Fix Mirror Gallery & enters "tapped" cards

If Mirror Gallery leaves play, you must check for legendary status.
Fix some cards that enters tapped.
This commit is contained in:
Anthony Calosa
2016-07-27 01:44:18 +08:00
parent 8ff47bf8e2
commit e855ca72aa
4 changed files with 141 additions and 96 deletions

View File

@@ -3766,7 +3766,7 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Animist's Awakening name=Animist's Awakening
auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then reveal:x optionone all(land|reveal) moveto(mybattlefield) and!(tap)! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshotoptiontwoend revealend auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then reveal:x optionone all(land|reveal) moveto(mybattlefield) and!(tap(noevent))! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshotoptiontwoend revealend
auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then reveal:x optionone all(land|reveal) moveto(mybattlefield) optiononeend optiontwo nname(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend revealendd auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then reveal:x optionone all(land|reveal) moveto(mybattlefield) optiononeend optiontwo nname(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend revealendd
text=Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. text=Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
mana={X}{G} mana={X}{G}
@@ -8131,7 +8131,7 @@ type=Instant
[card] [card]
name=Bant Panorama name=Bant Panorama
auto={T}:Add{1} auto={T}:Add{1}
auto={1}{T}{S}:moveTo(myBattlefield) and!(tap)! target(forest,plains,island|mylibrary) auto={1}{T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(forest,plains,island|mylibrary)
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library. text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -10671,7 +10671,7 @@ type=Land
[card] [card]
name=Blighted Woodland name=Blighted Woodland
auto={T}:add{1} auto={T}:add{1}
auto={3}{G}{T}{S}:moveto(mybattlefield) and!(tap)! notatarget(<upto:2>land[basic]|mylibrary) auto={3}{G}{T}{S}:moveto(mybattlefield) and!(tap(noevent))! notatarget(<upto:2>land[basic]|mylibrary)
text={T}: Add {1} to your mana pool. -- {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. text={T}: Add {1} to your mana pool. -- {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -10747,7 +10747,7 @@ toughness=3
[card] [card]
name=Blind Obedience name=Blind Obedience
auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller
auto=@movedTo(creature,artifact|opponentBattlefield):all(trigger) tap auto=lord(artifact,creature|opponentbattlefield) transforms((,newability[tap(noevent)]))
text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Artifacts and creatures your opponents control enter the battlefield tapped. text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Artifacts and creatures your opponents control enter the battlefield tapped.
mana={1}{W} mana={1}{W}
type=Enchantment type=Enchantment
@@ -12215,7 +12215,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Bogbrew Witch name=Bogbrew Witch
auto={2}{T}:moveTo(myBattlefield) and!(tap)! target(Festering Newt,Bubbling Cauldron|mylibrary) auto={2}{T}:moveTo(myBattlefield) and!(tap(noevent))! target(Festering Newt,Bubbling Cauldron|mylibrary)
text={2}{T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library. text={2}{T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
mana={3}{B} mana={3}{B}
type=Creature type=Creature
@@ -13114,7 +13114,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Boundless Realms name=Boundless Realms
auto=moveTo(mybattlefield) and!(tap)! notatarget(<upto:type:land[basic]:mybattlefield>land|mylibrary) auto=moveTo(mybattlefield) and!(tap(noevent))! notatarget(<upto:type:land[basic]:mybattlefield>land|mylibrary)
text=Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library. text=Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.
mana={6}{G} mana={6}{G}
type=Sorcery type=Sorcery
@@ -14635,7 +14635,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Burnished Hart name=Burnished Hart
auto={3}{S}:notatarget(<upto:2>land[basic]|mylibrary) and!(tap)! moveTo(mybattlefield) auto={3}{S}:notatarget(<upto:2>land[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield)
text={3},Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. text={3},Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
mana={3} mana={3}
type=Artifact Creature type=Artifact Creature
@@ -16787,7 +16787,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Centaur Rootcaster name=Centaur Rootcaster
auto=@combatdamaged(player) from(this):may moveTo(myBattlefield) and!(tap)! target(land[basic]|mylibrary) auto=@combatdamaged(player) from(this):may moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|mylibrary)
text=Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. text=Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
mana={3}{G} mana={3}{G}
type=Creature type=Creature
@@ -18289,7 +18289,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Chronosavant name=Chronosavant
autograveyard={1}{W}:turns:-1 controller && moveTo(mybattlefield) and!(tap)! autograveyard={1}{W}:turns:-1 controller && moveTo(mybattlefield) and!(tap(noevent))!
text={1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn. text={1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
mana={5}{W} mana={5}{W}
type=Creature type=Creature
@@ -22885,7 +22885,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Cultivate name=Cultivate
auto=name(fetch to play) notatarget(land[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap)!])) oneshot auto=name(fetch to play) notatarget(land[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot
text=Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other in your hand. Then shuffle your library. text=Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other in your hand. Then shuffle your library.
mana={2}{G} mana={2}{G}
type=Sorcery type=Sorcery
@@ -24573,7 +24573,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Dawntreader Elk name=Dawntreader Elk
auto={G}{S}:moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) && shuffle auto={G}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(basic|mylibrary) && shuffle
text={G}, Sacrifice Dawntrader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. text={G}, Sacrifice Dawntrader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
mana={1}{G} mana={1}{G}
type=Creature type=Creature
@@ -25503,7 +25503,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Deep Reconnaissance name=Deep Reconnaissance
auto=moveTo(myBattlefield) and!(tap)! notatarget(land[basic]|mylibrary) auto=moveTo(myBattlefield) and!(tap(noevent))! notatarget(land[basic]|mylibrary)
flashback={4}{G} flashback={4}{G}
text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={2}{G} mana={2}{G}
@@ -27121,7 +27121,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Diligent Farmhand name=Diligent Farmhand
auto={1}{G}{S}:moveTo(myBattlefield) and!(tap)! target(land[basic]|myLibrary) auto={1}{G}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary)
text={1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. text={1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
mana={G} mana={G}
type=Creature type=Creature
@@ -30028,7 +30028,7 @@ toughness=4
[card] [card]
name=Drownyard Temple name=Drownyard Temple
auto={T}:Add{1} auto={T}:Add{1}
autograveyard={3}:moveto(mybattlefield) and!(tap)! autograveyard={3}:moveto(mybattlefield) and!(tap(noevent))!
