Emscripten seems to work, should also fix PSP and Qt builds
This commit is contained in:
@@ -113,23 +113,29 @@ public:
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unsigned long fileSize();
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#if (defined QT_CONFIG) && (!defined USE_PHONON)
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QMediaPlayer* effect;
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void* mSample;
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#elif defined (PSP)
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WAVDATA* mSample;
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#elif defined (IOS)
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std::string filename;
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std::string key;
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std::string ext;
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void* mSample;
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#elif defined (WITH_FMOD)
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FSOUND_SAMPLE *mSample;
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#elif defined (USE_PHONON)
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Phonon::AudioOutput* mOutput;
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Phonon::MediaObject* mMediaObject;
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void* mSample;
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#elif defined ANDROID
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SLObjectItf playerObject;
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SLPlayItf playInterface;
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SLVolumeItf sampleVolumeInterface;
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void* mSample;
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#elif (defined WIN32)
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std::string filename;
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#endif
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void* mSample;
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#endif
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};
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@@ -139,7 +139,7 @@ void DownloadRequest::fileDownloaded()
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// let's check some error
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if(mNetworkReply->error() != QNetworkReply::NoError) {
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processError(NetworkReply->error(), mNetworkReply->errorString().toStdString());
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processError(mNetworkReply->error(), mNetworkReply->errorString().toStdString());
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break;
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}
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@@ -124,6 +124,10 @@ JFileSystem::JFileSystem(const string & _userPath, const string & _systemPath)
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userPath = [[documentsDirectory stringByAppendingString: @"/User/"] cStringUsingEncoding:1];
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systemPath = [[documentsDirectory stringByAppendingString: @"/Res/"] cStringUsingEncoding:1];
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#elif defined (__EMSCRIPTEN__)
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systemPath = "/";
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DebugTrace("User path " << userPath);
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DebugTrace("System path " << systemPath);
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#elif defined (ANDROID)
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userPath = JGE::GetInstance()->getFileSystemLocation();
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systemPath = "";
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@@ -296,6 +300,7 @@ void JFileSystem::DetachZipFile()
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bool JFileSystem::openForRead(izfstream & File, const string & FilePath) {
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DebugTrace("JFileSystem::openForRead " << FilePath);
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File.open(FilePath.c_str(), mUserFS);
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if (File)
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return true;
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@@ -2322,6 +2322,8 @@ void JRenderer::TransferTextureToGLContext(JTexture& inTexture)
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// Pay attention when doing texture mapping!!!
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glBindTexture(GL_TEXTURE_2D, mCurrentTex); // Bind To The Texture ID
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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/* NOT USED
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if (mode == TEX_TYPE_MIPMAP) // generate mipmaps
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@@ -1,6 +1,8 @@
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set(CMAKE_CXX_FLAGS "-s USE_SDL=2 -s FULL_ES2=1 -std=c++11 -g4 -s TOTAL_MEMORY=500000000 -s ALLOW_MEMORY_GROWTH=1")
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set(CMAKE_CXX_FLAGS "-s USE_SDL=2 -s FULL_ES2=1 -std=c++11 -O1 -s ALLOW_MEMORY_GROWTH=1 --preload-file ../../../projects/mtg/bin/Res@/")
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#set(CMAKE_CXX_FLAGS "-s USE_SDL=2 -s FULL_ES2=1 -std=c++11 -g4 -s ALLOW_MEMORY_GROWTH=1 --preload-file ../../../projects/mtg/bin/Res@/")
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set(CMAKE_EXECUTABLE_SUFFIX ".html")
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add_definitions(-DLINUX)
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add_definitions(-D_DEBUG)
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add_definitions(-DUSERDIR=".wagic")
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add_definitions(-DRESDIR="Res")
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add_definitions(-DRESDIR="/")
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add_definitions(-DGL_ES_VERSION_2_0)
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@@ -128,7 +128,6 @@ public:
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static void OneIter()
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{
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DebugTrace("OneIter");
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SDL_Event Event;
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if (g_engine)
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{
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@@ -675,9 +674,9 @@ bool SdlApp::OnInit()
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window_h = ACTUAL_SCREEN_HEIGHT;
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#endif
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#ifndef __EMSCRIPTEN__
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int buffers, samples;
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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int buffers, samples;
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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@@ -691,7 +690,7 @@ bool SdlApp::OnInit()
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SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2);
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SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &buffers);
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SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &samples);
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@@ -701,21 +700,21 @@ bool SdlApp::OnInit()
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
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}
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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#ifndef __EMSCRIPTEN__
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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#else
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_DisplayMode current;
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SDL_GetCurrentDisplayMode(0, ¤t);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_DisplayMode current;
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SDL_GetCurrentDisplayMode(0, ¤t);
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#endif
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#if (defined ANDROID)
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Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
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#elif defined __EMSCRIPTEN__
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Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
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#else
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Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
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#endif
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@@ -737,7 +736,7 @@ bool SdlApp::OnInit()
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background (yes that's the way fuckers)
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#if (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0)
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#if (defined GL_ES_VERSION_2_0)
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#if (defined GL_ES_VERSION_2_0) && (!defined __EMSCRIPTEN__)
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glClearDepthf(1.0f); // Depth Buffer Setup
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#else
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glClearDepth(1.0f); // Depth Buffer Setup
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@@ -800,16 +799,16 @@ int main(int argc, char* argv[])
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#endif
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DebugTrace("I R in da native");
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/*
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DownloadRequest* downloadRequest = NULL;
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Downloader*downloader = Downloader::GetInstance();
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downloadRequest = downloader->Get(
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"core.zip",
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"file:///C:/Users/bieber/Documents/GitHub/wagic-cmake/build-emscripten/bin/Wagic-core.zip"
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"file:///C:/Users/xawot_000/Documents/GitHub/wagic-master/build-emscripten/bin/Wagic-core.zip"
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// "http://127.0.0.1:8000/Wagic-core.zip"
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);
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downloadRequest->waitUntilCompleted();
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*/
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g_launcher = new JGameLauncher();
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u32 flags = g_launcher->GetInitFlags();
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@@ -206,7 +206,7 @@ ResourceManagerImpl::ResourceManagerImpl()
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LOG("Calling CacheEngine::Create");
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#ifdef PSP
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#if (defined PSP) || (defined __EMSCRIPTEN__)
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CacheEngine::Create<UnthreadedCardRetriever>(textureWCache);
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#else
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CacheEngine::Create<ThreadedCardRetriever>(textureWCache);
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