Added 51 successfully tested cards based on rev1757.
This commit is contained in:
@@ -802,6 +802,16 @@ mana={4}{B}
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type=Sorcery
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[/card]
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[card]
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text=Faerie Conclave enters the battlefield tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
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id=106531
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name=Faerie Conclave
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auto=tap
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auto={T}:Add{U}
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auto={1}{U}:becomes(Faerie Creature,2/1,flying,blue) ueot
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rarity=U
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type=Land
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[/card]
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[card]
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text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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id=129544
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target=creature
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@@ -915,6 +925,16 @@ toughness=4
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abilities=flying
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[/card]
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[card]
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text=Forbidding Watchtower enters the battlefield tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
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id=106428
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name=Forbidding Watchtower
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auto=tap
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auto={T}:Add{W}
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auto={1}{W}:becomes(Soldier Creature,1/5,white) ueot
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rarity=U
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type=Land
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[/card]
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[card]
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id=129559
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primitive=Forest
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rarity=L
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@@ -967,6 +987,16 @@ toughness=2
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abilities=flying
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[/card]
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[card]
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text=Ghitu Encampment enters the battlefield tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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id=106564
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name=Ghitu Encampment
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auto=tap
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auto={T}:Add{R}
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auto={1}{R}:becomes(Soldier Creature,2/1,first strike,red) ueot
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rarity=U
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type=Land
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[/card]
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[card]
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text={T}: Target creature gets +1/+1 until end of turn.
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id=132105
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name=Ghost Warden
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@@ -2439,6 +2469,17 @@ power=1
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toughness=1
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[/card]
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[card]
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text=Spawning Pool enters the battlefield tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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id=106556
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name=Spawning Pool
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auto=tap
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auto={T}:Add{B}
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auto={1}{B}:becomes(Skeleton Creature,1/1,black) ueot
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auto=aslongas(creature[spawning pool]|myBattlefield) {B}:regenerate notatarget(creature[spawning pool]|myBattlefield))
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rarity=U
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type=Land
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[/card]
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[card]
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text=Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, you draw a card.
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id=129764
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name=Thieving Magpie
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@@ -2871,6 +2912,16 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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text=Treetop Village enters the battlefield tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
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id=106455
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name=Treetop Village
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auto=tap
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auto={T}:Add{G}
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auto={1}{G}:becomes(Ape Creature,3/3,trample,green) ueot
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rarity=U
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type=Land
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[/card]
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[card]
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text=Troll Ascetic can't be the target of spells or abilities your opponents control. {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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id=130498
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name=Troll Ascetic
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@@ -236,24 +236,6 @@ subtype=Insect
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toughness=1
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[/card]
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[card]
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text=Faerie Conclave comes into play tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
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id=106531
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name=Faerie Conclave
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rarity=U
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auto=tap
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auto={T}:add {U}
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auto={1}{U}:becomes(Creature Faerie,2/1,flying blue)
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#will only work if activatedability is added for becomes
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type=Land
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[/card]
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[card]
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text=Forbidding Watchtower comes into play tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
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id=106428
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name=Forbidding Watchtower
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rarity=U
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type=Land
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[/card]
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[card]
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text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
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id=129566
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name=Furnace of Rath
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@@ -275,13 +257,6 @@ subtype=Elf
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toughness=1
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[/card]
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[card]
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text=Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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id=106564
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name=Ghitu Encampment
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rarity=U
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type=Land
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[/card]
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[card]
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text=Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.
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id=129583
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name=Grave Pact
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@@ -729,13 +704,6 @@ type=Sorcery
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mana={3}{U}
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[/card]
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[card]
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text=Spawning Pool comes into play tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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id=106556
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name=Spawning Pool
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rarity=U
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type=Land
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[/card]
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[card]
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text=You have no maximum hand size.
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id=129741
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name=Spellbook
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@@ -836,13 +804,6 @@ type=Sorcery
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mana={8}{U}{U}
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[/card]
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[card]
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text=Treetop Village comes into play tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
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id=106455
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name=Treetop Village
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rarity=U
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type=Land
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[/card]
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[card]
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text=You have shroud. (You can't be the target of spells or abilities.)
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id=129610
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name=True Believer
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@@ -185,7 +185,7 @@ power=3
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toughness=3
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[/card]
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[card]
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text=Flying -- {T}: Target player loses 1 life.
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text=Flying {T}: Target player loses 1 life.
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id=73597
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auto={T}:life:-1 target(player)
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name=Cackling Imp
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@@ -370,6 +370,17 @@ mana={3}
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type=Artifact
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[/card]
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[card]
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text=Guardian Idol enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
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id=51138
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name=Guardian Idol
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auto=tap
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auto={T}:Add{1}
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auto={2}:becomes(Golem Artifact Creature,2/2) ueot
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rarity=U
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mana={2}
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type=Artifact
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[/card]
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[card]
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id=47449
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name=Helm of Kaldra
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mana={3}
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@@ -376,14 +376,6 @@ text=Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached f
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rarity=U
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[/card]
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[card]
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id=51138
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name=Guardian Idol
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mana={2}
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type=Artifact
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text=Guardian Idol enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
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rarity=U
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[/card]
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[card]
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id=51182
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name=Healer's Headdress
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mana={2}
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@@ -52,6 +52,16 @@ power=1
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toughness=1
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[/card]
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[card]
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text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {1}{R} to your mana pool. {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
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id=3231
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name=Balduvian Trading Post
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auto=moveTo(graveyard) notatarget(mountain[-tapped]|myBattlefield)
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auto=moveTo(graveyard) notatarget(this|myBattlefield)
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auto=@movedTo(mountain[-tapped]|mygraveyard) from(myBattlefield):lord(this) {T}:Add{1}{R} && lord(this) {1}{T}:damage:1 target(creature[attacking])
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rarity=U
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type=Land
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[/card]
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[card]
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text=Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
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id=3162
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name=Balduvian War-Makers
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@@ -249,6 +259,16 @@ power=3
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toughness=3
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[/card]
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[card]
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text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {G} to your mana pool. {T}: Target creature gets +1/+1 until end of turn.
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id=3232
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name=Heart of Yavimaya
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auto=moveTo(graveyard) notatarget(this|myBattlefield)
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auto=moveTo(graveyard) notatarget(forest[-tapped]|myBattlefield)
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auto=@movedTo(forest[-tapped]|mygraveyard) from(myBattlefield):lord(this|myBattlefield) {T}:Add{G} && lord(this|myBattlefield) {T}:1/1 target(creature)
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rarity=R
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type=Land
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[/card]
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[card]
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text=Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
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id=3144
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auto=damage:2 all(creature[attacking])
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@@ -272,6 +292,26 @@ power=2
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toughness=3
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[/card]
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[card]
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text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W} to your mana pool. {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
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id=3233
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name=Kjeldoran Outpost
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auto=moveTo(graveyard) notatarget(this|myBattlefield)
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auto=moveTo(graveyard) notatarget(plains[-tapped]|myBattlefield)
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auto=@movedTo(plains[-tapped]|mygraveyard) from(myBattlefield):lord(this|myBattlefield) {T}:Add{W} && lord(this|myBattlefield) {1}{W}{T}:token(Soldier,creature soldier, 1/1,white)
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rarity=R
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type=Land
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[/card]
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[card]
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text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B} to your mana pool. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
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id=3234
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name=Lake of the Dead
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auto=moveTo(graveyard) notatarget(this|myBattlefield)
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auto=moveTo(graveyard) notatarget(swamp[-tapped]|myBattlefield)
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auto=@movedTo(swamp[-tapped]|mygraveyard) from(myBattlefield):lord(this|myBattlefield) {T}:Add{B} && lord(this|myBattlefield) {T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B}
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rarity=R
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type=Land
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[/card]
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[card]
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text=Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
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id=3110
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target=*|myHand
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@@ -107,15 +107,6 @@ text=When Balduvian Horde enters the battlefield, sacrifice it unless you discar
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rarity=R
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[/card]
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[card]
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id=3231
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name=Balduvian Trading Post
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type=Land
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text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {1}{R} to your mana pool. {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
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auto={T}: add {1}{R}
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auto={1}{T}:damage:1 target(creature[attacking])
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rarity=R
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[/card]
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[card]
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id=3101
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name=Benthic Explorers
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mana={3}{U}
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@@ -522,15 +513,6 @@ text={T}: Exile a card from your hand face down. You may look at it for as long
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rarity=R
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[/card]
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[card]
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id=3232
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name=Heart of Yavimaya
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type=Land
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text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {G} to your mana pool. {T}: Target creature gets +1/+1 until end of turn.
