Added 51 successfully tested cards based on rev1757.

This commit is contained in:
solo81@web.de
2010-01-31 20:56:25 +00:00
parent c8cae60071
commit de47b25866
54 changed files with 565 additions and 519 deletions

View File

@@ -4,6 +4,19 @@ year=2003
block=Slaughter
[/meta]
[card]
text=Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
auto=lord(forest|myBattlefield) becomes(Elf Creature,1/1,green)
auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature)
id=43599
name=Ambush Commander
rarity=R
mana={3}{G}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
text={3}, {T}, Sacrifice Ark of Blight: Destroy target land.
auto={3}{T}{S}:destroy target(land)
id=47281

View File

@@ -28,24 +28,6 @@ text=Enchant creature Enchanted creature gets +2/+2 for each other creature on t
rarity=U
[/card]
[card]
id=43599
name=Ambush Commander
mana={3}{G}{G}
type=Creature
subtype=Elf
power=2
toughness=2
text=Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
auto=becomes(Elf Creature,1/1,Green) all(forest|myBattlefield)
# Only works for the forest currently in play
auto=@movedto(forest|myBattlefield):becomes(Elf Creature,1/1,Green) all(forest|myBattlefield)
# Will give the bonus to new coming forest but the forest stay 1/1 creature even if the card leaves play
auto=@movedto(this|Graveyard):becomes(Land) all(forest|myBattlefield)
# Attempt to correct the fact that the bonus stays even if the card leaves play... crash the game.
auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature)
rarity=R
[/card]
[card]
id=45164
name=Ancient Ooze
mana={5}{G}{G}