From e315cad0f513e661d267b0c35a1f792ce8c7f09c Mon Sep 17 00:00:00 2001 From: Anthony Calosa Date: Sat, 18 Jun 2016 20:22:50 +0800 Subject: [PATCH] Revert to previous --- projects/mtg/src/AllAbilities.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/projects/mtg/src/AllAbilities.cpp b/projects/mtg/src/AllAbilities.cpp index f9760ed2e..bfb859b37 100644 --- a/projects/mtg/src/AllAbilities.cpp +++ b/projects/mtg/src/AllAbilities.cpp @@ -3013,7 +3013,7 @@ int AAMover::resolve() if (destZone == game->players[i]->game->inPlay && fromZone != game->players[i]->game->inPlay && fromZone != game->players[i]->opponent()->game->inPlay) { - if(_target->hasSubtype(Subtypes::TYPE_AURA)) + if(_target->hasSubtype(Subtypes::TYPE_AURA) && destZone == game->players[i]->game->inPlay) {//put into play aura if there is no valid targets then it will be in its current zone MTGAbility *a = NEW AACastCard(game, game->mLayers->actionLayer()->getMaxId(), _target, _target,false,false,false,"","Put in play",false,true); a->oneShot = false; @@ -3033,7 +3033,6 @@ int AAMover::resolve() andAbilityClone->addToGame(); } } - return 1; } else {