Added 51 successfully tested cards based on rev1757.
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@@ -4,6 +4,19 @@ year=2003
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block=Slaughter
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[/meta]
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[card]
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text=Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
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auto=lord(forest|myBattlefield) becomes(Elf Creature,1/1,green)
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auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature)
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id=43599
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name=Ambush Commander
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rarity=R
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mana={3}{G}{G}
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type=Creature
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subtype=Elf
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power=2
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toughness=2
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[/card]
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[card]
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text={3}, {T}, Sacrifice Ark of Blight: Destroy target land.
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auto={3}{T}{S}:destroy target(land)
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id=47281
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@@ -28,24 +28,6 @@ text=Enchant creature Enchanted creature gets +2/+2 for each other creature on t
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rarity=U
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[/card]
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[card]
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id=43599
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name=Ambush Commander
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mana={3}{G}{G}
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type=Creature
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subtype=Elf
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power=2
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toughness=2
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text=Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
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auto=becomes(Elf Creature,1/1,Green) all(forest|myBattlefield)
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# Only works for the forest currently in play
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auto=@movedto(forest|myBattlefield):becomes(Elf Creature,1/1,Green) all(forest|myBattlefield)
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# Will give the bonus to new coming forest but the forest stay 1/1 creature even if the card leaves play
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auto=@movedto(this|Graveyard):becomes(Land) all(forest|myBattlefield)
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# Attempt to correct the fact that the bonus stays even if the card leaves play... crash the game.
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auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature)
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rarity=R
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[/card]
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[card]
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id=45164
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name=Ancient Ooze
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mana={5}{G}{G}
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