No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
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@@ -7,28 +7,29 @@ class TargetChooser;
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class MTGGameZone;
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class MTGCardInstance;
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class CardDisplay:public PlayGuiObjectController{
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int mId;
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GameObserver* game;
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public:
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int x, y , start_item, nb_displayed_items;
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MTGGameZone * zone;
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TargetChooser * tc;
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JGuiListener * listener;
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CardDisplay();
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CardDisplay(int id, GameObserver* game, int x, int y, JGuiListener * listener = NULL, TargetChooser * tc = NULL, int nb_displayed_items = 7);
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void AddCard(MTGCardInstance * _card);
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void rotateLeft();
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void rotateRight();
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bool CheckUserInput(JButton key);
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bool CheckUserInput(int x, int y);
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virtual void Update(float dt);
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void Render();
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void init(MTGGameZone * zone);
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virtual ostream& toString(ostream& out) const;
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class CardDisplay: public PlayGuiObjectController
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{
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int mId;
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GameObserver* game;
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public:
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int x, y, start_item, nb_displayed_items;
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MTGGameZone * zone;
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TargetChooser * tc;
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JGuiListener * listener;
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CardDisplay();
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CardDisplay(int id, GameObserver* game, int x, int y, JGuiListener * listener = NULL, TargetChooser * tc = NULL,
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int nb_displayed_items = 7);
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void AddCard(MTGCardInstance * _card);
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void rotateLeft();
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void rotateRight();
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bool CheckUserInput(JButton key);
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bool CheckUserInput(int x, int y);
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virtual void Update(float dt);
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void Render();
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void init(MTGGameZone * zone);
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virtual ostream& toString(ostream& out) const;
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};
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std::ostream& operator<<(std::ostream& out, const CardDisplay& m);
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#endif
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