added additional debug statement to show current turn.
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@@ -146,6 +146,7 @@ void GameObserver::nextGamePhase()
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switch (currentGamePhase)
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switch (currentGamePhase)
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{
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{
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case Constants::MTG_PHASE_UNTAP:
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case Constants::MTG_PHASE_UNTAP:
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DebugTrace("Untap Phase ------------- Turn " << turn );
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untapPhase();
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untapPhase();
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break;
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break;
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case Constants::MTG_PHASE_DRAW:
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case Constants::MTG_PHASE_DRAW:
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