text={T}: Add {1} to your mana pool. -- {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. text={T}: Add {1} to your mana pool. -- {3}: Return Drownyard Temple from your graveyard to the battlefield tapped.
type=Land type=Land
[/card] [/card]
@@ -30231,7 +30231,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Due Respect name=Due Respect
auto=emblem transforms((,newability[@movedTo(*|Battlefield):all(trigger) tap])) ueot auto=emblem transforms((,newability[@movedTo(*|Battlefield):all(trigger) tap(noevent)])) ueot
auto=draw:1 controller auto=draw:1 controller
mana={1}{W} mana={1}{W}
type=Instant type=Instant
@@ -31664,7 +31664,7 @@ toughness=9
[/card] [/card]
[card] [card]
name=Eldrazi Displacer name=Eldrazi Displacer
auto={c}{2}:target(creature) (blink) and!(tap)! auto={c}{2}:target(creature) (blink) and!(tap(noevent))!
text=Devoid (This card has no color.) -- {2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.) text=Devoid (This card has no color.) -- {2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.)
mana={2}{W} mana={2}{W}
abilities=devoid abilities=devoid
@@ -32418,7 +32418,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Elvish Pioneer name=Elvish Pioneer
auto=may moveTo(myBattlefield) and!(tap)! target(land[basic]|myhand) auto=may moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myhand)
text=When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. text=When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
mana={G} mana={G}
type=Creature type=Creature
@@ -32730,7 +32730,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Embodiment of Spring name=Embodiment of Spring
auto={1}{G}{T}{S}:moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) auto={1}{G}{T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(basic|mylibrary)
text={1}{G}{T}:Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. text={1}{G}{T}:Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
mana={U} mana={U}
type=Creature type=Creature
@@ -34082,7 +34082,7 @@ toughness=3
[card] [card]
name=Esper Panorama name=Esper Panorama
auto={T}:Add{1} auto={T}:Add{1}
auto={1}{T}{S}:moveTo(myBattlefield) and!(tap)! target(plains,island,swamp|mylibrary) auto={1}{T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(plains,island,swamp|mylibrary)
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library. text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -34577,7 +34577,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Everbark Shaman name=Everbark Shaman
auto={T}{E(treefolk|mygraveyard)}:target(<2>forest|mylibrary) and!(tap)! moveTo(mybattlefield) auto={T}{E(treefolk|mygraveyard)}:target(<2>forest|mylibrary) and!(tap(noevent))! moveTo(mybattlefield)
text={T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library. text={T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
mana={4}{G} mana={4}{G}
type=Creature type=Creature
@@ -34716,7 +34716,7 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Evolving Wilds name=Evolving Wilds
auto={T}{S}:moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) auto={T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(basic|mylibrary)
text={T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. text={T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -35008,7 +35008,7 @@ type=Sorcery
[card] [card]
name=Explorer's Scope name=Explorer's Scope
auto={1}:equip auto={1}:equip
auto=@combat(attacking) source(mytgt):reveal:1 optionone target(land|reveal) moveto(mybattlefield) and!(tap)! optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend auto=@combat(attacking) source(mytgt):reveal:1 optionone target(land|reveal) moveto(mybattlefield) and!(tap(noevent))! optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend
text=Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) text=Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={1} mana={1}
type=Artifact type=Artifact
@@ -35048,7 +35048,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Explosive Vegetation name=Explosive Vegetation
auto=moveTo(myBattlefield) and!(tap)! notatarget(<upto:2>land[basic]|mylibrary) auto=moveTo(myBattlefield) and!(tap(noevent))! notatarget(<upto:2>land[basic]|mylibrary)
text=Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. text=Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
mana={3}{G} mana={3}{G}
type=Sorcery type=Sorcery
@@ -35972,8 +35972,8 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Far Wanderings name=Far Wanderings
auto=if type(*|mygraveyard)~morethan~6 then moveto(mybattlefield) and!(tap)! target(<3>land[basic]|mylibrary) auto=if type(*|mygraveyard)~morethan~6 then moveto(mybattlefield) and!(tap(noevent))! target(<3>land[basic]|mylibrary)
auto=ifnot type(*|mygraveyard)~morethan~6 then moveto(mybattlefield) and!(tap)! target(land[basic]|mylibrary) auto=ifnot type(*|mygraveyard)~morethan~6 then moveto(mybattlefield) and!(tap(noevent))! target(land[basic]|mylibrary)
text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library. text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library.
mana={2}{G} mana={2}{G}
type=Sorcery type=Sorcery
@@ -36010,7 +36010,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Farhaven Elf name=Farhaven Elf
auto=may moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) auto=may moveTo(myBattlefield) and!(tap(noevent))! target(basic|mylibrary)
text=When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. text=When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
mana={2}{G} mana={2}{G}
type=Creature type=Creature
@@ -36058,7 +36058,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Farseek name=Farseek
auto=moveto(myBattlefield) and!(tap)! notatarget(plains,island,swamp,mountain|mylibrary) auto=moveto(myBattlefield) and!(tap(noevent))! notatarget(plains,island,swamp,mountain|mylibrary)
text=Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. text=Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
mana={1}{G} mana={1}{G}
type=Sorcery type=Sorcery
@@ -36799,7 +36799,7 @@ type=Sorcery
[card] [card]
name=Fertilid name=Fertilid
auto=counter(1/1,2) auto=counter(1/1,2)
auto={1}{G}{C(1/1,-1)}:moveTo(myBattlefield) and!(tap)! target(land[basic]|mylibrary) auto={1}{G}{C(1/1,-1)}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|mylibrary)
text=Fertilid enters the battlefield with two +1/+1 counters on it. -- {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library. text=Fertilid enters the battlefield with two +1/+1 counters on it. -- {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.
