Added 51 successfully tested cards based on rev1757.

This commit is contained in:
solo81@web.de
2010-01-31 20:56:25 +00:00
parent c8cae60071
commit de47b25866
54 changed files with 565 additions and 519 deletions

View File

@@ -802,6 +802,16 @@ mana={4}{B}
type=Sorcery
[/card]
[card]
text=Faerie Conclave enters the battlefield tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
id=106531
name=Faerie Conclave
auto=tap
auto={T}:Add{U}
auto={1}{U}:becomes(Faerie Creature,2/1,flying,blue) ueot
rarity=U
type=Land
[/card]
[card]
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
id=129544
target=creature
@@ -915,6 +925,16 @@ toughness=4
abilities=flying
[/card]
[card]
text=Forbidding Watchtower enters the battlefield tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
id=106428
name=Forbidding Watchtower
auto=tap
auto={T}:Add{W}
auto={1}{W}:becomes(Soldier Creature,1/5,white) ueot
rarity=U
type=Land
[/card]
[card]
id=129559
primitive=Forest
rarity=L
@@ -967,6 +987,16 @@ toughness=2
abilities=flying
[/card]
[card]
text=Ghitu Encampment enters the battlefield tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
id=106564
name=Ghitu Encampment
auto=tap
auto={T}:Add{R}
auto={1}{R}:becomes(Soldier Creature,2/1,first strike,red) ueot
rarity=U
type=Land
[/card]
[card]
text={T}: Target creature gets +1/+1 until end of turn.
id=132105
name=Ghost Warden
@@ -2439,6 +2469,17 @@ power=1
toughness=1
[/card]
[card]
text=Spawning Pool enters the battlefield tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
id=106556
name=Spawning Pool
auto=tap
auto={T}:Add{B}
auto={1}{B}:becomes(Skeleton Creature,1/1,black) ueot
auto=aslongas(creature[spawning pool]|myBattlefield) {B}:regenerate notatarget(creature[spawning pool]|myBattlefield))
rarity=U
type=Land
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, you draw a card.
id=129764
name=Thieving Magpie
@@ -2871,6 +2912,16 @@ type=Enchantment
subtype=Aura
[/card]
[card]
text=Treetop Village enters the battlefield tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
id=106455
name=Treetop Village
auto=tap
auto={T}:Add{G}
auto={1}{G}:becomes(Ape Creature,3/3,trample,green) ueot
rarity=U
type=Land
[/card]
[card]
text=Troll Ascetic can't be the target of spells or abilities your opponents control. {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
id=130498
name=Troll Ascetic

View File

@@ -236,24 +236,6 @@ subtype=Insect
toughness=1
[/card]
[card]
text=Faerie Conclave comes into play tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
id=106531
name=Faerie Conclave
rarity=U
auto=tap
auto={T}:add {U}
auto={1}{U}:becomes(Creature Faerie,2/1,flying blue)
#will only work if activatedability is added for becomes
type=Land
[/card]
[card]
text=Forbidding Watchtower comes into play tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
id=106428
name=Forbidding Watchtower
rarity=U
type=Land
[/card]
[card]
text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
id=129566
name=Furnace of Rath
@@ -275,13 +257,6 @@ subtype=Elf
toughness=1
[/card]
[card]
text=Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
id=106564
name=Ghitu Encampment
rarity=U
type=Land
[/card]
[card]
text=Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.
id=129583
name=Grave Pact
@@ -729,13 +704,6 @@ type=Sorcery
mana={3}{U}
[/card]
[card]
text=Spawning Pool comes into play tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
id=106556
name=Spawning Pool
rarity=U
type=Land
[/card]
[card]
text=You have no maximum hand size.
id=129741
name=Spellbook
@@ -836,13 +804,6 @@ type=Sorcery
mana={8}{U}{U}
[/card]
[card]
text=Treetop Village comes into play tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
id=106455
name=Treetop Village
rarity=U
type=Land
[/card]
[card]
text=You have shroud. (You can't be the target of spells or abilities.)
id=129610
name=True Believer

