- a few card updates
- back to original font for menus
This commit is contained in:
wagic.the.homebrew
2009-01-20 13:15:52 +00:00
parent 6d629b7d66
commit e831a8e400
16 changed files with 74 additions and 56 deletions

View File

@@ -90,7 +90,7 @@ void GameStateMenu::Create()
}
}
mFont = GameApp::CommonRes->GetJLBFont("graphics/simon");
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
//mFont->SetBase(0); // using 2nd font
mGuiController = NEW JGuiController(100, this);
//mGuiController->SetShadingBackground(10, 45, 80, 100, ARGB(255,0,0,0));
@@ -345,13 +345,13 @@ void GameStateMenu::Render()
{
JRenderer * renderer = JRenderer::GetInstance();
renderer->ClearScreen(ARGB(0,0,0,0));
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LOADING_CARDS){
char text[512];
sprintf(text, "LOADING SET: %s", mCurrentSetName);
mFont->DrawString(text,SCREEN_WIDTH/2,SCREEN_HEIGHT/2,JGETEXT_CENTER);
}else{
mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
PIXEL_TYPE colors[] =
{
ARGB(255, 3, 2, 0),
@@ -365,7 +365,7 @@ void GameStateMenu::Render()
if (yW < 2*SCREEN_HEIGHT) renderer->RenderQuad(mMovingW, SCREEN_WIDTH/2 - 10, yW, angleW);
if (mGuiController!=NULL)
mGuiController->Render();
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
mFont->SetColor(ARGB(128,255,255,255));
mFont->DrawString(GAME_VERSION, SCREEN_WIDTH-10,SCREEN_HEIGHT-15,JGETEXT_RIGHT);
@@ -396,6 +396,7 @@ void GameStateMenu::Render()
void GameStateMenu::ButtonPressed(int controllerId, int controlId)
{
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
#if defined (WIN32) || defined (LINUX)
char buf[4096];
sprintf(buf, "cnotrollerId: %i", controllerId);
@@ -410,6 +411,7 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
switch (controlId)
{
case MENUITEM_PLAY:
#ifdef TESTSUITE
subMenuController = NEW SimpleMenu(102, this, mFont, 150,60);
#else