mana={2}{G} mana={2}{G}
type=Creature type=Creature
@@ -37792,7 +37792,7 @@ type=Enchantment
[card] [card]
name=Flagstones of Trokair name=Flagstones of Trokair
auto={T}:Add{W} auto={T}:Add{W}
auto=@movedTo(this|graveyard) from(battlefield):may moveTo(myBattlefield) and!(tap)! target(plains|mylibrary) auto=@movedTo(this|graveyard) from(battlefield):may moveTo(myBattlefield) and!(tap(noevent))! target(plains|mylibrary)
text={T}: Add {W} to your mana pool. -- When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. text={T}: Add {W} to your mana pool. -- When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.
type=Legendary Land type=Legendary Land
[/card] [/card]
@@ -39161,7 +39161,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Font of Fertility name=Font of Fertility
auto={1}{G}{S}:moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) && shuffle auto={1}{G}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(basic|mylibrary) && shuffle
text={1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. text={1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
mana={1}{G} mana={1}{G}
type=Enchantment type=Enchantment
@@ -40016,7 +40016,7 @@ toughness=1
name=Frenzied Tilling name=Frenzied Tilling
target=land target=land
auto=destroy auto=destroy
auto=target(land[basic]|mylibrary) and!(tap)! moveto(mybattlefield) auto=target(land[basic]|mylibrary) and!(tap(noevent))! moveto(mybattlefield)
text=Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. text=Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={3}{R}{G} mana={3}{R}{G}
type=Sorcery type=Sorcery
@@ -40177,7 +40177,7 @@ type=Land
[/card] [/card]
[card] [card]
name=Frontier Guide name=Frontier Guide
auto={3}{G}{T}:moveTo(myBattlefield) and!(tap)! target(land[basic]|myLibrary) auto={3}{G}{T}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary)
text={3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. text={3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
mana={1}{G} mana={1}{G}
type=Creature type=Creature
@@ -40339,7 +40339,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Frozen AEther name=Frozen AEther
auto=@movedTo(creature,artifact,land|opponentBattlefield):all(trigger) tap auto=lord(artifact,creature,land|opponentbattlefield) transforms((,newability[tap(noevent)]))
text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
mana={3}{U} mana={3}{U}
type=Enchantment type=Enchantment
@@ -41777,7 +41777,7 @@ type=Land
name=Geralf's Masterpiece name=Geralf's Masterpiece
abilities=flying abilities=flying
auto=foreach(*|myhand):-1/-1 auto=foreach(*|myhand):-1/-1
autograveyard={3}{U}{discard(*|myhand)}{discard(*|myhand)}{discard(*|myhand)}:moveto(myhand) and!(tap)! autograveyard={3}{U}{discard(*|myhand)}{discard(*|myhand)}{discard(*|myhand)}:moveto(myhand) and!(tap(noevent))!
text=Flying -- Geralf's Masterpiece gets -1/-1 for each card in your hand. -- {3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped. text=Flying -- Geralf's Masterpiece gets -1/-1 for each card in your hand. -- {3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.
mana={3}{U}{U} mana={3}{U}{U}
type=Creature type=Creature
@@ -42400,7 +42400,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Ghoulsteed name=Ghoulsteed
auto={2}{B}{discard(*|myhand)}{discard(*|myhand)}:moveto(mybattlefield) and!(tap)! auto={2}{B}{discard(*|myhand)}{discard(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))!
text={2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped. text={2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
mana={4}{B} mana={4}{B}
type=Creature type=Creature
@@ -46667,7 +46667,7 @@ toughness=1
[card] [card]
name=Grixis Panorama name=Grixis Panorama
auto={T}:Add{1} auto={T}:Add{1}
auto={1}{T}{S}:moveTo(myBattlefield) and!(tap)! target(island,swamp,mountain|mylibrary) auto={1}{T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(island,swamp,mountain|mylibrary)
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -46926,7 +46926,7 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Growth Spasm name=Growth Spasm
auto=moveTo(myBattlefield) and!(tap)! notatarget(land[basic]|myLibrary) auto=moveTo(myBattlefield) and!(tap(noevent))! notatarget(land[basic]|myLibrary)
auto=Token(-193507) auto=Token(-193507)
text=Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -- Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." text=Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -- Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={2}{G} mana={2}{G}
@@ -51985,7 +51985,7 @@ subtype=Elf
[card] [card]
name=Hunting Wilds name=Hunting Wilds
target=<upto:2>forest|mylibrary target=<upto:2>forest|mylibrary
auto=moveto(mybattlefield) and!(tap)! auto=moveto(mybattlefield) and!(tap(noevent))!
kicker={3}{G} kicker={3}{G}
auto=kicker untap && becomes(Creature,3/3,haste,green) forever auto=kicker untap && becomes(Creature,3/3,haste,green) forever
text=Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) -- Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. -- If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands. text=Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) -- Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. -- If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
@@ -52958,7 +52958,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Imposing Sovereign name=Imposing Sovereign
auto=@movedTo(creature|opponentBattlefield):all(trigger) tap auto=lord(creature|opponentbattlefield) transforms((,newability[tap(noevent)]))
text=Creatures your opponents control enter the battlefield tapped. text=Creatures your opponents control enter the battlefield tapped.
mana={1}{W} mana={1}{W}
type=Creature type=Creature
@@ -54139,7 +54139,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Into the North name=Into the North
auto=moveto(mybattlefield) and!(tap)! notatarget(land[snow]|mylibrary) auto=moveto(mybattlefield) and!(tap(noevent))! notatarget(land[snow]|mylibrary)
text=Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library. text=Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.
