Added 51 successfully tested cards based on rev1757.
This commit is contained in:
@@ -179,6 +179,16 @@ power=2
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toughness=1
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[/card]
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[card]
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text=Faerie Conclave enters the battlefield tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
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id=12495
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name=Faerie Conclave
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auto=tap
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auto={T}:Add{U}
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auto={1}{U}:becomes(Faerie Creature,2/1,flying,blue) ueot
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rarity=U
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type=Land
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[/card]
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[card]
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text={1}{U}: Return Fleeting Image to its owner's hand.
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auto={1}{U}:moveTo(myhand)
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id=12389
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@@ -205,18 +215,38 @@ toughness=1
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abilities=flying
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[/card]
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[card]
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text=Forbidding Watchtower enters the battlefield tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
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id=12494
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name=Forbidding Watchtower
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auto=tap
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auto={T}:Add{W}
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auto={1}{W}:becomes(Soldier Creature,1/5,white) ueot
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rarity=U
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type=Land
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[/card]
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[card]
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text=Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
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id=12950
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auto=rampage(2/2,0)
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name=Gang of Elk
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rarity=U
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mana={5}{G}
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type=Creature
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subtype=Elk Beast
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auto=rampage(2/2,0)
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power=5
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toughness=4
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[/card]
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[card]
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text=Ghitu Encampment enters the battlefield tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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id=12497
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name=Ghitu Encampment
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auto=tap
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auto={T}:Add{R}
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auto={1}{R}:becomes(Soldier Creature,2/1,first strike,red) ueot
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rarity=U
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type=Land
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[/card]
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[card]
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text={R}: Target creature gets +1/+0 until end of turn.
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auto={R}:1/0 target(creature)
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id=13810
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@@ -623,6 +653,17 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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text=Spawning Pool enters the battlefield tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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id=12496
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name=Spawning Pool
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auto=tap
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auto={T}:Add{B}
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auto={1}{B}:becomes(Skeleton Creature,1/1,black) ueot
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auto=aslongas(creature[spawning pool]|myBattlefield) {B}:regenerate notatarget(creature[spawning pool]|myBattlefield))
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rarity=U
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type=Land
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[/card]
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[card]
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text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
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auto=@each my upkeep:life:1 controller
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auto=@each my upkeep:life:-1 opponent
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@@ -683,6 +724,16 @@ power=1
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toughness=1
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[/card]
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[card]
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text=Treetop Village enters the battlefield tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
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id=12498
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name=Treetop Village
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auto=tap
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auto={T}:Add{G}
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auto={1}{G}:becomes(Ape Creature,3/3,trample,green) ueot
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rarity=U
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type=Land
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[/card]
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[card]
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text=Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)
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id=12398
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target=creature[manacost<=3]|mygraveyard
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