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auto={T}: add {G}
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auto={T}:1/1 target(Creature)
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rarity=R
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[/card]
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[card]
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id=3047
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name=Helm of Obedience
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mana={4}
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@@ -641,15 +623,6 @@ auto=aslongas(this[attacking,blocking]|myinplay):token(Deserter,Creature Deserte
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rarity=U
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[/card]
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[card]
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id=3233
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name=Kjeldoran Outpost
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type=Land
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text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W} to your mana pool. {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
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auto={T}: add {W}
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auto={1}{W}{T}:token(soldier,creature solder,1/1,white)
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rarity=R
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[/card]
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[card]
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id=3201
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name=Kjeldoran Pride
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mana={1}{W}
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@@ -698,16 +671,6 @@ auto=lord(mytgt) {T}:damage:1 target(creature,player) && counter(0/-1,1)
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rarity=U
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[/card]
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[card]
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id=3234
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name=Lake of the Dead
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mana=
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type=Land
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text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B} to your mana pool. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
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rarity=R
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auto={T}: add {B}
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auto={T}{S(swamp|myinplay)}: add {B}{B}{B}{B}
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[/card]
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[card]
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id=3112
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name=Library of Lat-Nam
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mana={4}{U}
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@@ -24,15 +24,6 @@ power=1
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toughness=1
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[/card]
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[card]
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text=Sacrifice a creature: Add {2} to your mana pool.
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id=994
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auto={S(creature|myBattlefield)}:Add {2}
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name=Ashnod's Altar
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rarity=U
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mana={3}
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type=Artifact
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[/card]
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[card]
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text=Counter target artifact spell.
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id=1057
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target=artifact|stack
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@@ -43,14 +34,23 @@ mana={R}
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type=Instant
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[/card]
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[card]
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text=Sacrifice a creature: Add {2} to your mana pool.
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id=994
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auto={S(creature|myBattlefield)}:Add {2}
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name=Ashnod's Altar
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rarity=U
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mana={3}
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type=Artifact
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[/card]
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[card]
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text=Sacrifice an artifact: Atog gets +2/+2 until end of turn.
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auto={S(artifact|myBattlefield)}:2/2
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id=1058
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name=Atog
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rarity=C
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mana={1}{R}
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type=Creature
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subtype=Atog
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auto={S(artifact|myBattlefield)}:2/2
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power=1
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toughness=2
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[/card]
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@@ -206,6 +206,16 @@ mana={2}
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type=Artifact
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[/card]
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[card]
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text={T}: Add {1} to your mana pool. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
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id=1073
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name=Mishra's Factory
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auto={T}:add{1}
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auto={1}:becomes(Artifact Creature Assembly-Worker,2/2) ueot
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auto={T}:1/1 target(assembly-worker)
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rarity=U
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||||
type=Land
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||||
[/card]
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[card]
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text={6}, {T}: Return target permanent you own and control to your hand.
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||||
id=1014
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||||
auto={6}{T}:moveto(myhand) target(*|myBattlefield)
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||||
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||||
@@ -211,17 +211,6 @@ text=As long as Martyrs of Korlis is untapped, all damage that would be dealt to
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||||
rarity=U
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||||
[/card]
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||||
[card]
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||||
id=1073
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||||
name=Mishra's Factory
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||||
mana=
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||||
type=Land
|
||||
text={T}: Add {1} to your mana pool. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
|
||||
auto={T}:add{1}
|
||||
auto={1}:becomes(Artifact Creature Assembly-Worker,2/2)
|
||||
auto={T}:1/1 target(Assembly-Worker)
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=1013
|
||||
name=Mishra's War Machine
|
||||
mana={7}
|
||||
|
||||
@@ -160,6 +160,79 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
text=Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
|
||||
id=74424
|
||||
target=forest
|
||||
auto={2}:becomes(Spirit Creature,4/4,green) ueot
|
||||
auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this)
|
||||
name=Genju of the Cedars
|
||||
rarity=U
|
||||
mana={G}
|
||||
type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
text=Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
|
||||
id=74582
|
||||
target=island
|
||||
auto={2}:becomes(Spirit Creature,3/2,flying,blue) ueot
|
||||
auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this)
|
||||
name=Genju of the Falls
|
||||
rarity=U
|
||||
