Added 102! successfully tested cards.

After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements.

Some examples and important notes:

- Cards that get buried if you don't fulfill a condition
1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR])
2. during your upkeep (Endless Wurm[USG]).

- Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]).

IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. 
Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order.

- Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!)


I also updated World enchantments (tested & working, see rules for them in Gatherer!)

Several card fixes.


If you have any questions, post them! ;)
This commit is contained in:
solo81@web.de
2010-01-24 20:43:21 +00:00
parent d22b7b5e37
commit e48f9bd7f1
76 changed files with 1520 additions and 1500 deletions

View File

@@ -203,11 +203,12 @@ type=Sorcery
[card]
text=All creatures have haste.
auto=lord(creature) haste
auto=@movedTo(enchantment[world]|battlefield):bury
id=1519
name=Concordant Crossroads
rarity=R
mana={G}
type=Enchantment
type=World Enchantment
[/card]
[card]
text=Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
@@ -520,12 +521,13 @@ abilities=first strike
[/card]
[card]
text=All creatures lose flying.
auto=lord(creature) -flying
id=1577
auto=lord(creature) -flying
auto=@movedTo(enchantment[world]|battlefield):bury
name=Gravity Sphere
rarity=R
mana={2}{R}
type=Enchantment
type=World Enchantment
[/card]
[card]
text=Target creature gets +0/+X until end of turn, where X is its converted mana cost.
@@ -699,7 +701,7 @@ toughness=4
[card]
text=Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a red permanent.
id=1621
auto=aslongas(*[red]|opponentBattlefield) lord(Ivory Guardians) 1/1
auto=aslongas(*[red]|opponentBattlefield) lord(ivory guardians) 1/1
name=Ivory Guardians
rarity=U
mana={4}{W}{W}
@@ -1043,6 +1045,18 @@ power=5
toughness=4
[/card]
[card]
text={T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.
id=1493
name=Psionic Entity
auto={T}:damage:2 target(creature,player) && damage:3 all(this)
rarity=R
mana={G}
type=Creature
subtype=Illusion
power=2
toughness=2
[/card]
[card]
text=Creatures with swampwalk can be blocked as though they didn't have swampwalk.
auto=lord(creature) -swampwalk
id=1455
@@ -1250,6 +1264,20 @@ mana={2}{W}{W}
type=Enchantment
[/card]
[card]
text=When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.
auto=token(Stangg Twin,legendary creature human warrior, 3/4,red green)
auto=@movedTo(this|exile,graveyard,library,hand) from(battlefield):moveTo(exile) all(stangg twin)
auto=@movedTo(stangg twin|exile,graveyard,library,hand) from(battlefield):bury all(this)
id=1686
name=Stangg
rarity=R
mana={4}{G}{R}
type=Legendary Creature
subtype=Human Warrior
power=3
toughness=4
[/card]
[card]
text=Storm Seeker deals damage equal to the number of cards in target player's hand to that player.
id=1545
target=player