More work on cleaning up debug trace logs. Added getDisplayName() overrides to the Ability & NextGamePhase interrupts so that there's now more contextual info in the output log. You'll now see what game phase is being added/resolved on the stack, and instead of a generic 'StackAbility' entry, it'll tell you what source it's coming from.

Also deleted a few debug output traces that were truly uninformative.
This commit is contained in:
wrenczes@gmail.com
2010-10-07 08:13:22 +00:00
parent 6109fe1912
commit e45735267b
4 changed files with 18 additions and 16 deletions

View File

@@ -1,4 +1,5 @@
#include "../include/config.h"
#include "../include/DebugRoutines.h"
#include "../include/GameObserver.h"
#include "../include/GameOptions.h"
#include "../include/CardGui.h"
@@ -380,9 +381,7 @@ void GameObserver::Render()
void GameObserver::ButtonPressed(PlayGuiObject * target){
#if defined (WIN32) || defined (LINUX)
OutputDebugString("GAMEOBSERVER Click\n");
#endif
DebugTrace("GAMEOBSERVER Click");
if (CardView* cardview = dynamic_cast<CardView*>(target)){
MTGCardInstance * card = cardview->getCard();
cardClick(card, card);