mana={U}
|
||||
type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
text=Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
|
||||
id=74035
|
||||
target=swamp
|
||||
auto={2}:becomes(Spirit Creature,2/2,black) ueot
|
||||
auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this)
|
||||
auto={B}:1/1(mytgt)
|
||||
name=Genju of the Fens
|
||||
rarity=U
|
||||
mana={B}
|
||||
type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
text=Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creaure deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
|
||||
id=74087
|
||||
target=plains
|
||||
auto={2}:becomes(Spirit Creature,2/5,white) ueot
|
||||
auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this)
|
||||
name=Genju of the Fields
|
||||
rarity=U
|
||||
mana={W}
|
||||
type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
text=Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
|
||||
id=75364
|
||||
target=land
|
||||
auto={2}:becomes(Spirit Creature,8/12,trample,legendary) ueot
|
||||
auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this)
|
||||
name=Genju of the Realm
|
||||
rarity=R
|
||||
mana={W}{U}{B}{R}{G}
|
||||
type=Legendary Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
text=Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
|
||||
id=74666
|
||||
target=mountain
|
||||
auto={2}:becomes(Spirit Creature,6/1,red) ueot
|
||||
auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this)
|
||||
name=Genju of the Spires
|
||||
rarity=U
|
||||
mana={R}
|
||||
type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
id=74435
|
||||
name=Gnarled Mass
|
||||
rarity=C
|
||||
|
||||
@@ -202,60 +202,6 @@ text=Fumiko the Lowblood has bushido X, where X is the number of attacking creat
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
id=74424
|
||||
name=Genju of the Cedars
|
||||
mana={G}
|
||||
type=Enchantment
|
||||
subtype=Aura
|
||||
text=Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=74582
|
||||
name=Genju of the Falls
|
||||
mana={U}
|
||||
type=Enchantment
|
||||
subtype=Aura
|
||||
text=Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=74035
|
||||
name=Genju of the Fens
|
||||
mana={B}
|
||||
type=Enchantment
|
||||
subtype=Aura
|
||||
text=Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=74087
|
||||
name=Genju of the Fields
|
||||
mana={W}
|
||||
type=Enchantment
|
||||
subtype=Aura
|
||||
text=Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creaure deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=75364
|
||||
name=Genju of the Realm
|
||||
mana={W}{U}{B}{R}{G}
|
||||
type=Legendary Enchantment
|
||||
subtype=Aura
|
||||
text=Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
id=74666
|
||||
name=Genju of the Spires
|
||||
mana={R}
|
||||
type=Enchantment
|
||||
subtype=Aura
|
||||
text=Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=74475
|
||||
name=Goryo's Vengeance
|
||||
mana={1}{B}
|
||||
|
||||
@@ -295,6 +295,19 @@ mana={2}{B}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
text=First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
|
||||
id=186392
|
||||
name=Dragonsoul Knight
|
||||
rarity=U
|
||||
mana={2}{R}
|
||||
type=Creature
|
||||
subtype=Human Knight
|
||||
auto={W}{U}{B}{R}{G}:5/3 && becomes(Dragon Creature,p/t,flying,trample) ueot
|
||||
power=2
|
||||
toughness=2
|
||||
abilities=first strike
|
||||
[/card]
|
||||
[card]
|
||||
text={1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
|
||||
id=159629
|
||||
name=Dreadwing
|
||||
@@ -642,6 +655,19 @@ power=5
|
||||
toughness=5
|
||||
[/card]
|
||||
[card]
|
||||
text=First strike {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
|
||||
id=179878
|
||||
name=Paragon of the Amesha
|
||||
rarity=U
|
||||
mana={2}{W}
|
||||
type=Creature
|
||||
subtype=Human Knight
|
||||
auto={W}{U}{B}{R}{G}:3/3 && becomes(Angel Creature,p/t,flying,lifelink) ueot
|
||||
power=2
|
||||
toughness=2
|
||||
abilities=first strike
|
||||
[/card]
|
||||
[card]
|
||||
text=Flying When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
|
||||
auto=aslongas(*[black]|myBattlefield) life:2 controller
|
||||
auto=aslongas(*[black]|myBattlefield) life:-2 opponent
|
||||
|
||||
@@ -52,17 +52,6 @@ type=Sorcery
|
||||
mana={3}{W}{U}{B}{R}{G}
|
||||
[/card]
|
||||
[card]
|
||||
text=First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
|
||||
id=186392
|
||||
name=Dragonsoul Knight
|
||||
rarity=U
|
||||
type=Creature
|
||||
mana={2}{R}
|
||||
power=2
|
||||
subtype=Human Knight
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
text=Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards.
|
||||
id=183024
|
||||
name=Elder Mastery
|
||||
@@ -123,7 +112,6 @@ rarity=U
|
||||
type=Instant
|
||||
mana={2}{G}
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}, {T}: Draw a card, then discard a card.
|
||||
id=184993
|
||||
@@ -146,7 +134,6 @@ power=2
|
||||
subtype=Human Soldier
|
||||
toughness=2
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
text=Flash Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
|
||||
id=179512
|
||||
@@ -384,17 +371,6 @@ type=Artifact
|
||||
mana={6}
|
||||
[/card]
|
||||
[card]
|
||||
text=First strike {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
|
||||
id=179878
|
||||
name=Paragon of the Amesha
|
||||
rarity=U
|
||||
type=Creature
|
||||
mana={2}{W}
|
||||
power=2
|
||||
subtype=Human Knight
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
text=Remove target creature from the game. Its controller may search his or her library for a basic land card, put that card into play tapped, then shuffle his or her library.
|
||||
id=179235
|
||||
name=Path to Exile
|
||||
|
||||
@@ -507,6 +507,15 @@ text={U}
|
||||
rarity=L
|
||||
[/card]
|
||||
[card]
|
||||
text=Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.
|
||||
id=80531
|
||||
name=Jade Idol
|
||||
auto=@movedTo(spirit,arcane|mystack):becomes(Artifact Creature Spirit,4/4) ueot
|
||||
rarity=U
|
||||
mana={4}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
text={3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
|
||||
auto={3}{T}:moveTo(myHand) target(land[basic]|mylibrary)
|
||||
id=79233
|
||||
@@ -1375,6 +1384,18 @@ toughness=3
|
||||
abilities=flying
|
||||
[/card]
|
||||
[card]
|
||||
text=Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
|
||||
id=79177
|
||||
name=Soilshaper
|
||||
rarity=U
|
||||
mana={1}{G}
|
||||
type=Creature
|
||||
subtype=Spirit
|
||||
auto=@movedTo(spirit,arcane|mystack):target(land) becomes(Creature,3/3) ueot
|
||||
power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
text=Mountainwalk
|
||||
id=79140
|
||||
name=Sokenzan Bruiser
|
||||
|
||||
@@ -696,14 +696,6 @@ toughness=2
|
||||
text={T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood. rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=80531
|
||||
name=Jade Idol
|
||||
mana={4}
|
||||
type=Artifact
|
||||
text=Whenever you play a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=50247
|
||||
name=Jugan, the Rising Star
|
||||
mana={3}{G}{G}{G}
|
||||
@@ -1337,17 +1329,6 @@ text=When Silent-Chant Zubera is put into a graveyard from play, you gain 2 life
|
||||
rarity=C
|
||||
[/card]
|
||||
[card]
|
||||
id=79177
|
||||
name=Soilshaper
|
||||
mana={1}{G}
|
||||
type=Creature
|
||||
subtype=Spirit
|
||||
power=1
|
||||
toughness=1
|
||||
text=Whenever you play a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=50301
|
||||
name=Soratami Cloudskater
|
||||
mana={1}{U}
|
||||
|
||||
@@ -15,6 +15,18 @@ type=Land
|
||||
subtype=Snow
|
||||
[/card]
|
||||
[card]
|
||||
text={U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
|
||||
id=121175
|
||||
name=Balduvian Frostwaker
|
||||
rarity=U
|
||||
mana={2}{U}
|
||||
type=Creature
|
||||
subtype=Human Wizard
|
||||
auto={U}{T}:target(land[snow]) becomes(Creature Elemental,2/2,flying,blue)
|
||||
power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
text=Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
|
||||
id=121248
|
||||
target=creature[attacking]
|
||||
|
||||
@@ -80,19 +80,6 @@ toughness=5
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
name=Balduvian Frostwaker
|
||||
id=121175
|
||||
text={U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
|
||||
mana={2}{U}
|
||||
auto={U}{T}:becomes(blue elemental,2/2) target(land[snow])
|
||||
#becomes does not work yet with activation cost
|
||||
type=Creature
|
||||
subtype=Human Wizard
|
||||
power=1
|
||||
toughness=1
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
name=Balduvian Warlord
|
||||
id=122056
|
||||
text={T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.
|
||||
|
||||
@@ -45,7 +45,17 @@ toughness=1
|
||||
rarity=C
|
||||
[/card]
|
||||
[card]
|
||||
text=Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add {1} to your mana pool.
|
||||
text=Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
|
||||
id=43563
|
||||
name=Darksteel Brute
|
||||
auto={3}:becomes(Beast Artifact Creature,2/2) ueot
|
||||
rarity=U
|
||||
mana={2}
|
||||
type=Artifact
|
||||
abilities=indestructible
|
||||
[/card]
|
||||
[card]
|
||||
text=Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add {1} to your mana pool.