mana={1}{G} mana={1}{G}
type=Sorcery type=Sorcery
@@ -56027,7 +56027,7 @@ toughness=1
[card] [card]
name=Jund Panorama name=Jund Panorama
auto={T}:Add{1} auto={T}:Add{1}
auto={1}{T}{S}:moveTo(myBattlefield) and!(tap)! target(swamp,mountain,forest|mylibrary) auto={1}{T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(swamp,mountain,forest|mylibrary)
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library. text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -56789,7 +56789,7 @@ name=Karametra, God of Harvests
abilities=indestructible abilities=indestructible
auto=this(variable{selesnya}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{selesnya}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)]))
auto=this(variable{selesnya}>6) transforms((Legendary Enchantment Creature)) auto=this(variable{selesnya}>6) transforms((Legendary Enchantment Creature))
auto=@movedto(creature|stack) from(*|myhand):moveTo(myBattlefield) and!(tap)! target(forest,plains|mylibrary) auto=@movedto(creature|stack) from(*|myhand):moveTo(myBattlefield) and!(tap(noevent))! target(forest,plains|mylibrary)
text=Indestructible -- As long as your devotion to green and white is less than seven, Karametra isn't a creature. -- Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library. text=Indestructible -- As long as your devotion to green and white is less than seven, Karametra isn't a creature. -- Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library.
mana={3}{G}{W} mana={3}{G}{W}
type=Legendary Enchantment Creature type=Legendary Enchantment Creature
@@ -57823,7 +57823,7 @@ type=Artifact
[card] [card]
name=Khalni Heart Expedition name=Khalni Heart Expedition
auto=@movedto(land|myBattlefield):counter(0/0,1,Quest) auto=@movedto(land|myBattlefield):counter(0/0,1,Quest)
auto={C(0/0,-3,Quest)}{S}:target(<upto:2>land[basic]|mylibrary) and!(tap)! moveTo(mybattlefield) auto={C(0/0,-3,Quest)}{S}:target(<upto:2>land[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield)
text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. -- Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. -- Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
mana={1}{G} mana={1}{G}
type=Enchantment type=Enchantment
@@ -58232,7 +58232,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Kismet name=Kismet
auto=@movedTo(creature,artifact,land|opponentBattlefield):all(trigger) tap auto=lord(artifact,creature,land|opponentbattlefield) transforms((,newability[tap(noevent)]))
text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
mana={3}{W} mana={3}{W}
type=Enchantment type=Enchantment
@@ -58953,7 +58953,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Kodama's Reach name=Kodama's Reach
auto=name(fetch to play) notatarget(land[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap)!])) oneshot auto=name(fetch to play) notatarget(land[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot
text=Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. text=Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
mana={2}{G} mana={2}{G}
type=Sorcery type=Sorcery
@@ -59139,7 +59139,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Kor Cartographer name=Kor Cartographer
auto=may moveTo(myBattlefield) and!(tap)! target(plains|mylibrary) auto=may moveTo(myBattlefield) and!(tap(noevent))! target(plains|mylibrary)
text=When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. text=When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
mana={3}{W} mana={3}{W}
type=Creature type=Creature
@@ -59290,7 +59290,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Korlash, Heir to Blackblade name=Korlash, Heir to Blackblade
auto={discard(other *[share!name!]|myhand)}:moveto(mybattlefield) and!(tap)! target(<upto:2>swamp|mylibrary) auto={discard(other *[share!name!]|myhand)}:moveto(mybattlefield) and!(tap(noevent))! target(<upto:2>swamp|mylibrary)
anyzone=type:swamp:mybattlefield/type:swamp:mybattlefield cdaactive anyzone=type:swamp:mybattlefield/type:swamp:mybattlefield cdaactive
auto={1}{B}:regenerate auto={1}{B}:regenerate
text=Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. -- {1}{B}: Regenerate Korlash. -- Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library. text=Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. -- {1}{B}: Regenerate Korlash. -- Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.
@@ -62812,7 +62812,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Loam Dweller name=Loam Dweller
auto=@movedto(arcane,spirit|mystack):may moveto(myBattlefield) and!(tap)! target(land|myhand) auto=@movedto(arcane,spirit|mystack):may moveto(myBattlefield) and!(tap(noevent))! target(land|myhand)
text=Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. text=Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
mana={1}{G} mana={1}{G}
type=Creature type=Creature
@@ -63433,7 +63433,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Loxodon Gatekeeper name=Loxodon Gatekeeper
auto=@movedTo(creature,artifact,land|opponentBattlefield):all(trigger) tap auto=lord(artifact,creature,land|opponentbattlefield) transforms((,newability[tap(noevent)]))
text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
mana={2}{W}{W} mana={2}{W}{W}
type=Creature type=Creature
@@ -65438,7 +65438,7 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Map the Wastes name=Map the Wastes
auto=moveTo(myBattlefield) and!(tap)! notatarget(land[basic]|myLibrary) auto=moveTo(myBattlefield) and!(tap(noevent))! notatarget(land[basic]|myLibrary)
auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller
text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
mana={2}{G} mana={2}{G}
@@ -71524,7 +71524,7 @@ subtype=Aura
name=Mwonvuli Acid-Moss name=Mwonvuli Acid-Moss
target=land target=land
auto=destroy auto=destroy
auto=target(forest|mylibrary) moveto(mybattlefield) and!(tap)! auto=target(forest|mylibrary) moveto(mybattlefield) and!(tap(noevent))!
text=Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. text=Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.
