Revert to previous

This commit is contained in:
Anthony Calosa
2016-06-18 20:22:50 +08:00
parent eb99680986
commit e315cad0f5

View File

@@ -3013,7 +3013,7 @@ int AAMover::resolve()
if (destZone == game->players[i]->game->inPlay && fromZone != game->players[i]->game->inPlay && fromZone if (destZone == game->players[i]->game->inPlay && fromZone != game->players[i]->game->inPlay && fromZone
!= game->players[i]->opponent()->game->inPlay) != game->players[i]->opponent()->game->inPlay)
{ {
if(_target->hasSubtype(Subtypes::TYPE_AURA)) if(_target->hasSubtype(Subtypes::TYPE_AURA) && destZone == game->players[i]->game->inPlay)
{//put into play aura if there is no valid targets then it will be in its current zone {//put into play aura if there is no valid targets then it will be in its current zone
MTGAbility *a = NEW AACastCard(game, game->mLayers->actionLayer()->getMaxId(), _target, _target,false,false,false,"","Put in play",false,true); MTGAbility *a = NEW AACastCard(game, game->mLayers->actionLayer()->getMaxId(), _target, _target,false,false,false,"","Put in play",false,true);
a->oneShot = false; a->oneShot = false;
@@ -3033,7 +3033,6 @@ int AAMover::resolve()
andAbilityClone->addToGame(); andAbilityClone->addToGame();
} }
} }
return 1;
} }
else else
{ {