View File

@@ -185,7 +185,7 @@ power=3
toughness=3
[/card]
[card]
text=Flying -- {T}: Target player loses 1 life.
text=Flying {T}: Target player loses 1 life.
id=73597
auto={T}:life:-1 target(player)
name=Cackling Imp
@@ -370,6 +370,17 @@ mana={3}
type=Artifact
[/card]
[card]
text=Guardian Idol enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
id=51138
name=Guardian Idol
auto=tap
auto={T}:Add{1}
auto={2}:becomes(Golem Artifact Creature,2/2) ueot
rarity=U
mana={2}
type=Artifact
[/card]
[card]
id=47449
name=Helm of Kaldra
mana={3}

View File

@@ -376,14 +376,6 @@ text=Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached f
rarity=U
[/card]
[card]
id=51138
name=Guardian Idol
mana={2}
type=Artifact
text=Guardian Idol enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
rarity=U
[/card]
[card]
id=51182
name=Healer's Headdress
mana={2}

View File

@@ -52,6 +52,16 @@ power=1
toughness=1
[/card]
[card]
text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {1}{R} to your mana pool. {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
id=3231
name=Balduvian Trading Post
auto=moveTo(graveyard) notatarget(mountain[-tapped]|myBattlefield)
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=@movedTo(mountain[-tapped]|mygraveyard) from(myBattlefield):lord(this) {T}:Add{1}{R} && lord(this) {1}{T}:damage:1 target(creature[attacking])
rarity=U
type=Land
[/card]
[card]
text=Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
id=3162
name=Balduvian War-Makers
@@ -249,6 +259,16 @@ power=3
toughness=3
[/card]
[card]
text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {G} to your mana pool. {T}: Target creature gets +1/+1 until end of turn.
id=3232
name=Heart of Yavimaya
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(graveyard) notatarget(forest[-tapped]|myBattlefield)
auto=@movedTo(forest[-tapped]|mygraveyard) from(myBattlefield):lord(this|myBattlefield) {T}:Add{G} && lord(this|myBattlefield) {T}:1/1 target(creature)
rarity=R
type=Land
[/card]
[card]
text=Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
id=3144
auto=damage:2 all(creature[attacking])
@@ -272,6 +292,26 @@ power=2
toughness=3
[/card]
[card]
text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W} to your mana pool. {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
id=3233
name=Kjeldoran Outpost
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(graveyard) notatarget(plains[-tapped]|myBattlefield)
auto=@movedTo(plains[-tapped]|mygraveyard) from(myBattlefield):lord(this|myBattlefield) {T}:Add{W} && lord(this|myBattlefield) {1}{W}{T}:token(Soldier,creature soldier, 1/1,white)
rarity=R
type=Land
[/card]
[card]
text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B} to your mana pool. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
id=3234
name=Lake of the Dead
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(graveyard) notatarget(swamp[-tapped]|myBattlefield)
auto=@movedTo(swamp[-tapped]|mygraveyard) from(myBattlefield):lord(this|myBattlefield) {T}:Add{B} && lord(this|myBattlefield) {T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B}
rarity=R
type=Land
[/card]
[card]
text=Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
id=3110
target=*|myHand

View File

@@ -107,15 +107,6 @@ text=When Balduvian Horde enters the battlefield, sacrifice it unless you discar
rarity=R
[/card]
[card]
id=3231
name=Balduvian Trading Post
type=Land
text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {1}{R} to your mana pool. {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
auto={T}: add {1}{R}
auto={1}{T}:damage:1 target(creature[attacking])
rarity=R
[/card]
[card]
id=3101
name=Benthic Explorers
mana={3}{U}
@@ -522,15 +513,6 @@ text={T}: Exile a card from your hand face down. You may look at it for as long
rarity=R
[/card]
[card]
id=3232
name=Heart of Yavimaya
type=Land
text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {G} to your mana pool. {T}: Target creature gets +1/+1 until end of turn.
auto={T}: add {G}
auto={T}:1/1 target(Creature)
rarity=R
[/card]
[card]
id=3047
name=Helm of Obedience
mana={4}
@@ -641,15 +623,6 @@ auto=aslongas(this[attacking,blocking]|myinplay):token(Deserter,Creature Deserte
rarity=U
[/card]
[card]
id=3233
name=Kjeldoran Outpost
type=Land
text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W} to your mana pool. {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
auto={T}: add {W}
auto={1}{W}{T}:token(soldier,creature solder,1/1,white)
rarity=R
[/card]
[card]
id=3201
name=Kjeldoran Pride
mana={1}{W}
@@ -698,16 +671,6 @@ auto=lord(mytgt) {T}:damage:1 target(creature,player) && counter(0/-1,1)
rarity=U
[/card]
[card]
id=3234
name=Lake of the Dead
mana=
type=Land
text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B} to your mana pool. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
rarity=R
auto={T}: add {B}
auto={T}{S(swamp|myinplay)}: add {B}{B}{B}{B}
[/card]
[card]
id=3112
name=Library of Lat-Nam
mana={4}{U}

