More work on cleaning up debug trace logs. Added getDisplayName() overrides to the Ability & NextGamePhase interrupts so that there's now more contextual info in the output log. You'll now see what game phase is being added/resolved on the stack, and instead of a generic 'StackAbility' entry, it'll tell you what source it's coming from.

Also deleted a few debug output traces that were truly uninformative.
This commit is contained in:
wrenczes@gmail.com
2010-10-07 08:13:22 +00:00
parent 6109fe1912
commit e45735267b
4 changed files with 18 additions and 16 deletions

View File

@@ -71,6 +71,7 @@ class NextGamePhase: public Interruptible {
bool extraDamagePhase();
void Render();
virtual ostream& toString(ostream& out) const;
virtual const string getDisplayName() const;
NextGamePhase(int id);
};
@@ -112,6 +113,7 @@ class StackAbility: public Interruptible {
int resolve();
void Render();
virtual ostream& toString(ostream& out) const;
virtual const string getDisplayName() const;
StackAbility(int id, MTGAbility * _ability);
};