Added 102! successfully tested cards.
After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements. Some examples and important notes: - Cards that get buried if you don't fulfill a condition 1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR]) 2. during your upkeep (Endless Wurm[USG]). - Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]). IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order. - Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!) I also updated World enchantments (tested & working, see rules for them in Gatherer!) Several card fixes. If you have any questions, post them! ;)
This commit is contained in:
@@ -90,17 +90,6 @@ text=Target player's life total becomes 20.
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rarity=R
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[/card]
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[card]
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id=24620
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name=Bog Elemental
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mana={3}{B}{B}
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type=Creature
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subtype=Elemental
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power=5
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toughness=4
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text=Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
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rarity=R
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[/card]
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[card]
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id=24635
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name=Brutal Suppression
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mana={R}
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@@ -109,14 +98,6 @@ text=Activated abilities of nontoken Rebels cost an additional "Sacrifice a land
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rarity=U
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[/card]
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[card]
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id=24659
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name=Calming Verse
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mana={3}{G}
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type=Sorcery
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text=Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.
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rarity=C
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[/card]
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[card]
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id=24567
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name=Celestial Convergence
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mana={2}{W}{W}
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@@ -469,15 +450,6 @@ text=Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
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rarity=U
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[/card]
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[card]
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id=24667
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name=Living Terrain
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mana={2}{G}{G}
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type=Enchantment
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subtype=Aura
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text=Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
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rarity=U
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[/card]
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[card]
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id=24565
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name=Mageta the Lion
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mana={3}{W}{W}
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@@ -517,17 +489,6 @@ text=All combat damage that would be dealt to you this turn by target unblocked
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rarity=U
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[/card]
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[card]
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id=24675
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name=Mungha Wurm
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mana={2}{G}{G}
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type=Creature
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subtype=Wurm
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power=6
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toughness=5
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text=You can't untap more than one land during your untap step.
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rarity=R
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[/card]
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[card]
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id=24598
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name=Nakaya Shade
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mana={1}{B}
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@@ -726,14 +687,6 @@ text=Flying {2}: Ribbon Snake loses flying until end of turn. Any player may act
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rarity=C
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[/card]
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[card]
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id=24665
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name=Root Cage
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mana={1}{G}
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type=Enchantment
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text=Mercenaries don't untap during their controllers' untap steps.
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rarity=U
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[/card]
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[card]
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id=24570
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name=Samite Sanctuary
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mana={2}{W}
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@@ -750,14 +703,6 @@ text=Reorder your graveyard at random. An opponent chooses a card at random in y
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rarity=R
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[/card]
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[card]
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id=24568
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name=Sheltering Prayers
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mana={W}
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type=Enchantment
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text=Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
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rarity=R
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[/card]
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[card]
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id=24556
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name=Shield Dancer
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mana={2}{W}
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