Added 102! successfully tested cards.

After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements.

Some examples and important notes:

- Cards that get buried if you don't fulfill a condition
1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR])
2. during your upkeep (Endless Wurm[USG]).

- Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]).

IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. 
Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order.

- Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!)


I also updated World enchantments (tested & working, see rules for them in Gatherer!)

Several card fixes.


If you have any questions, post them! ;)
This commit is contained in:
solo81@web.de
2010-01-24 20:43:21 +00:00
parent d22b7b5e37
commit e48f9bd7f1
76 changed files with 1520 additions and 1500 deletions

View File

@@ -727,15 +727,6 @@ text=Suspend 10?{R} Sacrifice an artifact, creature, or land: Remove a time coun
rarity=R
[/card]
[card]
id=110514
name=Griffin Guide
mana={2}{W}
type=Enchantment
subtype=Aura
text=Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying into play.
rarity=U
[/card]
[card]
id=108905
name=Ground Rift
mana={R}
@@ -774,7 +765,6 @@ type=Instant
text=Target player discards two cards. If you played this spell during your main phase, that player discards four cards instead.
rarity=U
[/card]
[card]
id=116387
name=Hivestone
@@ -811,17 +801,6 @@ text=Target player reveals a card at random from his or her hand. Ignite Memorie
rarity=U
[/card]
[card]
id=116723
name=Ironclaw Buzzardiers
mana={2}{R}
type=Creature
subtype=Orc Scout
power=2
toughness=2
text=Ironclaw Buzzardiers can't block creatures with power 2 or greater. {R}: Ironclaw Buzzardiers gains flying until end of turn.
rarity=C
[/card]
[card]
id=114903
name=Ith, High Arcanist
mana={5}{W}{U}
@@ -953,17 +932,6 @@ text=Spells you play cost {1} less to play for each card with the same name as t
rarity=U
[/card]
[card]
id=118918
name=Looter il-Kor
mana={1}{U}
type=Creature
subtype=Kor Rogue
power=1
toughness=1
text=Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
rarity=C
[/card]
[card]
id=114904
name=Lotus Bloom
mana=
@@ -1187,15 +1155,6 @@ text=All Slivers have "Whenever this permanent becomes the target of a spell an
rarity=U
[/card]
[card]
id=108795
name=Ophidian Eye
mana={2}{U}
type=Enchantment
subtype=Aura
text=Flash (You may play this spell any time you could play an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
rarity=C
[/card]
[card]
id=118902
name=Outrider en-Kor
mana={2}{W}
@@ -1235,17 +1194,6 @@ text=Flying {R}: Pardic Dragon gets +1/+0 until end of turn. Suspend 2?{R}{R} Wh
rarity=R
[/card]
[card]
id=111083
name=Pendelhaven Elder
mana={1}{G}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
text={T}: Each 1/1 creature you control gets +1/+2 until end of turn.
rarity=U
[/card]
[card]
id=110533
name=Pentarch Paladin
mana={2}{W}{W}{W}
@@ -1647,17 +1595,6 @@ text=Split second (As long as this spell is on the stack, players can't play spe
rarity=R
[/card]
[card]
id=118894
name=Stormcloud Djinn
mana={4}{U}
type=Creature
subtype=Djinn
power=3
toughness=3
text=Flying Stormcloud Djinn can block only creatures with flying. {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
rarity=U
[/card]
[card]
id=109710
name=Strangling Soot
mana={2}{B}