|
||||
id=45415
|
||||
name=Darksteel Citadel
|
||||
auto={T}:add{1}
|
||||
|
||||
@@ -184,7 +184,6 @@ type=Instant
|
||||
text=Choose one: Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine {2} (Choose both if you pay the entwine cost.)
|
||||
rarity=C
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=48572
|
||||
name=Carry Away
|
||||
@@ -236,14 +235,6 @@ text={T}: Put a charge counter on target artifact. Sacrifice Coretapper: Put two
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=43563
|
||||
name=Darksteel Brute
|
||||
mana={2}
|
||||
type=Artifact
|
||||
text=Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=48158
|
||||
name=Darksteel Colossus
|
||||
mana={1}{1}
|
||||
|
||||
@@ -617,6 +617,18 @@ auto={T}:Add {U}
|
||||
auto={T}{S}:Add {U}{U}
|
||||
[/card]
|
||||
[card]
|
||||
text={1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
|
||||
id=1931
|
||||
name=Thelonite Druid
|
||||
rarity=U
|
||||
mana={2}{G}
|
||||
type=Creature
|
||||
subtype=Human Cleric Druid
|
||||
auto={1}{G}{T}{S(creature|myBattlefield)}:lord(forest|myBattlefield) becomes(Creature,2/3) ueot
|
||||
power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
text=Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature.
|
||||
id=1867
|
||||
target=creature
|
||||
|
||||
@@ -590,17 +590,6 @@ text=At the beginning of your upkeep, put a spore counter on Thallid Devourer.
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=1931
|
||||
name=Thelonite Druid
|
||||
mana={2}{G}
|
||||
type=Creature
|
||||
subtype=Human Cleric Druid
|
||||
power=1
|
||||
toughness=1
|
||||
text={1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=1932
|
||||
name=Thelonite Monk
|
||||
mana={2}{G}{G}
|
||||
|
||||
@@ -153,6 +153,15 @@ power=3
|
||||
toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
text=Each land gets +2/+2 as long as it's a creature.
|
||||
id=97238
|
||||
name=Earth Surge
|
||||
auto=lord(land[creature]) 2/2
|
||||
rarity=R
|
||||
mana={3}{G}
|
||||
type=Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
text=Counter target nonblue spell.
|
||||
id=96890
|
||||
target=*[-blue]|stack
|
||||
@@ -247,6 +256,16 @@ mana={2}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
text=Creatures you control have trample. {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
|
||||
id=107098
|
||||
name=Gruul War Plow
|
||||
auto=lord(creature|myBattlefield) trample
|
||||
auto={1}{R}{G}:becomes(Juggernautt Artifact Creature,4/4) ueot
|
||||
rarity=R
|
||||
mana={4}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
text=Flying At the beginning of your upkeep, tap target creature.
|
||||
auto=@each my upkeep:tap target(creature)
|
||||
id=96843
|
||||
|
||||
@@ -199,14 +199,6 @@ text={U}, Sacrifice a creature: Discard a card, then draw a card.
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=97238
|
||||
name=Earth Surge
|
||||
mana={3}{G}
|
||||
type=Enchantment
|
||||
text=Each land gets +2/+2 as long as it's a creature.
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
id=96829
|
||||
name=Electrolyze
|
||||
mana={1}{U}{R}
|
||||
@@ -361,14 +353,6 @@ text=When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul
|
||||
rarity=C
|
||||
[/card]
|
||||
[card]
|
||||
id=107098
|
||||
name=Gruul War Plow
|
||||
mana={4}
|
||||
type=Artifact
|
||||
text=Creatures you control have trample. {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
id=107688
|
||||
name=Guardian's Magemark
|
||||
mana={2}{W}
|
||||
|
||||
@@ -387,6 +387,15 @@ toughness=4
|
||||
abilities=defender
|
||||
[/card]
|
||||
[card]
|
||||
text={T}: Add {1} to your mana pool. Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.
|
||||
id=34401
|
||||
name=Nantuko Monastery
|
||||
auto={T}:Add{1}
|
||||
auto=aslongas(*|mygraveyard) {G}{W}:becomes(Creature Insect Monk,4/4,first strike,green,white) ueot >6
|
||||
type=Land
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
text=Flying Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
|
||||
id=36036
|
||||
name=Silver Seraph
|
||||
|
||||
@@ -477,14 +477,6 @@ text=Exchange your graveyard and library. Then shuffle your library.
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
id=34401
|
||||
name=Nantuko Monastery
|
||||
mana=
|
||||
type=Land
|
||||
text={T}: Add {1} to your mana pool. Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=36526
|
||||
name=Nantuko Tracer
|
||||
mana={1}{G}
|
||||
|
||||
@@ -900,9 +900,11 @@ mana={2}{W}{W}
|
||||
text=All lands are 1/1 creatures that are still lands.
|
||||
id=1533
|
||||
name=Living Plane
|
||||
auto=@movedTo(enchantment[world]|battlefield):bury
|
||||
auto=lord(land) becomes(Creature,1/1)
|
||||
rarity=R
|
||||
type=Enchantment
|
||||
mana={2}{G}{G}
|
||||
type=World Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
text=First strike, legendary landwalk
|
||||
|
||||
@@ -1350,6 +1350,15 @@ subtype=Golem
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
text={T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect doesn't end at end of turn.)
|
||||
id=48917
|
||||
name=Stalking Stones
|
||||
auto={T}:Add{1}
|
||||
auto={6}:becomes(Artifact Creature Elemental,3/3,flying)
|
||||
rarity=U
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text=Defender (This creature can't attack.)
|
||||
id=48910
|
||||
name=Steel Wall
|
||||
|
||||
@@ -1106,13 +1106,6 @@ type=Instant
|
||||
mana={B}
|
||||
[/card]
|
||||
[card]
|
||||
text={T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect doesn't end at end of turn.)
|
||||
id=48917
|
||||
name=Stalking Stones
|
||||
rarity=U
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text=Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
|
||||
id=48931
|
||||
name=Sun Droplet
|
||||
|
||||
@@ -1082,6 +1082,15 @@ type=Basic Land
|
||||
subtype=Mountain
|
||||
[/card]
|
||||
[card]
|
||||
text=Until end of turn, all lands become 2/2 creatures that are still lands.
|
||||
id=19875
|
||||
name=Natural Affinity
|
||||
auto=lord(land) becomes(Creature,2/2) ueot
|
||||
rarity=R
|
||||
mana={2}{G}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
text=Flying, protection from black
|
||||
id=19544
|
||||
name=Nightwind Glider
|
||||
|
||||
@@ -961,14 +961,6 @@ mana={1}{W}
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
text=Until end of turn, all lands become 2/2 creatures that are still lands.
|
||||
id=19875
|
||||
name=Natural Affinity
|
||||
rarity=R
|
||||
type=Instant
|
||||
mana={2}{G}
|
||||
[/card]
|
||||
[card]
|
||||
text=At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
|
||||
id=19693
|
||||
name=Nether Spirit
|
||||
|
||||
@@ -1710,6 +1710,15 @@ auto={1}{S}:moveTo(exile) target(*|graveyard)
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
text={G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.