mana={2}{G}{G} mana={2}{G}{G}
type=Sorcery type=Sorcery
@@ -72405,7 +72405,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Natural Connection name=Natural Connection
auto=moveto(mybattlefield) and!(tap)! notatarget(land[basic]|mylibrary) auto=moveto(mybattlefield) and!(tap(noevent))! notatarget(land[basic]|mylibrary)
text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
mana={2}{G} mana={2}{G}
type=Instant type=Instant
@@ -72602,7 +72602,7 @@ toughness=1
[card] [card]
name=Naya Panorama name=Naya Panorama
auto={T}:Add{1} auto={T}:Add{1}
auto={1}{T}{S}:moveTo(myBattlefield) and!(tap)! target(mountain,forest,plains|mylibrary) auto={1}{T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(mountain,forest,plains|mylibrary)
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library. text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -74221,14 +74221,14 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Nissa's Pilgrimage name=Nissa's Pilgrimage
auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then name(fetch to play) notatarget(forest[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(<upto:2>forest[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap)!])) oneshot else name(fetch to play) notatarget(forest[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(forest[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap)!])) oneshot auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then name(fetch to play) notatarget(forest[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(<upto:2>forest[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot else name(fetch to play) notatarget(forest[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(forest[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot
text=Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. -- Spell mastery ? If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. text=Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. -- Spell mastery ? If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
mana={2}{G} mana={2}{G}
type=Sorcery type=Sorcery
[/card] [/card]
[card] [card]
name=Nissa's Renewal name=Nissa's Renewal
auto=moveto(mybattlefield) and!(tap)! notatarget(<upto:3>land[basic]|mylibrary) auto=moveto(mybattlefield) and!(tap(noevent))! notatarget(<upto:3>land[basic]|mylibrary)
auto=life:7 controller auto=life:7 controller
text=Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. text=Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.
mana={5}{G} mana={5}{G}
@@ -75786,7 +75786,7 @@ toughness=3
name=Ojutai Exemplars name=Ojutai Exemplars
auto=@movedto(*[-creature]|mystack):choice name(Tap target creature) tap target(creature|battlefield) auto=@movedto(*[-creature]|mystack):choice name(Tap target creature) tap target(creature|battlefield)
auto=@movedto(*[-creature]|mystack):choice name(First Strike and Lifelink) transforms((,newability[first strike ueot],newability[lifelink ueot])) ueot auto=@movedto(*[-creature]|mystack):choice name(First Strike and Lifelink) transforms((,newability[first strike ueot],newability[lifelink ueot])) ueot
auto=@movedto(*[-creature]|mystack):choice name(Exile and returned tapped) moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield) and!(tap)!])) forever)! auto=@movedto(*[-creature]|mystack):choice name(Exile and returned tapped) moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield) and!(tap(noevent))!])) forever)!
text=Whenever you cast a noncreature spell, choose one ? -- ? Tap target creature. -- ? Ojutai Exemplars gains first strike and lifelink until end of turn. -- ? Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control. text=Whenever you cast a noncreature spell, choose one ? -- ? Tap target creature. -- ? Ojutai Exemplars gains first strike and lifelink until end of turn. -- ? Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control.
mana={2}{W}{W} mana={2}{W}{W}
type=Creature type=Creature
@@ -75977,7 +75977,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Ondu Giant name=Ondu Giant
auto=may moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) auto=may moveTo(myBattlefield) and!(tap(noevent))! target(basic|mylibrary)
text=When Ondu Giant enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. text=When Ondu Giant enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={3}{G} mana={3}{G}
type=Creature type=Creature
@@ -76048,7 +76048,7 @@ subtype=Aura
[card] [card]
name=One with Nature name=One with Nature
target=creature target=creature
auto=@damaged(player) from(mytgt):may moveto(myBattlefield) and!(tap)! target(land[basic]|myLibrary) auto=@damaged(player) from(mytgt):may moveto(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary)
text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
mana={G} mana={G}
type=Enchantment type=Enchantment
@@ -76501,7 +76501,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Orb of Dreams name=Orb of Dreams
auto=@movedTo(*|Battlefield):all(trigger) tap auto=lord(*|battlefield) transforms((,newability[tap(noevent)]))
text=Permanents enter the battlefield tapped. text=Permanents enter the battlefield tapped.
mana={3} mana={3}
type=Artifact type=Artifact
@@ -78279,7 +78279,7 @@ type=Sorcery
[card] [card]
name=Path to Exile name=Path to Exile
target=creature target=creature
auto=transforms((,newability[moveto(exile)],newability[may name(fetch basic land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap)!])) oneshot auto=transforms((,newability[moveto(exile)],newability[may name(fetch basic land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!])) oneshot
text=Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library. text=Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
mana={W} mana={W}
type=Instant type=Instant
@@ -78362,7 +78362,7 @@ toughness=6
name=Patron of the Moon name=Patron of the Moon
other={kmoonfolk} name(Moonfolk Offering) other={kmoonfolk} name(Moonfolk Offering)
abilities=flying,offering abilities=flying,offering
auto={1}:name(put 2 lands in play) moveto(mybattlefield) and!(tap)! notatarget(<upto:2>land|myhand) auto={1}:name(put 2 lands in play) moveto(mybattlefield) and!(tap(noevent))! notatarget(<upto:2>land|myhand)
text=Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) -- Flying -- {1}: Put up to two land cards from your hand onto the battlefield tapped. text=Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) -- Flying -- {1}: Put up to two land cards from your hand onto the battlefield tapped.
mana={5}{U}{U} mana={5}{U}{U}
type=Legendary Creature type=Legendary Creature
@@ -78878,7 +78878,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Perilous Forays name=Perilous Forays
auto={1}{S(creature|mybattlefield)}:target(*[swamp;island;mountain;forest;plains]|mylibrary) moveTo(myBattlefield) and!(tap)! auto={1}{S(creature|mybattlefield)}:target(*[swamp;island;mountain;forest;plains]|mylibrary) moveTo(myBattlefield) and!(tap(noevent))!
text={1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. text={1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.
mana={3}{G}{G} mana={3}{G}{G}
type=Enchantment type=Enchantment
@@ -80095,7 +80095,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Phytotitan name=Phytotitan
autograveyard=@movedTo(this|graveyard) from(myBattlefield):phaseaction[my upkeep once]:moveTo(myBattlefield) and!(tap)! autograveyard=@movedTo(this|graveyard) from(myBattlefield):phaseaction[my upkeep once]:moveTo(myBattlefield) and!(tap(noevent))!
text=When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep. text=When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep.
