text={1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
auto=@each my upkeep restriction{type(plains|opponentBattlefield)~morethan~0}:transforms((,newability[{T}:add{W}])) ueot
auto=@each my upkeep restriction{type(mountain|opponentBattlefield)~morethan~0}:transforms((,newability[{T}:add{R}])) ueot
auto=@each my upkeep restriction{type(island|opponentBattlefield)~morethan~0}:transforms((,newability[{T}:add{U}])) ueot
auto=@each my upkeep restriction{type(forest|opponentBattlefield)~morethan~0}:transforms((,newability[{T}:add{G}])) ueot
auto=@each my upkeep restriction{type(swamp|opponentBattlefield)~morethan~0}:transforms((,newability[{T}:add{B}])) ueot
auto=@each my upkeep restriction{type(land[-basic;-forest;-swamp;-plains;-island;-mountain]|opponentBattlefield)~morethan~0}:transforms((,newability[{T}:add{C}])) ueot
text=Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) -- Vigilance -- Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
auto=@counteradded(1/1) from(this):transforms((,newability[moveTo(myHand) target(Growth-Chamber Guardian|myLibrary)])) once
text={2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.
text={T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. -- {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
mana={1}{G}
type=Creature
@@ -21937,6 +21979,17 @@ power=3
toughness=3
[/card]
[card]
name=Jadelight Ranger
auto=reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) ueot oneshot optiontwoend revealend limit:1
auto=reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) ueot oneshot optiontwoend revealend limit:1
text=When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
auto=@each my firstmain restriction{type(land|myGraveyard)~morethan~0}:may name(Play land from graveyard) ability$!name(Play land from graveyard) name(Play land from graveyard) target(land|myGraveyard) activate castcard(normal)!$ controller
auto=@each my firstmain restriction{type(creature|myGraveyard)~morethan~0}:may name(Cast creature from graveyard) ability$!name(Cast creature from graveyard) name(Cast creature from graveyard) target(creature|myGraveyard) activate castcard(normal)!$ controller
auto=@each my firstmain restriction{type(planeswalker|myGraveyard)~morethan~0}:may name(Cast planeswalker from graveyard) ability$!name(Cast planeswalker from graveyard) name(Cast planeswalker from graveyard) target(planeswalker|myGraveyard) activate castcard(normal)!$ controller
auto=@each my firstmain restriction{type(enchantment|myGraveyard)~morethan~0}:may name(Cast enchantment from graveyard) ability$!name(Cast enchantment from graveyard) name(Cast enchantment from graveyard) target(enchantment|myGraveyard) activate castcard(normal)!$ controller
auto=@each my firstmain restriction{type(artifact|myGraveyard)~morethan~0}:may name(Cast artifact from graveyard) ability$!name(Cast artifact from graveyard) name(Cast artifact from graveyard) target(artifact|myGraveyard) activate castcard(normal)!$ controller
text=During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
text=Flying -- {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
text=Defender -- {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) -- As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
text={2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
text={5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has flying.
text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Discard your hand. -- II — Draw two cards. -- III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
mana={1}{R}
type=Enchantment
subtype=Saga
[/card]
[card]
name=The Great Henge
anyzone=if compare(power:highest:creature:mybattlefield)~equalto~1 then changecost(colorless:-1) forcedalive
anyzone=if compare(power:highest:creature:mybattlefield)~equalto~2 then changecost(colorless:-2) forcedalive
text={2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has trample.
mana={4}{G}
@@ -50219,7 +50320,7 @@ toughness=3
name=Zegana, Utopian Speaker
abilities=trample
auto=if type(creature[(counter{1/1})]|mybattlefield)~morethan~0 then draw:1
text=When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. -- {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has trample.
mana={2}{G}{U}
Reference in New Issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.