|
||||
id=29879
|
||||
name=Still Life
|
||||
auto={G}{G}:becomes(Creature Centaur,4/3) ueot
|
||||
rarity=U
|
||||
mana={1}{G}{G}
|
||||
type=Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
text={2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card.
|
||||
auto={2}{T}{S}:Add{G}{W} && draw:1
|
||||
id=30750
|
||||
|
||||
@@ -1393,14 +1393,6 @@ mana={1}{R}{R}
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
text={G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.
|
||||
id=29879
|
||||
name=Still Life
|
||||
rarity=U
|
||||
type=Enchantment
|
||||
mana={1}{G}{G}
|
||||
[/card]
|
||||
[card]
|
||||
text=Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
|
||||
id=29983
|
||||
name=Stone-Tongue Basilisk
|
||||
|
||||
@@ -776,7 +776,7 @@ name=Jareth Leonine Titan
|
||||
rarity=R
|
||||
mana={3}{W}{W}{W}
|
||||
type=Legendary Creature
|
||||
auto=aslongas(jareth leonine titan[blocking]|mybattlefield) 7/7
|
||||
auto=lord(jareth leonine titan[blocking]|mybattlefield) 7/7
|
||||
auto={W}:protection from white
|
||||
auto={W}:protection from blue
|
||||
auto={W}:protection from black
|
||||
@@ -787,6 +787,19 @@ power=4
|
||||
toughness=7
|
||||
[/card]
|
||||
[card]
|
||||
text={G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
|
||||
id=40538
|
||||
name=Kamahl, Fist of Krosa
|
||||
rarity=R
|
||||
mana={4}{G}{G}
|
||||
type=Legendary Creature
|
||||
subtype=Human Druid
|
||||
auto={G}{T}:target(land) becomes(Creature,1/1) ueot
|
||||
auto={2}{G}{G}{G}:lord(creature|mybattlefield) 3/3 && lord(creature|mybattlefield) trample ueot
|
||||
power=4
|
||||
toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
text={G}: Target Beast gains trample until end of turn.
|
||||
id=41056
|
||||
name=Krosan Groundshaker
|
||||
|
||||
@@ -1083,17 +1083,6 @@ text=Choose any number of target players. For each of those players, reveal card
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
id=40538
|
||||
name=Kamahl, Fist of Krosa
|
||||
mana={4}{G}{G}
|
||||
type=Legendary Creature
|
||||
subtype=Human Druid
|
||||
power=4
|
||||
toughness=3
|
||||
text={G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
id=34228
|
||||
name=Kamahl's Summons
|
||||
mana={3}{G}
|
||||
|
||||
@@ -86,6 +86,15 @@ mana={3}{G}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
text={0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
|
||||
id=24680
|
||||
name=Chimeric Idol
|
||||
auto={0}:tap all(land|myBattlefield) && becomes(Turtle Artifact Creature,3/3,flying) ueot
|
||||
rarity=U
|
||||
mana={3}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
text=At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
|
||||
auto=@each my end:foreach(land[-tapped]|myBattlefield) damage:1 controller
|
||||
auto=@each opponent end:foreach(land[-tapped]|opponentBattlefield) damage:1 opponent
|
||||
|
||||
@@ -117,14 +117,6 @@ text={B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals com
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=24680
|
||||
name=Chimeric Idol
|
||||
mana={3}
|
||||
type=Artifact
|
||||
text={0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=24618
|
||||
name=Coffin Puppets
|
||||
mana={3}{B}{B}
|
||||
|
||||
@@ -486,6 +486,16 @@ power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
text=When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
|
||||
id=26410
|
||||
name=Natural Emergence
|
||||
auto=moveTo(ownerhand) notatarget(enchantment[red;green]|myBattlefield)
|
||||
auto=@movedTo(enchantment[red;green]|myhand) from(myBattlefield):lord(land|myBattlefield) becomes(Creature,2/2,first strike)
|
||||
rarity=R
|
||||
mana={2}{R}{G}
|
||||
type=Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
text={2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
|
||||
id=26412
|
||||
name=Nemata, Grove Guardian
|
||||
|
||||
@@ -305,14 +305,6 @@ text=Enchant creature Enchanted creature has "{T}: Add one mana of any color to
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=26410
|
||||
name=Natural Emergence
|
||||
mana={2}{R}{G}
|
||||
type=Enchantment
|
||||
text=When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
id=25914
|
||||
name=Nightscape Battlemage
|
||||
mana={2}{B}
|
||||
|
||||
@@ -663,6 +663,15 @@ power=3
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
text=Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.
|
||||
id=83764
|
||||
auto=@movedTo(creature|mystack):becomes(Illusion Creature,4/4,flying) ueot
|
||||
name=Halcyon Glaze
|
||||
rarity=U
|
||||
mana={1}{U}{U}
|
||||
type=Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
text=When Infectious Host is put into a graveyard from the battlefield, target player loses 2 life.
|
||||
id=87966
|
||||
auto=@movedTo(this|graveyard) from(battlefield):life:-2 target(player)
|
||||
@@ -1531,4 +1540,16 @@ auto={T}:Add {U}
|
||||
auto={T}:Add {B}
|
||||
type=Land
|
||||
subtype=Island Swamp
|
||||
[/card]
|
||||
[card]
|
||||
text={1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
|
||||
id=83747
|
||||
name=Woodwraith Corrupter
|
||||
rarity=R
|
||||
mana={3}{B}{B}{G}
|
||||
type=Creature
|
||||
subtype=Elemental Horror
|
||||
auto={1}{B}{G}{T}:target(land) becomes(Creature Elemental Horror,4/4,black,green)
|
||||
power=3
|
||||
toughness=6
|
||||
[/card]
|
||||
@@ -687,14 +687,6 @@ subtype=Elemental
|
||||
toughness=7
|
||||
[/card]
|
||||
[card]
|
||||
text=Whenever you play a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.
|
||||
id=83764
|
||||
name=Halcyon Glaze
|
||||
rarity=U
|
||||
type=Enchantment
|
||||
mana={1}{U}{U}
|
||||
[/card]
|
||||
[card]
|
||||
text={B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
|
||||
id=88990
|
||||
name=Helldozer
|
||||
@@ -1623,18 +1615,6 @@ type=Instant
|
||||
mana={W}
|
||||
[/card]
|
||||
[card]
|
||||
#becomes to test
|
||||
text={1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
|
||||
id=83747
|
||||
name=Woodwraith Corrupter
|
||||
rarity=R
|
||||
type=Creature
|
||||
mana={3}{B}{B}{G}
|
||||
power=3
|
||||
subtype=Elemental Horror
|
||||
toughness=6
|
||||
[/card]
|
||||
[card]
|
||||
text=Remove a creature card in your graveyard from the game: Regenerate Woodwraith Strangler.
|
||||
id=83908
|
||||
name=Woodwraith Strangler
|
||||
|
||||
@@ -1242,6 +1242,7 @@ toughness=1
|
||||
text=All Swamps are 1/1 creatures that are still lands.
|
||||
id=1121
|
||||
name=Kormus Bell
|
||||
auto=lord(swamp) becomes(Creature,1/1)
|
||||
rarity=R
|
||||
mana={4}
|
||||
type=Artifact
|
||||
@@ -1329,6 +1330,7 @@ subtype=Aura
|
||||
text=All Forests are 1/1 creatures that are still lands.
