Added 102! successfully tested cards.
After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements. Some examples and important notes: - Cards that get buried if you don't fulfill a condition 1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR]) 2. during your upkeep (Endless Wurm[USG]). - Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]). IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order. - Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!) I also updated World enchantments (tested & working, see rules for them in Gatherer!) Several card fixes. If you have any questions, post them! ;)
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@@ -138,19 +138,6 @@ subtype=Human Cleric
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toughness=1
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[/card]
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[card]
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#To test
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text=Flying {U}: Cerulean Sphinx's owner shuffles it into his or her library.
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id=89095
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name=Cerulean Sphinx
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auto={U}:moveto(mylibrary) && shuffle
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rarity=R
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type=Creature
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mana={4}{U}{U}
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power=5
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subtype=Sphinx
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toughness=5
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[/card]
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[card]
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text=Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
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id=87957
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name=Chant of Vitu-Ghazi
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@@ -417,17 +404,6 @@ type=Enchantment
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mana={4}{G}
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[/card]
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[card]
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text=Flying When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand.
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id=87960
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name=Drake Familiar
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rarity=C
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type=Creature
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mana={1}{U}
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power=2
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subtype=Drake
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toughness=1
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[/card]
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[card]
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text={2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
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id=87989
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name=Drooling Groodion
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@@ -1579,17 +1555,6 @@ type=Sorcery
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mana={2}{B}{B}
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[/card]
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[card]
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text=When Vindictive Mob comes into play, sacrifice a creature. Vindictive Mob can't be blocked by Saprolings.
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id=89002
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name=Vindictive Mob
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rarity=U
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type=Creature
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mana={4}{B}{B}
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power=5
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subtype=Human Berserker
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toughness=5
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[/card]
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[card]
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text={2}, Sacrifice Voyager Staff: Remove target creature from the game. Return the removed card to play under its owner's control at end of turn.
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id=88991
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name=Voyager Staff
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