added playerpoisoncount and opponentpoisoncount word variables...this was the easiest way to add support for the remaining cards which cared about poison counters.
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@@ -183,6 +183,14 @@ private:
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{
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intValue = target->controller()->opponent()->damageCount;
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}
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else if (s == "playerpoisoncount")
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{
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intValue = target->controller()->poisonCount;
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}
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else if (s == "opponentpoisoncount")
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{
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intValue = target->controller()->opponent()->poisonCount;
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}
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else if (s == "opponentlifetotal")
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{
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intValue = target->controller()->opponent()->life;
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