No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
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@@ -1,29 +1,28 @@
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#ifndef _GAME_STATE_STORY_H_
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#define _GAME_STATE_STORY_H_
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#include "GameState.h"
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#include <JGui.h>
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class StoryFlow;
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class SimpleMenu;
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class GameStateStory: public GameState, public JGuiListener {
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class GameStateStory: public GameState, public JGuiListener
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{
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private:
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StoryFlow * flow;
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SimpleMenu * menu;
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vector<string> stories;
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void loadStoriesMenu(const char * root);
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public:
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GameStateStory(GameApp* parent);
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~GameStateStory();
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void Start();
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void End();
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void Update(float dt);
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void Render();
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void ButtonPressed(int controllerId, int controlId);
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StoryFlow * flow;
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SimpleMenu * menu;
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vector<string> stories;
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void loadStoriesMenu(const char * root);
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public:
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GameStateStory(GameApp* parent);
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~GameStateStory();
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void Start();
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void End();
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void Update(float dt);
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void Render();
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void ButtonPressed(int controllerId, int controlId);
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};
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#endif
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