Added 102! successfully tested cards.

After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements.

Some examples and important notes:

- Cards that get buried if you don't fulfill a condition
1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR])
2. during your upkeep (Endless Wurm[USG]).

- Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]).

IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. 
Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order.

- Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!)


I also updated World enchantments (tested & working, see rules for them in Gatherer!)

Several card fixes.


If you have any questions, post them! ;)
This commit is contained in:
solo81@web.de
2010-01-24 20:43:21 +00:00
parent d22b7b5e37
commit e48f9bd7f1
76 changed files with 1520 additions and 1500 deletions

View File

@@ -90,17 +90,6 @@ text=Target player's life total becomes 20.
rarity=R
[/card]
[card]
id=24620
name=Bog Elemental
mana={3}{B}{B}
type=Creature
subtype=Elemental
power=5
toughness=4
text=Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
rarity=R
[/card]
[card]
id=24635
name=Brutal Suppression
mana={R}
@@ -109,14 +98,6 @@ text=Activated abilities of nontoken Rebels cost an additional "Sacrifice a land
rarity=U
[/card]
[card]
id=24659
name=Calming Verse
mana={3}{G}
type=Sorcery
text=Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.
rarity=C
[/card]
[card]
id=24567
name=Celestial Convergence
mana={2}{W}{W}
@@ -469,15 +450,6 @@ text=Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
rarity=U
[/card]
[card]
id=24667
name=Living Terrain
mana={2}{G}{G}
type=Enchantment
subtype=Aura
text=Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
rarity=U
[/card]
[card]
id=24565
name=Mageta the Lion
mana={3}{W}{W}
@@ -517,17 +489,6 @@ text=All combat damage that would be dealt to you this turn by target unblocked
rarity=U
[/card]
[card]
id=24675
name=Mungha Wurm
mana={2}{G}{G}
type=Creature
subtype=Wurm
power=6
toughness=5
text=You can't untap more than one land during your untap step.
rarity=R
[/card]
[card]
id=24598
name=Nakaya Shade
mana={1}{B}
@@ -726,14 +687,6 @@ text=Flying {2}: Ribbon Snake loses flying until end of turn. Any player may act
rarity=C
[/card]
[card]
id=24665
name=Root Cage
mana={1}{G}
type=Enchantment
text=Mercenaries don't untap during their controllers' untap steps.
rarity=U
[/card]
[card]
id=24570
name=Samite Sanctuary
mana={2}{W}
@@ -750,14 +703,6 @@ text=Reorder your graveyard at random. An opponent chooses a card at random in y
rarity=R
[/card]
[card]
id=24568
name=Sheltering Prayers
mana={W}
type=Enchantment
text=Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
rarity=R
[/card]
[card]
id=24556
name=Shield Dancer
mana={2}{W}