|
||||
id=1259
|
||||
name=Living Lands
|
||||
auto=lord(forest) becomes(Creature,1/1)
|
||||
rarity=R
|
||||
mana={3}{G}
|
||||
type=Enchantment
|
||||
|
||||
@@ -4,6 +4,19 @@ year=2003
|
||||
block=Slaughter
|
||||
[/meta]
|
||||
[card]
|
||||
text=Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
|
||||
auto=lord(forest|myBattlefield) becomes(Elf Creature,1/1,green)
|
||||
auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature)
|
||||
id=43599
|
||||
name=Ambush Commander
|
||||
rarity=R
|
||||
mana={3}{G}{G}
|
||||
type=Creature
|
||||
subtype=Elf
|
||||
power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
text={3}, {T}, Sacrifice Ark of Blight: Destroy target land.
|
||||
auto={3}{T}{S}:destroy target(land)
|
||||
id=47281
|
||||
|
||||
@@ -28,24 +28,6 @@ text=Enchant creature Enchanted creature gets +2/+2 for each other creature on t
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=43599
|
||||
name=Ambush Commander
|
||||
mana={3}{G}{G}
|
||||
type=Creature
|
||||
subtype=Elf
|
||||
power=2
|
||||
toughness=2
|
||||
text=Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
|
||||
auto=becomes(Elf Creature,1/1,Green) all(forest|myBattlefield)
|
||||
# Only works for the forest currently in play
|
||||
auto=@movedto(forest|myBattlefield):becomes(Elf Creature,1/1,Green) all(forest|myBattlefield)
|
||||
# Will give the bonus to new coming forest but the forest stay 1/1 creature even if the card leaves play
|
||||
auto=@movedto(this|Graveyard):becomes(Land) all(forest|myBattlefield)
|
||||
# Attempt to correct the fact that the bonus stays even if the card leaves play... crash the game.
|
||||
auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature)
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
id=45164
|
||||
name=Ancient Ooze
|
||||
mana={5}{G}{G}
|
||||
|
||||
@@ -1197,12 +1197,12 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
text=Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
|
||||
auto=@each blockers step:foreach(creature[attacking]|opponentbattlefield) life:1
|
||||
id=4891
|
||||
name=Orim's Prayer
|
||||
rarity=U
|
||||
mana={1}{W}{W}
|
||||
text=All lands are 2/2 creatures that are still lands.
|
||||
id=4774
|
||||
name=Nature's Revolt
|
||||
auto=lord(land) becomes(Creature,2/2)
|
||||
rarity=R
|
||||
mana={3}{G}{G}
|
||||
type=Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
@@ -1225,6 +1225,15 @@ mana={2}{G}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
text=Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
|
||||
auto=@each blockers step:foreach(creature[attacking]|opponentbattlefield) life:1
|
||||
id=4891
|
||||
name=Orim's Prayer
|
||||
rarity=U
|
||||
mana={1}{W}{W}
|
||||
type=Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
text=Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
|
||||
auto=lord(creature|myBattlefield) 3/3
|
||||
auto=lord(creature|myBattlefield) trample
|
||||
@@ -1879,6 +1888,15 @@ mana={X}{U}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
text={T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect doesn't end at end of turn.)
|
||||
id=4941
|
||||
name=Stalking Stones
|
||||
auto={T}:Add{1}
|
||||
auto={6}:becomes(Artifact Creature Elemental,3/3,flying)
|
||||
rarity=U
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text=When Staunch Defenders enters the battlefield, you gain 4 life.
|
||||
id=4907
|
||||
name=Staunch Defenders
|
||||
|
||||
@@ -796,14 +796,6 @@ subtype=Human Soldier Archer
|
||||
toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
text=All lands are 2/2 creatures that are still lands.
|
||||
id=4774
|
||||
name=Nature's Revolt
|
||||
rarity=R
|
||||
type=Enchantment
|
||||
mana={3}{G}{G}
|
||||
[/card]
|
||||
[card]
|
||||
text=Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
|
||||
id=4835
|
||||
name=No Quarter
|
||||
@@ -855,7 +847,6 @@ power=1
|
||||
subtype=Human Cleric
|
||||
toughness=3
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
text=White spells you play cost {1} less to play.
|
||||
id=4620
|
||||
@@ -1175,13 +1166,6 @@ type=Artifact
|
||||
mana={1}
|
||||
[/card]
|
||||
[card]
|
||||
text={T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect doesn't end at end of turn.)
|
||||
id=4941
|
||||
name=Stalking Stones
|
||||
rarity=U
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text={T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect doesn't end at end of turn.)
|
||||
id=4849
|
||||
name=Starke of Rath
|
||||
|
||||
@@ -1006,6 +1006,16 @@ rarity=C
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text={T}: Add {W} to your mana pool. {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
|
||||
id=108931
|
||||
name=Thunder Totem
|
||||
auto={T}:Add{W}
|
||||
auto={1}{W}{W}:becomes(Artifact Creature Spirit,2/2,flying,first strike,white) ueot
|
||||
rarity=U
|
||||
mana={3}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
text=First strike, protection from red When Tivadar of Thorn enters the battlefield, destroy target Goblin.
|
||||
id=116736
|
||||
name=Tivadar of Thorn
|
||||
|
||||
@@ -1748,14 +1748,6 @@ text=Target creature gets +1/+2 until end of turn. Flashback {W} (You may play t
|
||||
rarity=C
|
||||
[/card]
|
||||
[card]
|
||||
id=108931
|
||||
name=Thunder Totem
|
||||
mana={3}
|
||||
type=Artifact
|
||||
text={T}: Add {W} to your mana pool. {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=108857
|
||||
name=Traitor's Clutch
|
||||
mana={4}{B}
|
||||
|
||||
@@ -179,6 +179,16 @@ power=2
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
text=Faerie Conclave enters the battlefield tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
|
||||
id=12495
|
||||
name=Faerie Conclave
|
||||
auto=tap
|
||||
auto={T}:Add{U}
|
||||
auto={1}{U}:becomes(Faerie Creature,2/1,flying,blue) ueot
|
||||
rarity=U
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text={1}{U}: Return Fleeting Image to its owner's hand.
|
||||
auto={1}{U}:moveTo(myhand)
|
||||
id=12389
|
||||
@@ -205,18 +215,38 @@ toughness=1
|
||||
abilities=flying
|
||||
[/card]
|
||||
[card]
|
||||
text=Forbidding Watchtower enters the battlefield tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
|
||||
id=12494
|
||||
name=Forbidding Watchtower
|
||||
auto=tap
|
||||
auto={T}:Add{W}
|
||||
auto={1}{W}:becomes(Soldier Creature,1/5,white) ueot
|
||||
rarity=U
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text=Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
|
||||
id=12950
|
||||
auto=rampage(2/2,0)
|
||||
name=Gang of Elk
|
||||
rarity=U
|
||||
mana={5}{G}
|
||||
type=Creature
|
||||
subtype=Elk Beast
|
||||
auto=rampage(2/2,0)
|
||||
power=5
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
text=Ghitu Encampment enters the battlefield tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
|
||||
id=12497
|
||||
name=Ghitu Encampment
|
||||
auto=tap
|
||||
auto={T}:Add{R}
|
||||
auto={1}{R}:becomes(Soldier Creature,2/1,first strike,red) ueot
|
||||
rarity=U
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text={R}: Target creature gets +1/+0 until end of turn.
