Corrected cards reported from forums

This commit is contained in:
Anthony Calosa
2016-08-07 09:59:59 +08:00
parent 4c30086896
commit dfd0761506

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@@ -6145,7 +6145,7 @@ name=Atarka, World Render
abilities=flying,trample
auto=lord(dragon|mybattlefield) transforms((,newability[@combat(attacking) source(this):double strike ueot]))
text=Flying,trample. -- Whenever a Dragon you control attacks, it gains double strike until end of turn.
mana={5}{R}}{G}
mana={5}{R}{G}
type=Legendary Creature
subtype=Dragon
power=6
@@ -28155,7 +28155,7 @@ name=Domri Rade
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Reveal) reveal:1 optionone target(creature|reveal)moveto(myhand) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend
auto={C(0/0,-2,Loyalty)}:name(-2: Fight) target(creature|mybattlefield) transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot
auto={C(0/0,-7,Loyalty)}:name(-7: emblem) emblem transforms((,newability[lord(creature|mybattlefield)doublestrike],newability[lord(creature|mybattlefield)trample],newability[lord(creature|mybattlefield)hexproof],newability[lord(creature|mybattlefield)haste])) forever dontremove
auto={C(0/0,-7,Loyalty)}:name(-7: emblem) emblem transforms((,newability[lord(creature|mybattlefield)double strike],newability[lord(creature|mybattlefield)trample],newability[lord(creature|mybattlefield)hexproof],newability[lord(creature|mybattlefield)haste])) forever dontremove
text=+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. -- -2: Target creature you control fights another target creature. -- -7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
mana={1}{R}{G}
type=Planeswalker
@@ -29668,7 +29668,7 @@ toughness=4
name=Drogskol Reaver
abilities=flying,double strike,lifelink
auto=@lifeof(player):draw:1 controller
text=Flying, doublestrike, lifelink -- Whenever you gain life, draw a card.
text=Flying, double strike, lifelink -- Whenever you gain life, draw a card.
mana={5}{W}{U}
type=Creature
subtype=Spirit
@@ -33405,7 +33405,7 @@ text=First strike -- When Enlistment Officer enters the battlefield, reveal the
mana={3}{W}
type=Creature
subtype=Human Soldier
abilities=firststrike
abilities=first strike
power=2
toughness=3
[/card]
@@ -59005,7 +59005,7 @@ auto=@combat(attacking) source(dragon|mybattlefield):all(creature|mybattlefield)
other={3}{R}{B} name(Dash)
auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever
text=Flying. -- Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. -- Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
mana={3}{B}}{R}
mana={3}{B}{R}
type=Legendary Creature
subtype=Dragon
power=4
@@ -72894,9 +72894,9 @@ toughness=1
name=Needle Spires
auto={t}:add{w}
auto={t}:add{r}
auto={1}{B}{G}:all(this) transforms((Elemental Creature,setpower=2,settoughness=1,red,white,doublestrike)) ueot
auto={1}{B}{G}:all(this) transforms((Elemental Creature,setpower=2,settoughness=1,red,white,double strike)) ueot
auto=tap(noevent)
text=Needle Spires enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -- {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with doublestrike until end of turn. It's still a land.
text=Needle Spires enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -- {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
type=Land
[/card]
[card]
@@ -75757,7 +75757,7 @@ name=Ojutai, Soul of Winter
abilities=flying,vigilance
auto=@combat(attacking) source(dragon|mybattlefield):name(tap & Freeze) target(*[-land]|opponentbattlefield) transforms((,newability[tap],newability[frozen])) uynt
text=Flying, vigilance. -- Whenever a Dragon you control attacks, Tap target nonland permament your opponents control. It doesn't untap during its controller's next untap step.
mana={5}{W}}{U}
mana={5}{W}{U}
type=Legendary Creature
subtype=Dragon
power=5
@@ -87107,9 +87107,9 @@ toughness=4
[/card]
[card]
name=Resolute Blademaster
auto=choice all(creature|mybattlefield) doublestrike ueot
auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) doublestrike ueot
text=Rally ? Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain doublestrike until end of turn.
auto=choice all(creature|mybattlefield) double strike ueot
auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) double strike ueot
text=Rally ? Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.
mana={3}{R}{W}
type=Creature
subtype=Human Soldier Ally
@@ -92002,7 +92002,7 @@ type=Sorcery
[/card]
[card]
name=Savageborn Hydra
abilities=doublestrike
abilities=double strike
auto=counter(1/1,X)
auto={1}{RG}:counter(1/1,1) asSorcery
text=Double strike. -- Savageborn Hydra enters the battlefield with X +1/+1 counters on it. -- {1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could play a sorcery.