Added 51 successfully tested cards based on rev1757.
This commit is contained in:
@@ -802,6 +802,16 @@ mana={4}{B}
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type=Sorcery
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[/card]
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[card]
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text=Faerie Conclave enters the battlefield tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
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id=106531
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name=Faerie Conclave
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auto=tap
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auto={T}:Add{U}
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auto={1}{U}:becomes(Faerie Creature,2/1,flying,blue) ueot
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rarity=U
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type=Land
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[/card]
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[card]
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text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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id=129544
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target=creature
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@@ -915,6 +925,16 @@ toughness=4
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abilities=flying
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[/card]
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[card]
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text=Forbidding Watchtower enters the battlefield tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
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id=106428
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name=Forbidding Watchtower
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auto=tap
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auto={T}:Add{W}
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auto={1}{W}:becomes(Soldier Creature,1/5,white) ueot
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rarity=U
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type=Land
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[/card]
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[card]
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id=129559
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primitive=Forest
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rarity=L
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@@ -967,6 +987,16 @@ toughness=2
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abilities=flying
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[/card]
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[card]
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text=Ghitu Encampment enters the battlefield tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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id=106564
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name=Ghitu Encampment
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auto=tap
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auto={T}:Add{R}
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auto={1}{R}:becomes(Soldier Creature,2/1,first strike,red) ueot
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rarity=U
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type=Land
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[/card]
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[card]
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text={T}: Target creature gets +1/+1 until end of turn.
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id=132105
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name=Ghost Warden
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@@ -2439,6 +2469,17 @@ power=1
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toughness=1
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[/card]
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[card]
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text=Spawning Pool enters the battlefield tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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id=106556
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name=Spawning Pool
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auto=tap
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auto={T}:Add{B}
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auto={1}{B}:becomes(Skeleton Creature,1/1,black) ueot
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auto=aslongas(creature[spawning pool]|myBattlefield) {B}:regenerate notatarget(creature[spawning pool]|myBattlefield))
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rarity=U
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type=Land
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[/card]
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[card]
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text=Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, you draw a card.
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id=129764
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name=Thieving Magpie
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@@ -2871,6 +2912,16 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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text=Treetop Village enters the battlefield tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
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id=106455
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name=Treetop Village
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auto=tap
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auto={T}:Add{G}
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auto={1}{G}:becomes(Ape Creature,3/3,trample,green) ueot
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rarity=U
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type=Land
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[/card]
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[card]
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text=Troll Ascetic can't be the target of spells or abilities your opponents control. {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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id=130498
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name=Troll Ascetic
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@@ -236,24 +236,6 @@ subtype=Insect
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toughness=1
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[/card]
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[card]
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text=Faerie Conclave comes into play tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
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id=106531
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name=Faerie Conclave
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rarity=U
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auto=tap
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auto={T}:add {U}
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auto={1}{U}:becomes(Creature Faerie,2/1,flying blue)
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#will only work if activatedability is added for becomes
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type=Land
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[/card]
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[card]
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text=Forbidding Watchtower comes into play tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
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id=106428
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name=Forbidding Watchtower
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rarity=U
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type=Land
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[/card]
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[card]
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text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
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id=129566
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name=Furnace of Rath
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@@ -275,13 +257,6 @@ subtype=Elf
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toughness=1
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[/card]
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[card]
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text=Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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id=106564
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name=Ghitu Encampment
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rarity=U
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type=Land
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[/card]
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[card]
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text=Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.
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id=129583
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name=Grave Pact
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@@ -729,13 +704,6 @@ type=Sorcery
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mana={3}{U}
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[/card]
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[card]
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text=Spawning Pool comes into play tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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id=106556
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name=Spawning Pool
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rarity=U
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type=Land
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[/card]
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[card]
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text=You have no maximum hand size.
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id=129741
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name=Spellbook
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@@ -836,13 +804,6 @@ type=Sorcery
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mana={8}{U}{U}
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[/card]
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[card]
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text=Treetop Village comes into play tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
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id=106455
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name=Treetop Village
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rarity=U
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type=Land
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[/card]
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[card]
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text=You have shroud. (You can't be the target of spells or abilities.)
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id=129610
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name=True Believer
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