|
||||
auto={R}:1/0 target(creature)
|
||||
id=13810
|
||||
@@ -623,6 +653,17 @@ type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
text=Spawning Pool enters the battlefield tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
|
||||
id=12496
|
||||
name=Spawning Pool
|
||||
auto=tap
|
||||
auto={T}:Add{B}
|
||||
auto={1}{B}:becomes(Skeleton Creature,1/1,black) ueot
|
||||
auto=aslongas(creature[spawning pool]|myBattlefield) {B}:regenerate notatarget(creature[spawning pool]|myBattlefield))
|
||||
rarity=U
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
|
||||
auto=@each my upkeep:life:1 controller
|
||||
auto=@each my upkeep:life:-1 opponent
|
||||
@@ -683,6 +724,16 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
text=Treetop Village enters the battlefield tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
|
||||
id=12498
|
||||
name=Treetop Village
|
||||
auto=tap
|
||||
auto={T}:Add{G}
|
||||
auto={1}{G}:becomes(Ape Creature,3/3,trample,green) ueot
|
||||
rarity=U
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text=Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)
|
||||
id=12398
|
||||
target=creature[manacost<=3]|mygraveyard
|
||||
|
||||
@@ -134,22 +134,6 @@ text=As Engineered Plague enters the battlefield, choose a creature type. All c
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=12495
|
||||
name=Faerie Conclave
|
||||
mana=
|
||||
type=Land
|
||||
text=Faerie Conclave enters the battlefield tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=12494
|
||||
name=Forbidding Watchtower
|
||||
mana=
|
||||
type=Land
|
||||
text=Forbidding Watchtower enters the battlefield tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=12375
|
||||
name=Frantic Search
|
||||
mana={2}{U}
|
||||
@@ -158,14 +142,6 @@ text=Draw two cards, then discard two cards. Untap up to three lands.
|
||||
rarity=C
|
||||
[/card]
|
||||
[card]
|
||||
id=12497
|
||||
name=Ghitu Encampment
|
||||
mana=
|
||||
type=Land
|
||||
text=Ghitu Encampment enters the battlefield tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=12815
|
||||
name=Ghitu Fire-Eater
|
||||
mana={2}{R}
|
||||
@@ -515,14 +491,6 @@ text=Return target creature to its owner's hand. Untap up to two lands.
|
||||
rarity=C
|
||||
[/card]
|
||||
[card]
|
||||
id=12496
|
||||
name=Spawning Pool
|
||||
mana=
|
||||
type=Land
|
||||
text=Spawning Pool enters the battlefield tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=9840
|
||||
name=Tethered Skirge
|
||||
mana={2}{B}
|
||||
@@ -600,14 +568,6 @@ text=Whenever a creature blocks or becomes blocked by Treefolk Mystic, destroy a
|
||||
rarity=C
|
||||
[/card]
|
||||
[card]
|
||||
id=12498
|
||||
name=Treetop Village
|
||||
mana=
|
||||
type=Land
|
||||
text=Treetop Village enters the battlefield tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=12633
|
||||
name=Urza's Blueprints
|
||||
mana={6}
|
||||
|
||||
@@ -499,6 +499,18 @@ rarity=U
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text={G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
|
||||
id=3673
|
||||
name=Quirion Druid
|
||||
rarity=R
|
||||
mana={2}{G}
|
||||
type=Creature
|
||||
subtype=Elf Druid
|
||||
auto={G}{T}:target(land) becomes(Creature,2/2,green)
|
||||
power=1
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
text=Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
|
||||
id=3697
|
||||
name=Raging Gorilla
|
||||
|
||||
@@ -568,17 +568,6 @@ text=Whenever Pygmy Hippo attacks and isn't blocked, you may have defending play
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
id=3673
|
||||
name=Quirion Druid
|
||||
mana={2}{G}
|
||||
type=Creature
|
||||
subtype=Elf Druid
|
||||
power=1
|
||||
toughness=2
|
||||
text={G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
id=3674
|
||||
name=Quirion Ranger
|
||||
mana={G}
|
||||
|
||||
@@ -116,6 +116,16 @@ type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
text={2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.
|
||||
id=4431
|
||||
name=Chimeric Sphere
|
||||
auto={2}:becomes(Construct Artifact Creature,2/1,flying) ueot
|
||||
auto={2}:becomes(Construct Artifact Creature,3/2) ueot
|
||||
rarity=U
|
||||
mana={3}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
text=At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
|
||||
auto=@each my upkeep:damage:2 all(other creature|myBattlefield)
|
||||
id=4539
|
||||
@@ -669,4 +679,13 @@ name=Vitalize
|
||||
rarity=C
|
||||
mana={G}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
text={5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
|
||||
id=4446
|
||||
name=Xanthic Statue
|
||||
auto={5}:becomes(Artifact Creature Golem,8/8,trample) ueot
|
||||
rarity=R
|
||||
mana={8}
|
||||
type=Artifact
|
||||
[/card]
|
||||
@@ -223,14 +223,6 @@ text={2}{G}{G}: Reveal the top card of your library. If it's a creature card, pu
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
id=4431
|
||||
name=Chimeric Sphere
|
||||
mana={3}
|
||||
type=Artifact
|
||||
text={2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=4511
|
||||
name=Choking Vines
|
||||
mana={X}{G}
|
||||
@@ -987,14 +979,6 @@ text={T}: Add {1} to your mana pool. {2}, {T}: Until end of turn, you may play c
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
id=4446
|
||||
name=Xanthic Statue
|
||||
mana={8}
|
||||
type=Artifact
|
||||
text={5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
id=4475
|
||||
name=Zombie Scavengers
|
||||
mana={2}{B}
|
||||
|
||||
@@ -144,6 +144,17 @@ power=4
|
||||
toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
text=Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
|
||||
id=177545
|
||||
name=Celestial Colonnade
|
||||
auto=tap
|
||||
auto={T}:Add{W}
|
||||
auto={T}:Add{U}
|
||||
auto={3}{W}{U}:becomes(Elemental Creature,4/4,flying,vigilance,white,blue) ueot
|
||||
rarity=R
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text=Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
|
||||
id=201573
|
||||
name=Chain Reaction
|
||||
@@ -177,6 +188,17 @@ power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
text=Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
|
||||
id=177520
|
||||
name=Creeping Tar Pit
|
||||
auto=tap
|
||||
auto={T}:Add{U}
|
||||
auto={T}:Add{B}
|
||||
auto={1}{U}{B}:becomes(Elemental Creature,3/2,unblockable,blue,black) ueot
|
||||
rarity=R
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text=Haste {T}: Cunning Sparkmage deals 1 damage to target creature or player.
|
||||
id=201563
|
||||
name=Cunning Sparkmage
|
||||
@@ -213,6 +235,15 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
text={T}: Add {1} to your mana pool. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
|
||||
id=205425
|
||||
name=Dread Statuary
|
||||
auto={T}:Add{1}
|
||||
auto={4}:becomes(Golem Artifact Creature,4/2) ueot
|
||||
rarity=U
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text=Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
|
||||
id=191580
|
||||
name=Fledgling Griffin
|
||||
@@ -557,6 +588,17 @@ toughness=3
|
||||
abilities=reach
|
||||
[/card]
|
||||
[card]
|
||||
text=Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
|
||||
id=177560
|
||||
name=Stirring Wildwood
|
||||
auto=tap
|
||||
auto={T}:Add{G}
|
||||
auto={T}:Add{W}
|
||||
auto={1}{G}{W}:becomes(Elemental Creature,3/4,reach,green,white) ueot
|
||||
rarity=R
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text=When Stoneforge Mystic enters the battlefield, you may search your library for an equipment card, reveal it, and put it into your hand. If you do, shuffle your library. {1}{W}, {T}: Put an equipment card from your hand onto the battlefield.
