Added 102! successfully tested cards.
After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements. Some examples and important notes: - Cards that get buried if you don't fulfill a condition 1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR]) 2. during your upkeep (Endless Wurm[USG]). - Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]). IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order. - Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!) I also updated World enchantments (tested & working, see rules for them in Gatherer!) Several card fixes. If you have any questions, post them! ;)
This commit is contained in:
@@ -704,6 +704,17 @@ power=1
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toughness=1
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[/card]
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[card]
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text=Target creature gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.) Draw a card.
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id=143376
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target=creature
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auto=deathtouch
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auto=draw:1 controller
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name=Lace with Moonglove
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rarity=C
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mana={2}{G}
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type=Instant
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[/card]
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[card]
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text={T}: Add {G} to your mana pool.
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auto={T}:Add {G}
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id=139487
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@@ -716,17 +727,6 @@ subtype=Elf Druid
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toughness=1
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[/card]
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[card]
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text=Target creature gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.) Draw a card.
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id=143376
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target=creature
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auto=deathtouch
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auto=draw:1 controller
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name=Lace with Moonglove
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rarity=C
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mana={2}{G}
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type=Instant
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[/card]
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[card]
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text=Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
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auto=@movedTo(elf|mystack):may token(Elf Warrior,Creature Elf Warrior,1/1,green)
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id=139401
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@@ -775,6 +775,20 @@ type=Tribal Enchantment
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subtype=Merfolk
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[/card]
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[card]
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text=Other Merfolk creatures you control get +1/+1. Whenever you play a Merfolk spell, you may tap or untap target permanent.
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auto=lord(merfolk|myBattlefield) 1/1 other
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auto=@movedTo(merfolk|mystack):may tap target(*)
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auto=@movedTo(merfolk|mystack):may untap target(*)
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id=139702
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name=Merrow Reejerey
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rarity=U
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mana={2}{U}
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type=Creature
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subtype=Merfolk Soldier
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power=2
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toughness=2
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[/card]
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[card]
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text=Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.
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auto={S}:damage:2 target(creature,player)
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id=139506
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@@ -833,7 +847,7 @@ subtype=Mountain
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[/card]
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[card]
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text=When Mudbutton Torchrunner is put into a graveyard from the battlefield, it deals 3 damage to target creature or player.
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auto=@movedTo(this|graveyard):damage:3 target(creature,player)
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auto=@movedTo(this|graveyard)from(battlefield):damage:3 target(creature,player)
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id=139742
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name=Mudbutton Torchrunner
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rarity=C
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@@ -1262,6 +1276,18 @@ type=Instant
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subtype=Tribal Goblin
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[/card]
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[card]
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text=Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
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id=143015
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name=Thorntooth Witch
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rarity=U
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mana={5}{B}
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type=Creature
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subtype=Treefolk Shaman
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auto=@movedTo(treefolk|mystack):may 3/-3 target(creature)
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power=3
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toughness=4
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[/card]
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[card]
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text=When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.
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id=139738
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auto=foreach(giant|myBattlefield) damage:1 all(creature[-giant])
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