mana={4}{G}{G} mana={4}{G}{G}
type=Creature type=Creature
@@ -82028,8 +82028,8 @@ toughness=3
[card] [card]
name=Primeval Titan name=Primeval Titan
abilities=trample abilities=trample
auto=may target(<upto:2>land|mylibrary) and!(tap)! moveTo(mybattlefield) auto=may target(<upto:2>land|mylibrary) and!(tap(noevent))! moveTo(mybattlefield)
auto=@combat(attacking) source(this):may target(<upto:2>land|mylibrary) moveTo(mybattlefield) and!(tap)! auto=@combat(attacking) source(this):may target(<upto:2>land|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!
text=Trample -- Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. text=Trample -- Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
mana={4}{G}{G} mana={4}{G}{G}
type=Creature type=Creature
@@ -83886,7 +83886,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Quirion Trailblazer name=Quirion Trailblazer
auto=may moveTo(myBattlefield) and!(tap)! target(land[basic]|mylibrary) auto=may moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|mylibrary)
text=When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. text=When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
mana={3}{G} mana={3}{G}
type=Creature type=Creature
@@ -84890,7 +84890,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Rampant Growth name=Rampant Growth
auto=moveTo(myBattlefield) and!(tap)! notatarget(land[basic]|myLibrary) auto=moveTo(myBattlefield) and!(tap(noevent))! notatarget(land[basic]|myLibrary)
text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={1}{G} mana={1}{G}
type=Sorcery type=Sorcery
@@ -84991,7 +84991,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Ranger's Path name=Ranger's Path
auto=name(fetch) moveTo(myBattlefield) and!(tap)! notatarget(<upto:2>forest|mylibrary) auto=name(fetch) moveTo(myBattlefield) and!(tap(noevent))! notatarget(<upto:2>forest|mylibrary)
text=Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. text=Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
mana={3}{G} mana={3}{G}
type=Sorcery type=Sorcery
@@ -89337,7 +89337,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Root Maze name=Root Maze
auto=@movedTo(artifact,land|battlefield):all(trigger) tap auto=lord(artifact,land|battlefield) transforms((,newability[tap(noevent)]))
text=Artifacts and lands enter the battlefield tapped. text=Artifacts and lands enter the battlefield tapped.
mana={G} mana={G}
type=Enchantment type=Enchantment
@@ -89898,7 +89898,7 @@ toughness=1
[card] [card]
name=Ruin in Their Wake name=Ruin in Their Wake
target=land|myBattlefield target=land|myBattlefield
auto=if type(waste|mybattlefield)~morethan~0 then moveto(mybattlefield) and!(tap)! else moveto(myhand) auto=if type(waste|mybattlefield)~morethan~0 then moveto(mybattlefield) and!(tap(noevent))! else moveto(myhand)
text=Devoid (This card has no color.) -- Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library. text=Devoid (This card has no color.) -- Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.
mana={1}{G} mana={1}{G}
abilities=devoid abilities=devoid
@@ -91015,7 +91015,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Sakura-Tribe Elder name=Sakura-Tribe Elder
auto={S}:moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) auto={S}:moveTo(myBattlefield) and!(tap(noevent))! target(basic|mylibrary)
text=Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. text=Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
mana={1}{G} mana={1}{G}
type=Creature type=Creature
@@ -94132,7 +94132,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Seedguide Ash name=Seedguide Ash
auto=@movedTo(this|graveyard) from(battlefield):target(<upto:3>forest|mylibrary) moveTo(myBattlefield) and!(tap)! auto=@movedTo(this|graveyard) from(battlefield):target(<upto:3>forest|mylibrary) moveTo(myBattlefield) and!(tap(noevent))!
text=When Seedguide Ash is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library. text=When Seedguide Ash is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.
mana={4}{G} mana={4}{G}
type=Creature type=Creature
@@ -97764,7 +97764,7 @@ toughness=7
[card] [card]
name=Silkwing Scout name=Silkwing Scout
abilities=flying abilities=flying
auto={G}{S}:moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) auto={G}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(basic|mylibrary)
text=Flying -- {G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. text=Flying -- {G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={2}{U} mana={2}{U}
type=Creature type=Creature
@@ -97997,7 +97997,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Silverglade Pathfinder name=Silverglade Pathfinder
auto={1}{G}{T}{discard(*|myhand)}:moveTo(myBattlefield) and!(tap)! target(basic|myLibrary) auto={1}{G}{T}{discard(*|myhand)}:moveTo(myBattlefield) and!(tap(noevent))! target(basic|myLibrary)
text={1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. text={1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={1}{G} mana={1}{G}
type=Creature type=Creature
@@ -101039,7 +101039,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Solemn Simulacrum name=Solemn Simulacrum
auto=may moveTo(myBattlefield) and!(tap)! target(land[basic]|mylibrary) auto=may moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|mylibrary)
auto=@movedTo(this|graveyard) from(Battlefield):may draw:1 controller auto=@movedTo(this|graveyard) from(Battlefield):may draw:1 controller
text=When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -- When Solemn Simulacrum dies, you may draw a card. text=When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -- When Solemn Simulacrum dies, you may draw a card.
mana={4} mana={4}
@@ -105403,7 +105403,7 @@ toughness=2
[card] [card]
name=Stitchwing Skaab name=Stitchwing Skaab
abilities=flying abilities=flying
auto={1}{U}{discard(*|myhand)}{discard(*|myhand)}:moveto(mybattlefield) and!(tap)! auto={1}{U}{discard(*|myhand)}{discard(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))!
text=Flying -- {1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped. text=Flying -- {1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.
mana={3}{U} mana={3}{U}
type=Creature type=Creature
@@ -108325,7 +108325,7 @@ subtype=Equipment
name=Sword of the Animist name=Sword of the Animist
auto={2}:equip auto={2}:equip
auto=teach(creature) 1/1 auto=teach(creature) 1/1
auto=@combat(attacking) source(mytgt):may notatarget(land[basic]|mylibrary) moveto(mybattlefield) and!(tap)! auto=@combat(attacking) source(mytgt):may notatarget(land[basic]|mylibrary) moveto(mybattlefield) and!(tap(noevent))!
