Bug fixes in primitives

Lead by Example
Aragorn, the Uniter
Clay Revenant
Risen Executioner
Avacyn token from Battle at the Helvault
This commit is contained in:
Eduardo MG
2023-09-14 18:24:01 -06:00
parent ac197179fb
commit e1614c073b
2 changed files with 9 additions and 8 deletions

View File

@@ -3233,10 +3233,10 @@ toughness=4
[/card] [/card]
[card] [card]
name=Aragorn, the Uniter name=Aragorn, the Uniter
auto=@movedTo(white|mystack):name(Create soldier) token(Human Soldier,Creature Human Soldier,1/1,white) auto=@movedTo(*[white]|mystack):name(Create soldier) token(Human Soldier,Creature Human Soldier,1/1,white)
auto=@movedTo(blue|mystack):name(Scry 2) _SCRY2_ auto=@movedTo(*[blue]|mystack):name(Scry 2) _SCRY2_
auto=@movedTo(red|mystack):name(Damage opponent) damage:3 opponent auto=@movedTo(*[red]|mystack):name(Damage opponent) damage:3 opponent
auto=@movedTo(green|mystack):name(Creature gains 4/4) target(creature|battlefield) 4/4 ueot auto=@movedTo(*[green]|mystack):name(Creature gains 4/4) target(creature|battlefield) 4/4 ueot
text=Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. -- Whenever you cast a blue spell, scry 2. -- Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. -- Whenever you cast a green spell, target creature gets +4/+4 until end of turn. text=Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. -- Whenever you cast a blue spell, scry 2. -- Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. -- Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
mana={R}{G}{W}{U} mana={R}{G}{W}{U}
type=Legendary Creature type=Legendary Creature
@@ -5607,7 +5607,7 @@ color=white
type=Legendary Creature type=Legendary Creature
subtype=Angel subtype=Angel
power=8 power=8
toughness=9 toughness=8
[/card] [/card]
[card] [card]
name=Avacyn's Judgment name=Avacyn's Judgment
@@ -16850,7 +16850,7 @@ toughness=4
[card] [card]
name=Clay Revenant name=Clay Revenant
auto=tap(noevent) auto=tap(noevent)
auto={2}{B}:moveto(myhand) all(this) autograveyard={2}{B}:moveto(myhand) all(this)
text=Clay Revenant enters the battlefield tapped. -- {2}{B}: Return Clay Revenant from your graveyard to your hand. text=Clay Revenant enters the battlefield tapped. -- {2}{B}: Return Clay Revenant from your graveyard to your hand.
mana={1} mana={1}
type=Artifact Creature type=Artifact Creature
@@ -79563,7 +79563,7 @@ type=Sorcery
[card] [card]
name=Risen Executioner name=Risen Executioner
abilities=cantblock abilities=cantblock
auto=lord(*[zombie]|mybattlefield) 1/1 auto=lord(other zombie|mybattlefield) 1/1
autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~0 name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~0 name(cast from graveyard) moveto(mybattlefield)
autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~1 Pay({1}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~1 Pay({1}) name(cast from graveyard) moveto(mybattlefield)
autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~2 Pay({2}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~2 Pay({2}) name(cast from graveyard) moveto(mybattlefield)

View File

@@ -66119,7 +66119,8 @@ type=Instant
[/card] [/card]
[card] [card]
name=Lead by Example name=Lead by Example
auto=target(<upto:2>other creature|battlefield) counter(1/1) target=<upto:2>creature|battlefield
auto=counter(1/1)
text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
mana={1}{G} mana={1}{G}
type=Instant type=Instant