From e53d58581ab0895b6076780e09fcf1395eaf0a2e Mon Sep 17 00:00:00 2001 From: BobCyril <87759900+BobCyril@users.noreply.github.com> Date: Sun, 3 Aug 2025 18:40:18 +0100 Subject: [PATCH] Update deck39.txt Reformatted; new flavor text; added hint to prevent AI wasting Ball Lightning --- projects/mtg/bin/Res/ai/baka/deck39.txt | 93 ++++++------------------- 1 file changed, 22 insertions(+), 71 deletions(-) diff --git a/projects/mtg/bin/Res/ai/baka/deck39.txt b/projects/mtg/bin/Res/ai/baka/deck39.txt index 0106252bf..75c1b9d13 100644 --- a/projects/mtg/bin/Res/ai/baka/deck39.txt +++ b/projects/mtg/bin/Res/ai/baka/deck39.txt @@ -1,72 +1,23 @@ #NAME:Ball Lightning -# -#DESC:"You are nothing -#DESC: But more fuel -#DESC: For my insatiable -#DESC: Rage!" -# - -Ball Lightning (M10) *4 - -Beacon of Destruction (10E) *2 # 28 direct damage spells -Flame Burst (ODY) *4 -Flame Javelin (SHM) *4 -Kindle (TMP) *4 -Lava Spike (CHK) *4 -Lightning Bolt (M10) *4 -Fire Tempest (POR) *2 -Volcanic Hammer (POR) *4 - -Howling Mine (10E) *4 # accelerates the game, makes more -# # damage spells available - -Mountain (10E) *24 - - -# Cards considered, but not included: -# Sonic Burst - 4 damage is nice, discarding a card is not. -# Shock - nice damage per cost ratio, but 2 damage is too little, -# especially since the AI likes to use it on creatures with -# toughness >2 -# Steam Blast - nice effect on all creatures and players, but -# damage amplitude of 2 is just a bit too little. -# -# Blaze - AI currently casts spells with "X" cost for too weak an -# effect -# Char - damage per cost ratio too low, and damages caster as well -# Earthquake - difficult to fine-tune for the AI: too little mana -# and the effect might be wasted, too much mana and the effect -# might be dangerous for the AI and its creatures as well. -# Fault Line - more expensive than Earthquake for same effect -# Fire Tempest - very expensive, and too dangerous for the AI -# Fireball - AI doesn't choose targets well -# Flamewave Invoker - ability too expensive compared to Beacon of -# Destruction -# Lava Axe - Too expensive for one-time use, esp. since red mana -# acceleration is currently not possible -# Lightning Blast - Too expensive -# Puncture Blast - damage per cost ratio too low. Wither damage -# would help against big creatures, but so do the walls, and the -# opponent hopefully won't last long enough to bring many big -# creatures out anyway. -# Puncture Bolt - effect too weak -# Scorching Spear - effect too weak -# Zap - too little damage, the AI often uses it on a creature -# that doesn't get killed by it, so the card is wasted. -# Jayemdae Tome - casting cost and ability cost too expensive in -# that deck; Howling Mine serves the same purpose, and hopefully -# the opponent will be dead before he can make much use of the -# cards he draws. - -# Cards removed from the deck: -# none - -# Notes: -# -# The AI doesn't target the damage spells well, often wasting them -# on creatures that are tough enough to survive the damage, or -# casting them on creatures when it could have won they game by -# targeting the opponent. -# -# The AI sometimes casts Ball Lightning and then doesn't attack -# with it, effectively wasting the card. +#DESC:'Brief as the lightning +#DESC:in the collied night / +#DESC:That, in a spleen, unfolds +#DESC:both heaven and earth' +#DESC:William Shakespeare +#HINT:alwaysattackwith(Ball Lightning) +Ball Lightning (M10) *4 +Beacon of Destruction (10E) *2 +Fire Tempest (POR) *2 +Flame Burst (ODY) *4 +Flame Javelin (SHM) *4 +Howling Mine (10E) *4 +Kindle (TMP) *4 +Lava Spike (CHK) *4 +Lightning Bolt (M10) *4 +Mountain (10E) *4 +Mountain (CHK) *4 +Mountain (M10) *4 +Mountain (ODY) *4 +Mountain (POR) *4 +Mountain (TMP) *4 +Volcanic Hammer (POR) *4