Added 102! successfully tested cards.
After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements. Some examples and important notes: - Cards that get buried if you don't fulfill a condition 1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR]) 2. during your upkeep (Endless Wurm[USG]). - Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]). IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order. - Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!) I also updated World enchantments (tested & working, see rules for them in Gatherer!) Several card fixes. If you have any questions, post them! ;)
This commit is contained in:
@@ -86,7 +86,7 @@ type=Instant
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[/card]
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[card]
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text=Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(cessation|mygraveyard)
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
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id=12359
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target=creature
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auto=cantattack
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@@ -384,8 +384,9 @@ toughness=1
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[/card]
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[card]
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text=Target player draws four cards.
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auto=draw:4
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id=12822
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target=player
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auto=draw:4
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name=Opportunity
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rarity=U
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mana={4}{U}{U}
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@@ -541,11 +542,12 @@ type=Instant
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[/card]
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[card]
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text=Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(rancor|mygraveyard)
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
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id=12433
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target=creature
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auto=2/0
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auto=trample
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auto={S}:Add{G}
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name=Rancor
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rarity=C
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mana={G}
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@@ -573,7 +575,7 @@ type=Artifact
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[/card]
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[card]
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text=Flying When Shivan Phoenix is put into a graveyard from the battlefield, return Shivan Phoenix to its owner's hand.
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(shivan phoenix|mygraveyard)
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
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id=12423
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name=Shivan Phoenix
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@@ -598,7 +600,7 @@ type=Instant
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[/card]
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[card]
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text=Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(sleeper's guile|mygraveyard)
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
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id=12397
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target=creature
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auto=fear
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@@ -610,7 +612,7 @@ subtype=Aura
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[/card]
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[card]
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text=Enchant creature Enchanted creature can't block. When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(sluggishness|mygraveyard)
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
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id=12416
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target=creature
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auto=cantblock
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@@ -678,6 +680,18 @@ mana={B}
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type=Sorcery
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[/card]
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[card]
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text=If Viashino Bey attacks, all creatures you control attack if able.
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auto=aslongas(viashino bey[attacking]|myBattlefield) lord(creature|myBattlefield) mustattack
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id=12948
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name=Viashino Bey
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rarity=C
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mana={2}{R}{R}
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type=Creature
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subtype=Viashino
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power=4
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toughness=3
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[/card]
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[card]
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text=Haste At the beginning of the end step, return Viashino Cutthroat to its owner's hand.
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id=12419
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name=Viashino Cutthroat
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@@ -756,7 +770,7 @@ abilities=flying,protection from red
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[/card]
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[card]
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text=Trample When Weatherseed Treefolk is put into a graveyard from the battlefield, return Weatherseed Treefolk to its owner's hand.
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(weatherseed treefolk|mygraveyard)
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
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id=12438
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name=Weatherseed Treefolk
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rarity=R
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