implemented platform independant clickable OK button on gui combat window when selecting blocker order. removed iOS specific coding.
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@@ -28,8 +28,9 @@ protected:
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void addOne(DefenserDamaged* blocker, CombatStep);
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void removeOne(DefenserDamaged* blocker, CombatStep);
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void remaskBlkViews(AttackerDamaged* before, AttackerDamaged* after);
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void shiftLeft( DamagerDamaged* oldActive );
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void shiftLeft();
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void shiftRight( DamagerDamaged* oldActive );
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bool didClickOnButton( Pos buttonPosition, int& x, int& y);
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int resolve();
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public:
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@@ -7,6 +7,7 @@ struct Pos
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{
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float actX, actY, actZ, actT, actA;
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float x, y, zoom, t, alpha;
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float width, height;
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PIXEL_TYPE mask;
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Pos(float, float, float, float, float);
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virtual void Update(float dt);
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