Added 102! successfully tested cards.
After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements. Some examples and important notes: - Cards that get buried if you don't fulfill a condition 1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR]) 2. during your upkeep (Endless Wurm[USG]). - Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]). IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order. - Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!) I also updated World enchantments (tested & working, see rules for them in Gatherer!) Several card fixes. If you have any questions, post them! ;)
This commit is contained in:
@@ -203,11 +203,12 @@ type=Sorcery
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[card]
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text=All creatures have haste.
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auto=lord(creature) haste
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auto=@movedTo(enchantment[world]|battlefield):bury
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id=1519
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name=Concordant Crossroads
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rarity=R
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mana={G}
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type=Enchantment
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type=World Enchantment
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[/card]
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[card]
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text=Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
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@@ -520,12 +521,13 @@ abilities=first strike
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[/card]
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[card]
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text=All creatures lose flying.
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auto=lord(creature) -flying
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id=1577
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auto=lord(creature) -flying
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auto=@movedTo(enchantment[world]|battlefield):bury
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name=Gravity Sphere
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rarity=R
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mana={2}{R}
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type=Enchantment
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type=World Enchantment
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[/card]
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[card]
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text=Target creature gets +0/+X until end of turn, where X is its converted mana cost.
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@@ -699,7 +701,7 @@ toughness=4
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[card]
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text=Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a red permanent.
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id=1621
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auto=aslongas(*[red]|opponentBattlefield) lord(Ivory Guardians) 1/1
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auto=aslongas(*[red]|opponentBattlefield) lord(ivory guardians) 1/1
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name=Ivory Guardians
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rarity=U
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mana={4}{W}{W}
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@@ -1043,6 +1045,18 @@ power=5
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toughness=4
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[/card]
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[card]
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text={T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.
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id=1493
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name=Psionic Entity
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auto={T}:damage:2 target(creature,player) && damage:3 all(this)
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rarity=R
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mana={G}
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type=Creature
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subtype=Illusion
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power=2
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toughness=2
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[/card]
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[card]
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text=Creatures with swampwalk can be blocked as though they didn't have swampwalk.
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auto=lord(creature) -swampwalk
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id=1455
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@@ -1250,6 +1264,20 @@ mana={2}{W}{W}
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type=Enchantment
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[/card]
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[card]
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text=When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.
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auto=token(Stangg Twin,legendary creature human warrior, 3/4,red green)
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auto=@movedTo(this|exile,graveyard,library,hand) from(battlefield):moveTo(exile) all(stangg twin)
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auto=@movedTo(stangg twin|exile,graveyard,library,hand) from(battlefield):bury all(this)
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id=1686
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name=Stangg
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rarity=R
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mana={4}{G}{R}
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type=Legendary Creature
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subtype=Human Warrior
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power=3
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toughness=4
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[/card]
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[card]
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text=Storm Seeker deals damage equal to the number of cards in target player's hand to that player.
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id=1545
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target=player
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@@ -593,16 +593,17 @@ type=Land
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abilities=legendary
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[/card]
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[card]
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text=At the beginning of your upkeep, if Hazezon Tamar came into play since the beginning of your last upkeep, put a 1/1 red, green, and white Sand Warrior creature token into play for each land you control. Those creatures have "When a permanent named Hazezon Tamar isn't in play, remove this creature from the game."
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####PROBLEM: The token effect triggers at each controllers upkeep.
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text=When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.
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id=1656
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name=Hazezon Tamar
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auto=@next my upkeep:foreach(land|myinplay) token(Sand Warrior,Creature Sand Warrior,1/1,red green)
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auto=@movedTo(this|mygraveyard) from(myinplay):moveto(graveyard) all(Sand Warrior|myinplay)
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auto=@next my upkeep:foreach(land|myBattlefield) token(Sand Warrior,Creature Sand Warrior,1/1,red green white)
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auto=@movedTo(this|graveyard,exile,library,hand) from(battlefield):moveto(exile) all(sand warrior)
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rarity=R
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type=Legendary Creature
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mana={4}{R}{G}{W}
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power=2
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subtype=Human Warrior
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mana={G}
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power=2
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toughness=4
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[/card]
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[card]
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@@ -962,18 +963,6 @@ subtype=Ooze
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toughness=1
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[/card]
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[card]
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text={T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.
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id=1493
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name=Psionic Entity
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auto={T}:damage:3 && damage:2 target(creature,player)
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rarity=R
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type=Creature
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mana={4}{U}
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power=2
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subtype=Illusion
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toughness=2
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[/card]
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[card]
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text=Psychic Purge deals 1 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
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id=1494
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name=Psychic Purge
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@@ -1236,17 +1225,6 @@ mana={U}{U}
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subtype=Aura
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[/card]
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[card]
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text=When Stangg comes into play, if Stangg is in play, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin into play. When Stangg leaves play, remove that token from the game. When that token leaves play, sacrifice Stangg.
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id=1686
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name=Stangg
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rarity=R
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type=Legendary Creature
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mana={4}{R}{G}
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power=3
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subtype=Human Warrior
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toughness=4
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[/card]
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[card]
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text=At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.
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id=1591
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name=Storm World
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