No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
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@@ -9,35 +9,42 @@ using namespace std;
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class TargetChooser;
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class MTGAbility;
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class ReplacementEffect {
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class ReplacementEffect
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{
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public:
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virtual WEvent * replace (WEvent * e) {return e;};
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virtual ~ReplacementEffect(){};
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virtual WEvent * replace(WEvent * e)
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{
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return e;
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}
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;
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virtual ~ReplacementEffect() {}
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};
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class REDamagePrevention: public ReplacementEffect {
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class REDamagePrevention: public ReplacementEffect
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{
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protected:
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MTGAbility * source;
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TargetChooser * tcSource;
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TargetChooser * tcTarget;
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int damage;
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bool oneShot;
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int typeOfDamage;
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MTGAbility * source;
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TargetChooser * tcSource;
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TargetChooser * tcTarget;
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int damage;
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bool oneShot;
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int typeOfDamage;
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public:
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REDamagePrevention(MTGAbility * _source, TargetChooser *_tcSource = NULL,TargetChooser *_tcTarget = NULL, int _damage = -1, bool _oneShot = true, int typeOfDamage = DAMAGE_ALL_TYPES);
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WEvent * replace (WEvent *e);
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~REDamagePrevention();
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REDamagePrevention(MTGAbility * _source, TargetChooser *_tcSource = NULL, TargetChooser *_tcTarget = NULL, int _damage = -1, bool _oneShot = true, int typeOfDamage = DAMAGE_ALL_TYPES);
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WEvent * replace(WEvent *e);
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~REDamagePrevention();
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};
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class ReplacementEffects {
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class ReplacementEffects
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{
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protected:
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list<ReplacementEffect *>modifiers;
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list<ReplacementEffect *> modifiers;
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public:
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ReplacementEffects();
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WEvent * replace(WEvent *e);
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int add(ReplacementEffect * re);
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int remove (ReplacementEffect * re);
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~ReplacementEffects();
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ReplacementEffects();
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WEvent * replace(WEvent *e);
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int add(ReplacementEffect * re);
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int remove(ReplacementEffect * re);
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~ReplacementEffects();
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};
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#endif
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