View File

@@ -24,15 +24,6 @@ power=1
toughness=1
[/card]
[card]
text=Sacrifice a creature: Add {2} to your mana pool.
id=994
auto={S(creature|myBattlefield)}:Add {2}
name=Ashnod's Altar
rarity=U
mana={3}
type=Artifact
[/card]
[card]
text=Counter target artifact spell.
id=1057
target=artifact|stack
@@ -43,14 +34,23 @@ mana={R}
type=Instant
[/card]
[card]
text=Sacrifice a creature: Add {2} to your mana pool.
id=994
auto={S(creature|myBattlefield)}:Add {2}
name=Ashnod's Altar
rarity=U
mana={3}
type=Artifact
[/card]
[card]
text=Sacrifice an artifact: Atog gets +2/+2 until end of turn.
auto={S(artifact|myBattlefield)}:2/2
id=1058
name=Atog
rarity=C
mana={1}{R}
type=Creature
subtype=Atog
auto={S(artifact|myBattlefield)}:2/2
power=1
toughness=2
[/card]
@@ -206,6 +206,16 @@ mana={2}
type=Artifact
[/card]
[card]
text={T}: Add {1} to your mana pool. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
id=1073
name=Mishra's Factory
auto={T}:add{1}
auto={1}:becomes(Artifact Creature Assembly-Worker,2/2) ueot
auto={T}:1/1 target(assembly-worker)
rarity=U
type=Land
[/card]
[card]
text={6}, {T}: Return target permanent you own and control to your hand.
id=1014
auto={6}{T}:moveto(myhand) target(*|myBattlefield)

View File

@@ -211,17 +211,6 @@ text=As long as Martyrs of Korlis is untapped, all damage that would be dealt to
rarity=U
[/card]
[card]
id=1073
name=Mishra's Factory
mana=
type=Land
text={T}: Add {1} to your mana pool. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
auto={T}:add{1}
auto={1}:becomes(Artifact Creature Assembly-Worker,2/2)
auto={T}:1/1 target(Assembly-Worker)
rarity=U
[/card]
[card]
id=1013
name=Mishra's War Machine
mana={7}

View File

@@ -160,6 +160,79 @@ power=1
toughness=1
[/card]
[card]
text=Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
id=74424
target=forest
auto={2}:becomes(Spirit Creature,4/4,green) ueot
auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this)
name=Genju of the Cedars
rarity=U
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
id=74582
target=island
auto={2}:becomes(Spirit Creature,3/2,flying,blue) ueot
auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this)
name=Genju of the Falls
rarity=U
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
id=74035
target=swamp
auto={2}:becomes(Spirit Creature,2/2,black) ueot
auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this)
auto={B}:1/1(mytgt)
name=Genju of the Fens
rarity=U
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creaure deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
id=74087
target=plains
auto={2}:becomes(Spirit Creature,2/5,white) ueot
auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this)
name=Genju of the Fields
rarity=U
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
id=75364
target=land
auto={2}:becomes(Spirit Creature,8/12,trample,legendary) ueot
auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this)
name=Genju of the Realm
rarity=R
mana={W}{U}{B}{R}{G}
type=Legendary Enchantment
subtype=Aura
[/card]
[card]
text=Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
id=74666
target=mountain
auto={2}:becomes(Spirit Creature,6/1,red) ueot
auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this)
name=Genju of the Spires
rarity=U
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
id=74435
name=Gnarled Mass
rarity=C

