Added 51 successfully tested cards based on rev1757.

This commit is contained in:
solo81@web.de
2010-01-31 20:56:25 +00:00
parent c8cae60071
commit de47b25866
54 changed files with 565 additions and 519 deletions
+52 -1
View File
@@ -179,6 +179,16 @@ power=2
toughness=1
[/card]
[card]
text=Faerie Conclave enters the battlefield tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
id=12495
name=Faerie Conclave
auto=tap
auto={T}:Add{U}
auto={1}{U}:becomes(Faerie Creature,2/1,flying,blue) ueot
rarity=U
type=Land
[/card]
[card]
text={1}{U}: Return Fleeting Image to its owner's hand.
auto={1}{U}:moveTo(myhand)
id=12389
@@ -205,18 +215,38 @@ toughness=1
abilities=flying
[/card]
[card]
text=Forbidding Watchtower enters the battlefield tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
id=12494
name=Forbidding Watchtower
auto=tap
auto={T}:Add{W}
auto={1}{W}:becomes(Soldier Creature,1/5,white) ueot
rarity=U
type=Land
[/card]
[card]
text=Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
id=12950
auto=rampage(2/2,0)
name=Gang of Elk
rarity=U
mana={5}{G}
type=Creature
subtype=Elk Beast
auto=rampage(2/2,0)
power=5
toughness=4
[/card]
[card]
text=Ghitu Encampment enters the battlefield tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
id=12497
name=Ghitu Encampment
auto=tap
auto={T}:Add{R}
auto={1}{R}:becomes(Soldier Creature,2/1,first strike,red) ueot
rarity=U
type=Land
[/card]
[card]
text={R}: Target creature gets +1/+0 until end of turn.
auto={R}:1/0 target(creature)
id=13810
@@ -623,6 +653,17 @@ type=Enchantment
subtype=Aura
[/card]
[card]
text=Spawning Pool enters the battlefield tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
id=12496
name=Spawning Pool
auto=tap
auto={T}:Add{B}
auto={1}{B}:becomes(Skeleton Creature,1/1,black) ueot
auto=aslongas(creature[spawning pool]|myBattlefield) {B}:regenerate notatarget(creature[spawning pool]|myBattlefield))
rarity=U
type=Land
[/card]
[card]
text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
auto=@each my upkeep:life:1 controller
auto=@each my upkeep:life:-1 opponent
@@ -683,6 +724,16 @@ power=1
toughness=1
[/card]
[card]
text=Treetop Village enters the battlefield tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
id=12498
name=Treetop Village
auto=tap
auto={T}:Add{G}
auto={1}{G}:becomes(Ape Creature,3/3,trample,green) ueot
rarity=U
type=Land
[/card]
[card]
text=Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)
id=12398
target=creature[manacost<=3]|mygraveyard