Improved zones management for commandzone and sideboard (e.g. now the game consider those zone as all the others for every ability such as "lord" and "aslongas").
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@@ -2878,8 +2878,8 @@ public:
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for (int i = 0; i < 2; i++)
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{
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Player * p = game->players[i];
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MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile };
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for (int k = 0; k < 5; k++)
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MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile, p->game->commandzone, p->game->sideboard };
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for (int k = 0; k < 7; k++)
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{
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MTGGameZone * zone = zones[k];
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Value = zone->countByCanTarget(tc);
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