|
||||
id=198383
|
||||
name=Stoneforge Mystic
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[card]
|
||||
[card]
|
||||
id=197869
|
||||
name=Abyssal Persecutor
|
||||
mana={2}{B}{B}
|
||||
@@ -39,7 +39,6 @@ toughness=2
|
||||
text={T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
|
||||
rarity=R
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=191577
|
||||
name=Amulet of Vigor
|
||||
@@ -81,7 +80,6 @@ toughness=4
|
||||
text=Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
|
||||
rarity=R
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=191570
|
||||
name=Bloodhusk Ritualist
|
||||
@@ -101,8 +99,6 @@ type=Land
|
||||
text=Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool.
|
||||
rarity=C
|
||||
[/card]
|
||||
|
||||
|
||||
[card]
|
||||
id=197125
|
||||
name=Butcher of Malakir
|
||||
@@ -125,18 +121,6 @@ toughness=4
|
||||
text=Shroud (This creature can't be the target of spells or abilities.) Landfall EWhenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
|
||||
rarity=C
|
||||
[/card]
|
||||
|
||||
|
||||
[card]
|
||||
id=177545
|
||||
name=Celestial Colonnade
|
||||
mana=
|
||||
type=Land
|
||||
text=Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
|
||||
rarity=R
|
||||
[/card]
|
||||
|
||||
|
||||
[card]
|
||||
id=197766
|
||||
name=Comet Storm
|
||||
@@ -154,15 +138,6 @@ subtype=Aura
|
||||
text=Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand.
|
||||
rarity=C
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=177520
|
||||
name=Creeping Tar Pit
|
||||
mana=
|
||||
type=Land
|
||||
text=Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
id=180416
|
||||
name=Crusher Zendikon
|
||||
@@ -202,15 +177,6 @@ toughness=13
|
||||
text=Death's Shadow gets -X/-X, where X is your life total.
|
||||
rarity=R
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=205425
|
||||
name=Dread Statuary
|
||||
mana=
|
||||
type=Land
|
||||
text={T}: Add {1} to your mana pool. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=197767
|
||||
name=Enclave Elite
|
||||
@@ -254,7 +220,6 @@ type=Sorcery
|
||||
text=Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
|
||||
rarity=C
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=197771
|
||||
name=Gnarlid Pack
|
||||
@@ -266,8 +231,6 @@ toughness=2
|
||||
text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
|
||||
rarity=C
|
||||
[/card]
|
||||
|
||||
|
||||
[card]
|
||||
id=191548
|
||||
name=Grotag Thrasher
|
||||
@@ -296,7 +259,6 @@ subtype=Aura
|
||||
text=Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand.
|
||||
rarity=C
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=197787
|
||||
name=Halimar Depths
|
||||
@@ -305,7 +267,6 @@ type=Land
|
||||
text=Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U} to your mana pool.
|
||||
rarity=C
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=197871
|
||||
name=Hammer of Ruin
|
||||
@@ -315,8 +276,6 @@ subtype=Equipment
|
||||
text=Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. Equip {2}
|
||||
rarity=U
|
||||
[/card]
|
||||
|
||||
|
||||
[card]
|
||||
id=195297
|
||||
name=Jace, the Mind Sculptor
|
||||
@@ -326,8 +285,6 @@ subtype=Jace
|
||||
text=+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
|
||||
rarity=M
|
||||
[/card]
|
||||
|
||||
|
||||
[card]
|
||||
id=197765
|
||||
name=Joraga Warcaller
|
||||
@@ -339,7 +296,6 @@ toughness=1
|
||||
text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
|
||||
rarity=R
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=197118
|
||||
name=Kalastria Highborn
|
||||
@@ -362,8 +318,6 @@ toughness=4
|
||||
text=Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}.
|
||||
rarity=R
|
||||
[/card]
|
||||
|
||||
|
||||
[card]
|
||||
id=194018
|
||||
name=Kitesail Apprentice
|
||||
@@ -375,7 +329,6 @@ toughness=1
|
||||
text=As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
|
||||
rarity=C
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=171007
|
||||
name=Lavaclaw Reaches
|
||||
@@ -384,7 +337,6 @@ type=Land
|
||||
text=Lavaclaw Reaches enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
|
||||
rarity=R
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=189159
|
||||
name=Lightkeeper of Emeria
|
||||
@@ -396,7 +348,6 @@ toughness=4
|
||||
text=Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
|
||||
rarity=U
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=191557
|
||||
name=Lodestone Golem
|
||||
@@ -408,7 +359,6 @@ toughness=3
|
||||
text=Nonartifact spells cost {1} more to cast.
|
||||
rarity=R
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=198393
|
||||
name=Marshal's Anthem
|
||||
@@ -444,7 +394,6 @@ type=Instant
|
||||
text=Draw two cards. Landfall EIf you had a land enter the battlefield under your control this turn, draw three cards instead.
|
||||
rarity=C
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=197836
|
||||
name=Nemesis Trap
|
||||
@@ -496,7 +445,6 @@ subtype=Trap
|
||||
text=If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
|
||||
rarity=U
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=197154
|
||||
name=Pulse Tracker
|
||||
@@ -551,7 +499,6 @@ type=Enchantment
|
||||
text=At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
|
||||
rarity=R
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=177583
|
||||
name=Raging Ravine
|
||||
@@ -702,8 +649,6 @@ subtype=Trap
|
||||
text=If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost. Destroy target attacking creature with flying.
|
||||
rarity=U
|
||||
[/card]
|
||||
|
||||
|
||||
[card]
|
||||
id=194714
|
||||
name=Spell Contortion
|
||||
@@ -713,14 +658,6 @@ text=Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
id=177560
|
||||
name=Stirring Wildwood
|
||||
mana=
|
||||
type=Land
|
||||
text=Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
id=191552
|
||||
name=Stone Idol Trap
|
||||
mana={5}{R}
|
||||
@@ -729,7 +666,6 @@ subtype=Trap
|
||||
text=Stone Idol Trap costs {1} less to cast for each attacking creature. Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.
|
||||
rarity=R
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=197875
|
||||
name=Strength of the Tajuru
|
||||
@@ -749,8 +685,6 @@ toughness=2
|
||||
text=As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures.
|
||||
rarity=U
|
||||
[/card]
|
||||
|
||||
|
||||
[card]
|
||||
id=197137
|
||||
name=Terastodon
|
||||
@@ -762,7 +696,6 @@ toughness=9
|
||||
text=When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.
|
||||
rarity=R
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=197973
|
||||
name=Thada Adel, Acquisitor
|
||||
@@ -774,7 +707,6 @@ toughness=2
|
||||
text=Islandwalk Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
|
||||
rarity=R
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=195307
|
||||
name=Tomb Hex
|
||||
@@ -802,7 +734,6 @@ toughness=2
|
||||
text=Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.
|
||||
rarity=U
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
id=198368
|
||||
name=Urge to Feed
|
||||
|
||||
Reference in New Issue
Block a user