text=Equipped creature gets +1/+1. -- Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Equip {2} text=Equipped creature gets +1/+1. -- Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Equip {2}
mana={2} mana={2}
type=Legendary Artifact type=Legendary Artifact
@@ -108518,7 +108518,7 @@ type=Instant
[card] [card]
name=Sylvan Primordial name=Sylvan Primordial
abilities=reach abilities=reach
auto=name(destroy) target(*[-creature]|opponentbattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):ability$!notatarget(forest|mylibrary) moveto(mybattlefield) and!(tap)!!$ opponent],newability[destroy])) auto=name(destroy) target(*[-creature]|opponentbattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):ability$!notatarget(forest|mylibrary) moveto(mybattlefield) and!(tap(noevent))!!$ opponent],newability[destroy]))
text=Reach -- When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. text=Reach -- When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.
mana={5}{G}{G} mana={5}{G}{G}
type=Creature type=Creature
@@ -110506,7 +110506,7 @@ toughness=9
[card] [card]
name=Terminal Moraine name=Terminal Moraine
auto={T}:Add{1} auto={T}:Add{1}
auto={2}{T}{S}:moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) auto={2}{T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(basic|mylibrary)
text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -110581,13 +110581,13 @@ toughness=2
[card] [card]
name=Terrain Generator name=Terrain Generator
auto={T}:Add{1} auto={T}:Add{1}
auto={2}{T}:moveTo(myBattlefield) and!(tap)! target(land[basic]|myhand) auto={2}{T}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myhand)
text={T}: Add {1} to your mana pool. -- {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. text={T}: Add {1} to your mana pool. -- {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
type=Land type=Land
[/card] [/card]
[card] [card]
name=Terramorphic Expanse name=Terramorphic Expanse
auto={T}{S}:moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) auto={T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(basic|mylibrary)
text={T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. text={T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -111077,7 +111077,7 @@ toughness=2
[card] [card]
name=Thawing Glaciers name=Thawing Glaciers
auto=tap(noevent) auto=tap(noevent)
auto={1}{T}:moveTo(mybattlefield) and!(tap)! target(land[basic]|mylibrary) && phaseaction[cleanup,sourceinplay] moveto(myhand) all(this) auto={1}{T}:moveTo(mybattlefield) and!(tap(noevent))! target(land[basic]|mylibrary) && phaseaction[cleanup,sourceinplay] moveto(myhand) all(this)
text=Thawing Glaciers enters the battlefield tapped. -- {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step. text=Thawing Glaciers enters the battlefield tapped. -- {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
type=Land type=Land
[/card] [/card]
@@ -116375,7 +116375,7 @@ toughness=2
name=Ulvenwald Hydra name=Ulvenwald Hydra
abilities=reach abilities=reach
anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive
auto=may target(land|mylibrary) moveto(mybattlefield) and!(tap)! auto=may target(land|mylibrary) moveto(mybattlefield) and!(tap(noevent))!
text=Reach -- Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. -- When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library. text=Reach -- Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. -- When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
mana={4}{G}{G} mana={4}{G}{G}
type=Creature type=Creature
@@ -117347,7 +117347,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Uphill Battle name=Uphill Battle
auto=@movedTo(creature|opponentBattlefield):all(trigger) tap auto=lord(creature|opponentbattlefield) transforms((,newability[tap(noevent)]))
text=Creatures your opponents play enter the battlefield tapped. text=Creatures your opponents play enter the battlefield tapped.
mana={2}{R} mana={2}{R}
type=Enchantment type=Enchantment
@@ -117383,7 +117383,7 @@ type=Enchantment
[card] [card]
name=Urabrask the Hidden name=Urabrask the Hidden
auto=lord(creature|mybattlefield) haste auto=lord(creature|mybattlefield) haste
auto=@movedTo(creature|opponentBattlefield):all(trigger) tap auto=lord(creature|opponentbattlefield) transforms((,newability[tap(noevent)]))
text=Creatures you control have Haste. -- Creatures your opponents control enter the battlefield tapped. text=Creatures you control have Haste. -- Creatures your opponents control enter the battlefield tapped.
mana={3}{R}{R} mana={3}{R}{R}
type=Legendary Creature type=Legendary Creature
@@ -120103,7 +120103,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Viridian Emissary name=Viridian Emissary
auto=@movedTo(this|graveyard) from(battlefield):may moveTo(mybattlefield) and!(tap)! target(land[basic]|mylibrary) auto=@movedTo(this|graveyard) from(battlefield):may moveTo(mybattlefield) and!(tap(noevent))! target(land[basic]|mylibrary)
text=When Viridian Emissary dies, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. text=When Viridian Emissary dies, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
mana={1}{G} mana={1}{G}
type=Creature type=Creature
@@ -122678,7 +122678,7 @@ type=Enchantment
[card] [card]
name=Warped Landscape name=Warped Landscape
auto={T}:Add{1} auto={T}:Add{1}
auto={2}{T}{s}:moveto(mybattlefield) target(basic|mylibrary) and!(tap)! auto={2}{T}{s}:moveto(mybattlefield) target(basic|mylibrary) and!(tap(noevent))!
