Corrected cards reported from forums
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@@ -6145,7 +6145,7 @@ name=Atarka, World Render
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abilities=flying,trample
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auto=lord(dragon|mybattlefield) transforms((,newability[@combat(attacking) source(this):double strike ueot]))
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text=Flying,trample. -- Whenever a Dragon you control attacks, it gains double strike until end of turn.
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mana={5}{R}}{G}
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mana={5}{R}{G}
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type=Legendary Creature
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subtype=Dragon
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power=6
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@@ -28155,7 +28155,7 @@ name=Domri Rade
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auto=counter(0/0,3,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Reveal) reveal:1 optionone target(creature|reveal)moveto(myhand) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend
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auto={C(0/0,-2,Loyalty)}:name(-2: Fight) target(creature|mybattlefield) transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot
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auto={C(0/0,-7,Loyalty)}:name(-7: emblem) emblem transforms((,newability[lord(creature|mybattlefield)doublestrike],newability[lord(creature|mybattlefield)trample],newability[lord(creature|mybattlefield)hexproof],newability[lord(creature|mybattlefield)haste])) forever dontremove
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auto={C(0/0,-7,Loyalty)}:name(-7: emblem) emblem transforms((,newability[lord(creature|mybattlefield)double strike],newability[lord(creature|mybattlefield)trample],newability[lord(creature|mybattlefield)hexproof],newability[lord(creature|mybattlefield)haste])) forever dontremove
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text=+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. -- -2: Target creature you control fights another target creature. -- -7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
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mana={1}{R}{G}
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type=Planeswalker
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@@ -29668,7 +29668,7 @@ toughness=4
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name=Drogskol Reaver
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abilities=flying,double strike,lifelink
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auto=@lifeof(player):draw:1 controller
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text=Flying, doublestrike, lifelink -- Whenever you gain life, draw a card.
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text=Flying, double strike, lifelink -- Whenever you gain life, draw a card.
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mana={5}{W}{U}
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type=Creature
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subtype=Spirit
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@@ -33405,7 +33405,7 @@ text=First strike -- When Enlistment Officer enters the battlefield, reveal the
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mana={3}{W}
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type=Creature
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subtype=Human Soldier
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abilities=firststrike
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abilities=first strike
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power=2
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toughness=3
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[/card]
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@@ -59005,7 +59005,7 @@ auto=@combat(attacking) source(dragon|mybattlefield):all(creature|mybattlefield)
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other={3}{R}{B} name(Dash)
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auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever
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text=Flying. -- Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. -- Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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mana={3}{B}}{R}
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mana={3}{B}{R}
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type=Legendary Creature
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subtype=Dragon
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power=4
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@@ -72894,9 +72894,9 @@ toughness=1
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name=Needle Spires
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auto={t}:add{w}
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auto={t}:add{r}
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auto={1}{B}{G}:all(this) transforms((Elemental Creature,setpower=2,settoughness=1,red,white,doublestrike)) ueot
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auto={1}{B}{G}:all(this) transforms((Elemental Creature,setpower=2,settoughness=1,red,white,double strike)) ueot
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auto=tap(noevent)
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text=Needle Spires enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -- {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with doublestrike until end of turn. It's still a land.
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text=Needle Spires enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -- {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
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type=Land
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[/card]
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[card]
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@@ -75757,7 +75757,7 @@ name=Ojutai, Soul of Winter
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abilities=flying,vigilance
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auto=@combat(attacking) source(dragon|mybattlefield):name(tap & Freeze) target(*[-land]|opponentbattlefield) transforms((,newability[tap],newability[frozen])) uynt
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text=Flying, vigilance. -- Whenever a Dragon you control attacks, Tap target nonland permament your opponents control. It doesn't untap during its controller's next untap step.
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mana={5}{W}}{U}
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mana={5}{W}{U}
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type=Legendary Creature
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subtype=Dragon
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power=5
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@@ -87107,9 +87107,9 @@ toughness=4
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[/card]
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[card]
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name=Resolute Blademaster
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auto=choice all(creature|mybattlefield) doublestrike ueot
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auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) doublestrike ueot
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text=Rally ? Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain doublestrike until end of turn.
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auto=choice all(creature|mybattlefield) double strike ueot
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auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) double strike ueot
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text=Rally ? Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.
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mana={3}{R}{W}
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type=Creature
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subtype=Human Soldier Ally
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@@ -92002,7 +92002,7 @@ type=Sorcery
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[/card]
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[card]
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name=Savageborn Hydra
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abilities=doublestrike
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abilities=double strike
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auto=counter(1/1,X)
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auto={1}{RG}:counter(1/1,1) asSorcery
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text=Double strike. -- Savageborn Hydra enters the battlefield with X +1/+1 counters on it. -- {1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could play a sorcery.
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