Bug fixes in primitives
Lead by Example Aragorn, the Uniter Clay Revenant Risen Executioner Avacyn token from Battle at the Helvault
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@@ -3233,10 +3233,10 @@ toughness=4
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[/card]
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[card]
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name=Aragorn, the Uniter
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auto=@movedTo(white|mystack):name(Create soldier) token(Human Soldier,Creature Human Soldier,1/1,white)
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auto=@movedTo(blue|mystack):name(Scry 2) _SCRY2_
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auto=@movedTo(red|mystack):name(Damage opponent) damage:3 opponent
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auto=@movedTo(green|mystack):name(Creature gains 4/4) target(creature|battlefield) 4/4 ueot
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auto=@movedTo(*[white]|mystack):name(Create soldier) token(Human Soldier,Creature Human Soldier,1/1,white)
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auto=@movedTo(*[blue]|mystack):name(Scry 2) _SCRY2_
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auto=@movedTo(*[red]|mystack):name(Damage opponent) damage:3 opponent
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auto=@movedTo(*[green]|mystack):name(Creature gains 4/4) target(creature|battlefield) 4/4 ueot
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text=Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. -- Whenever you cast a blue spell, scry 2. -- Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. -- Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
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mana={R}{G}{W}{U}
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type=Legendary Creature
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@@ -5607,7 +5607,7 @@ color=white
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type=Legendary Creature
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subtype=Angel
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power=8
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toughness=9
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toughness=8
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[/card]
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[card]
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name=Avacyn's Judgment
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@@ -16850,7 +16850,7 @@ toughness=4
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[card]
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name=Clay Revenant
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auto=tap(noevent)
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auto={2}{B}:moveto(myhand) all(this)
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autograveyard={2}{B}:moveto(myhand) all(this)
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text=Clay Revenant enters the battlefield tapped. -- {2}{B}: Return Clay Revenant from your graveyard to your hand.
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mana={1}
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type=Artifact Creature
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@@ -79563,7 +79563,7 @@ type=Sorcery
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[card]
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name=Risen Executioner
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abilities=cantblock
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auto=lord(*[zombie]|mybattlefield) 1/1
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auto=lord(other zombie|mybattlefield) 1/1
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autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~0 name(cast from graveyard) moveto(mybattlefield)
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autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~1 Pay({1}) name(cast from graveyard) moveto(mybattlefield)
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autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~2 Pay({2}) name(cast from graveyard) moveto(mybattlefield)
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@@ -66119,7 +66119,8 @@ type=Instant
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[/card]
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[card]
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name=Lead by Example
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auto=target(<upto:2>other creature|battlefield) counter(1/1)
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target=<upto:2>creature|battlefield
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auto=counter(1/1)
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text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
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mana={1}{G}
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type=Instant
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