Update deck39.txt
Reformatted; new flavor text; added hint to prevent AI wasting Ball Lightning
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#NAME:Ball Lightning
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#NAME:Ball Lightning
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#
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#DESC:'Brief as the lightning
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#DESC:"You are nothing
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#DESC:in the collied night /
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#DESC: But more fuel
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#DESC:That, in a spleen, unfolds
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#DESC: For my insatiable
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#DESC:both heaven and earth'
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#DESC: Rage!"
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#DESC:William Shakespeare
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#
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#HINT:alwaysattackwith(Ball Lightning)
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Ball Lightning (M10) *4
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Ball Lightning (M10) *4
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Beacon of Destruction (10E) *2
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Fire Tempest (POR) *2
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Beacon of Destruction (10E) *2 # 28 direct damage spells
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Flame Burst (ODY) *4
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Flame Burst (ODY) *4
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Flame Javelin (SHM) *4
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Flame Javelin (SHM) *4
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Howling Mine (10E) *4
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Kindle (TMP) *4
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Kindle (TMP) *4
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Lava Spike (CHK) *4
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Lava Spike (CHK) *4
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Lightning Bolt (M10) *4
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Lightning Bolt (M10) *4
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Fire Tempest (POR) *2
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Mountain (10E) *4
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Volcanic Hammer (POR) *4
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Mountain (CHK) *4
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Mountain (M10) *4
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Howling Mine (10E) *4 # accelerates the game, makes more
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Mountain (ODY) *4
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# # damage spells available
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Mountain (POR) *4
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Mountain (TMP) *4
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Mountain (10E) *24
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Volcanic Hammer (POR) *4
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# Cards considered, but not included:
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# Sonic Burst - 4 damage is nice, discarding a card is not.
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# Shock - nice damage per cost ratio, but 2 damage is too little,
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# especially since the AI likes to use it on creatures with
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# toughness >2
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# Steam Blast - nice effect on all creatures and players, but
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# damage amplitude of 2 is just a bit too little.
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#
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# Blaze - AI currently casts spells with "X" cost for too weak an
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# effect
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# Char - damage per cost ratio too low, and damages caster as well
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# Earthquake - difficult to fine-tune for the AI: too little mana
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# and the effect might be wasted, too much mana and the effect
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# might be dangerous for the AI and its creatures as well.
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# Fault Line - more expensive than Earthquake for same effect
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# Fire Tempest - very expensive, and too dangerous for the AI
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# Fireball - AI doesn't choose targets well
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# Flamewave Invoker - ability too expensive compared to Beacon of
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# Destruction
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# Lava Axe - Too expensive for one-time use, esp. since red mana
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# acceleration is currently not possible
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# Lightning Blast - Too expensive
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# Puncture Blast - damage per cost ratio too low. Wither damage
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# would help against big creatures, but so do the walls, and the
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# opponent hopefully won't last long enough to bring many big
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# creatures out anyway.
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# Puncture Bolt - effect too weak
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# Scorching Spear - effect too weak
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# Zap - too little damage, the AI often uses it on a creature
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# that doesn't get killed by it, so the card is wasted.
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# Jayemdae Tome - casting cost and ability cost too expensive in
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# that deck; Howling Mine serves the same purpose, and hopefully
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# the opponent will be dead before he can make much use of the
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# cards he draws.
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# Cards removed from the deck:
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# none
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# Notes:
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#
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# The AI doesn't target the damage spells well, often wasting them
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# on creatures that are tough enough to survive the damage, or
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# casting them on creatures when it could have won they game by
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# targeting the opponent.
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#
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# The AI sometimes casts Ball Lightning and then doesn't attack
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# with it, effectively wasting the card.
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