Fixed primitives.

This commit is contained in:
Vittorio Alfieri
2021-11-21 23:13:33 +01:00
parent d11facd7d4
commit 217a5aa93e
2 changed files with 10 additions and 11 deletions

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@@ -3,7 +3,9 @@
## [master] (https://github.com/WagicProject/wagic/tree/master)
### 21/11/21
- *Committed:* Fixed primitives, added a new keyword "eval()" in ManaCost parser to allow the usage of a variable in the manacost (e.g. "{eval(evictmc)}" in primitive "Prototype Portal"). ([Vitty85](https://github.com/Vitty85))
- *Committed:* Fixed primitives. ([Vitty85](https://github.com/Vitty85))
- *Committed:* Fixed primitives, added a new keyword "eval()" in ManaCost parser to allow the usage of a variable in the manacost (e.g. "{eval(evictmc)}" in primitive "Prototype Portal"). https://github.com/WagicProject/wagic/commit/d11facd7d4847a9fac4edceae71c96716afe016b ([Vitty85](https://github.com/Vitty85))
### 19/11/21
- *Committed:* Updated the changelog. https://github.com/WagicProject/wagic/commit/6ca5291790bac73d45b0963c9ddce9ab89eb0fd3 ([Vitty85](https://github.com/Vitty85))

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@@ -47225,16 +47225,13 @@ type=Conspiracy
[/card]
[card]
name=Mycosynth Lattice
auto=lord(*|battlefield) transforms((artifact))
auto=lord(*|battlefield) devoid
auto=lord(*|stack) devoid
auto=lord(*|hand) devoid
auto=lord(*|library) devoid
auto=lord(*|graveyard) devoid
auto=lord(*|exile) devoid
auto=lord(*|sideboard) devoid
auto=lord(*|mycastingzone) anytypeofmana
auto=lord(*|opponentcastingzone) anytypeofmana
auto=@movedto(*[-artifact]|battlefield):name(Permanents are artifacts) transforms((,newability[lord(*[-artifact]|battlefield) becomes(Artifact)])) forever
auto=lord(*[-artifact]|battlefield) becomes(Artifact)
auto=lord(*|myzones) devoid
auto=lord(*|opponentzones) devoid
auto=lord(*|reveal) devoid
auto=lord(*|mycastingzones) anytypeofmana
auto=lord(*|opponentcastingzones) anytypeofmana
auto=lord(*|myzones) anytypeofmanaability
auto=lord(*|opponentzones) anytypeofmanaability
text=All permanents are artifacts in addition to their other types. -- All cards that aren't on the battlefield, spells, and permanents are colorless. -- Players may spend mana as though it were mana of any color.