text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -123143,7 +123143,7 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Wayfarer's Bauble name=Wayfarer's Bauble
auto={2}{T}{S}:moveTo(myBattlefield) and!(tap)! target(land[basic]|mylibrary) auto={2}{T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|mylibrary)
text={2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. text={2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={1} mana={1}
type=Artifact type=Artifact
@@ -126410,7 +126410,7 @@ toughness=6
name=Xathrid Necromancer Zombie name=Xathrid Necromancer Zombie
type=Creature type=Creature
subtype=Zombie subtype=Zombie
auto=tap auto=tap(noevent)
power=2 power=2
toughness=2 toughness=2
color=black color=black
@@ -126548,8 +126548,8 @@ type=Land
[card] [card]
name=Yavimaya Dryad name=Yavimaya Dryad
abilities=forestwalk abilities=forestwalk
auto=may name(my battlefield) moveTo(myBattlefield) and!(tap)! target(forest|mylibrary) auto=may name(my battlefield) moveTo(myBattlefield) and!(tap(noevent))! target(forest|mylibrary)
auto=may name(opponent's battlefield) moveTo(opponentBattlefield) and!(tap)! target(forest|mylibrary) auto=may name(opponent's battlefield) moveTo(opponentBattlefield) and!(tap(noevent))! target(forest|mylibrary)
text=Forestwalk -- When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library. text=Forestwalk -- When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
mana={1}{G}{G} mana={1}{G}{G}
type=Creature type=Creature
@@ -126591,7 +126591,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Yavimaya Granger name=Yavimaya Granger
auto=may moveTo(myBattlefield) and!(tap)! target(land[basic]|myLibrary) auto=may moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary)
auto=upcost[{2}{G};next upkeep] sacrifice auto=upcost[{2}{G};next upkeep] sacrifice
text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
mana={2}{G} mana={2}{G}
@@ -127452,7 +127452,7 @@ toughness=2
[card] [card]
name=Zombie Apocalypse name=Zombie Apocalypse
auto=destroy all(human) auto=destroy all(human)
auto=all(creature[zombie]|mygraveyard) moveTo(mybattlefield) and!(tap)! auto=all(creature[zombie]|mygraveyard) moveTo(mybattlefield) and!(tap(noevent))!
text=Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. text=Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
mana={3}{B}{B}{B} mana={3}{B}{B}{B}
type=Sorcery type=Sorcery
@@ -127572,7 +127572,7 @@ toughness=2
name=Zombie Token name=Zombie Token
type=Creature type=Creature
subtype=Zombie subtype=Zombie
auto=tap auto=tap(noevent)
power=2 power=2
toughness=2 toughness=2
color=black color=black

View File

@@ -126,6 +126,8 @@ class GameObserver{
void Affinity(); void Affinity();
bool AffinityNeedsUpdate; bool AffinityNeedsUpdate;
void addObserver(MTGAbility * observer); void addObserver(MTGAbility * observer);
void checkLegendary(MTGCardInstance * card);
map<MTGCardInstance *,bool> cards;
bool removeObserver(ActionElement * observer); bool removeObserver(ActionElement * observer);
void startGame(GameType, Rules * rules); void startGame(GameType, Rules * rules);
void untapPhase(); void untapPhase();

View File

@@ -897,7 +897,13 @@ void GameObserver::gameStateBasedEffects()
int nbcards = z->nb_cards; int nbcards = z->nb_cards;
//------------------------------ //------------------------------
p->nomaxhandsize = (z->hasAbility(Constants::NOMAXHAND)); p->nomaxhandsize = (z->hasAbility(Constants::NOMAXHAND));
//legendary
for (int cl = 0; cl < nbcards; cl++)
{
MTGCardInstance * c = z->cards[cl];
if(!c->isPhased && c->hasType(Subtypes::TYPE_LEGENDARY) && !c->has(Constants::NOLEGEND))
checkLegendary(c);
}
///////////////////////////////////////////////// /////////////////////////////////////////////////
//handle end of turn effects while we're at it.// //handle end of turn effects while we're at it.//
///////////////////////////////////////////////// /////////////////////////////////////////////////
@@ -1021,6 +1027,43 @@ void GameObserver::gameStateBasedEffects()
} }
} }
void GameObserver::checkLegendary(MTGCardInstance * card)
{
map<MTGCardInstance *, bool>::iterator it;
int destroy = 0;
vector<MTGCardInstance*>oldCards;
for (it = cards.begin(); it != cards.end(); it++)
{
MTGCardInstance * comparison = (*it).first;
if (comparison != card && comparison->controller() == card->controller() && !(comparison->getName().compare(card->getName())))
{
oldCards.push_back(comparison);
destroy = 1;
}
}
if(destroy)
{
vector<MTGAbility*>selection;
MultiAbility * multi = NEW MultiAbility(this, this->mLayers->actionLayer()->getMaxId(), card, card, NULL);
for(unsigned int i = 0;i < oldCards.size();i++)
{
AAMover *a = NEW AAMover(this, this->mLayers->actionLayer()->getMaxId(), card, oldCards[i],"ownergraveyard","Keep New");
a->oneShot = true;
multi->Add(a);
}
multi->oneShot = 1;
MTGAbility * a1 = multi;
selection.push_back(a1);
AAMover *b = NEW AAMover(this, this->mLayers->actionLayer()->getMaxId(), card, card,"ownergraveyard","Keep Old");
b->oneShot = true;
MTGAbility * b1 = b;
selection.push_back(b1);
MTGAbility * menuChoice = NEW MenuAbility(this, this->mLayers->actionLayer()->getMaxId(), card, card,true,selection,card->controller(),"Legendary Rule");
menuChoice->addToGame();
}
}
void GameObserver::enchantmentStatus() void GameObserver::enchantmentStatus()
{ {
for (int i = 0; i < 2; i++) for (int i = 0; i < 2; i++)

View File

@@ -3187,7 +3187,7 @@ int MTGLegendRule::canBeInList(MTGCardInstance * card)
return 0; return 0;
if (card->hasType(Subtypes::TYPE_LEGENDARY) && card->controller()->game->inPlay->hasCard(card)) if (card->hasType(Subtypes::TYPE_LEGENDARY) && card->controller()->game->inPlay->hasCard(card))
{ {
if(card->has(Constants::NOLEGEND)) if(card->has(Constants::NOLEGEND)||card->controller()->opponent()->inPlay()->hasName("Mirror Gallery")||card->controller()->inPlay()->hasName("Mirror Gallery"))
return 0; return 0;
else else
return 1; return 1;