Added 102! successfully tested cards.
After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements. Some examples and important notes: - Cards that get buried if you don't fulfill a condition 1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR]) 2. during your upkeep (Endless Wurm[USG]). - Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]). IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order. - Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!) I also updated World enchantments (tested & working, see rules for them in Gatherer!) Several card fixes. If you have any questions, post them! ;)
This commit is contained in:
@@ -727,15 +727,6 @@ text=Suspend 10?{R} Sacrifice an artifact, creature, or land: Remove a time coun
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rarity=R
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[/card]
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[card]
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id=110514
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name=Griffin Guide
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mana={2}{W}
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type=Enchantment
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subtype=Aura
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text=Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying into play.
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rarity=U
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[/card]
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[card]
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id=108905
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name=Ground Rift
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mana={R}
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@@ -774,7 +765,6 @@ type=Instant
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text=Target player discards two cards. If you played this spell during your main phase, that player discards four cards instead.
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rarity=U
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[/card]
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[card]
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id=116387
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name=Hivestone
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@@ -811,17 +801,6 @@ text=Target player reveals a card at random from his or her hand. Ignite Memorie
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rarity=U
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[/card]
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[card]
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id=116723
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name=Ironclaw Buzzardiers
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mana={2}{R}
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type=Creature
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subtype=Orc Scout
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power=2
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toughness=2
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text=Ironclaw Buzzardiers can't block creatures with power 2 or greater. {R}: Ironclaw Buzzardiers gains flying until end of turn.
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rarity=C
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[/card]
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[card]
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id=114903
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name=Ith, High Arcanist
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mana={5}{W}{U}
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@@ -953,17 +932,6 @@ text=Spells you play cost {1} less to play for each card with the same name as t
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rarity=U
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[/card]
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[card]
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id=118918
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name=Looter il-Kor
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mana={1}{U}
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type=Creature
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subtype=Kor Rogue
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power=1
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toughness=1
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text=Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
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rarity=C
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[/card]
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[card]
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id=114904
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name=Lotus Bloom
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mana=
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@@ -1187,15 +1155,6 @@ text=All Slivers have "Whenever this permanent becomes the target of a spell an
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rarity=U
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[/card]
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[card]
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id=108795
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name=Ophidian Eye
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mana={2}{U}
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type=Enchantment
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subtype=Aura
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text=Flash (You may play this spell any time you could play an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
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rarity=C
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[/card]
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[card]
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id=118902
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name=Outrider en-Kor
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mana={2}{W}
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@@ -1235,17 +1194,6 @@ text=Flying {R}: Pardic Dragon gets +1/+0 until end of turn. Suspend 2?{R}{R} Wh
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rarity=R
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[/card]
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[card]
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id=111083
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name=Pendelhaven Elder
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mana={1}{G}
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type=Creature
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subtype=Elf Shaman
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power=1
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toughness=1
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text={T}: Each 1/1 creature you control gets +1/+2 until end of turn.
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rarity=U
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[/card]
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[card]
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id=110533
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name=Pentarch Paladin
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mana={2}{W}{W}{W}
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@@ -1647,17 +1595,6 @@ text=Split second (As long as this spell is on the stack, players can't play spe
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rarity=R
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[/card]
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[card]
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id=118894
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name=Stormcloud Djinn
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mana={4}{U}
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type=Creature
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subtype=Djinn
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power=3
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toughness=3
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text=Flying Stormcloud Djinn can block only creatures with flying. {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
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rarity=U
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[/card]
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[card]
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id=109710
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name=Strangling Soot
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mana={2}{B}
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