View File

@@ -202,60 +202,6 @@ text=Fumiko the Lowblood has bushido X, where X is the number of attacking creat
rarity=R
[/card]
[card]
id=74424
name=Genju of the Cedars
mana={G}
type=Enchantment
subtype=Aura
text=Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
rarity=U
[/card]
[card]
id=74582
name=Genju of the Falls
mana={U}
type=Enchantment
subtype=Aura
text=Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
rarity=U
[/card]
[card]
id=74035
name=Genju of the Fens
mana={B}
type=Enchantment
subtype=Aura
text=Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
rarity=U
[/card]
[card]
id=74087
name=Genju of the Fields
mana={W}
type=Enchantment
subtype=Aura
text=Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creaure deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
rarity=U
[/card]
[card]
id=75364
name=Genju of the Realm
mana={W}{U}{B}{R}{G}
type=Legendary Enchantment
subtype=Aura
text=Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
rarity=R
[/card]
[card]
id=74666
name=Genju of the Spires
mana={R}
type=Enchantment
subtype=Aura
text=Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
rarity=U
[/card]
[card]
id=74475
name=Goryo's Vengeance
mana={1}{B}

View File

@@ -295,6 +295,19 @@ mana={2}{B}
type=Instant
[/card]
[card]
text=First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
id=186392
name=Dragonsoul Knight
rarity=U
mana={2}{R}
type=Creature
subtype=Human Knight
auto={W}{U}{B}{R}{G}:5/3 && becomes(Dragon Creature,p/t,flying,trample) ueot
power=2
toughness=2
abilities=first strike
[/card]
[card]
text={1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
id=159629
name=Dreadwing
@@ -642,6 +655,19 @@ power=5
toughness=5
[/card]
[card]
text=First strike {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
id=179878
name=Paragon of the Amesha
rarity=U
mana={2}{W}
type=Creature
subtype=Human Knight
auto={W}{U}{B}{R}{G}:3/3 && becomes(Angel Creature,p/t,flying,lifelink) ueot
power=2
toughness=2
abilities=first strike
[/card]
[card]
text=Flying When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
auto=aslongas(*[black]|myBattlefield) life:2 controller
auto=aslongas(*[black]|myBattlefield) life:-2 opponent

View File

@@ -52,17 +52,6 @@ type=Sorcery
mana={3}{W}{U}{B}{R}{G}
[/card]
[card]
text=First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
id=186392
name=Dragonsoul Knight
rarity=U
type=Creature
mana={2}{R}
power=2
subtype=Human Knight
toughness=2
[/card]
[card]
text=Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards.
id=183024
name=Elder Mastery
@@ -123,7 +112,6 @@ rarity=U
type=Instant
mana={2}{G}
[/card]
[card]
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}, {T}: Draw a card, then discard a card.
id=184993
@@ -146,7 +134,6 @@ power=2
subtype=Human Soldier
toughness=2
[/card]
[card]
text=Flash Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
id=179512
@@ -384,17 +371,6 @@ type=Artifact
mana={6}
[/card]
[card]
text=First strike {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
id=179878
name=Paragon of the Amesha
rarity=U
type=Creature
mana={2}{W}
power=2
subtype=Human Knight
toughness=2
[/card]
[card]
text=Remove target creature from the game. Its controller may search his or her library for a basic land card, put that card into play tapped, then shuffle his or her library.
id=179235
name=Path to Exile

View File

@@ -507,6 +507,15 @@ text={U}
rarity=L
[/card]
[card]
text=Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.
id=80531
name=Jade Idol
auto=@movedTo(spirit,arcane|mystack):becomes(Artifact Creature Spirit,4/4) ueot
rarity=U
mana={4}
type=Artifact
[/card]
[card]
text={3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
auto={3}{T}:moveTo(myHand) target(land[basic]|mylibrary)
id=79233
@@ -1375,6 +1384,18 @@ toughness=3
abilities=flying
[/card]
[card]
text=Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
id=79177
name=Soilshaper
rarity=U
mana={1}{G}
type=Creature
subtype=Spirit
auto=@movedTo(spirit,arcane|mystack):target(land) becomes(Creature,3/3) ueot
power=1
toughness=1
[/card]
[card]
text=Mountainwalk
id=79140
name=Sokenzan Bruiser

View File

@@ -696,14 +696,6 @@ toughness=2
text={T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood. rarity=U
[/card]
[card]
id=80531
name=Jade Idol
mana={4}
type=Artifact
text=Whenever you play a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.
rarity=U
[/card]
[card]
id=50247
name=Jugan, the Rising Star
mana={3}{G}{G}{G}
@@ -1337,17 +1329,6 @@ text=When Silent-Chant Zubera is put into a graveyard from play, you gain 2 life
rarity=C
[/card]
[card]
id=79177
name=Soilshaper
mana={1}{G}
type=Creature
subtype=Spirit
power=1
toughness=1
text=Whenever you play a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
rarity=U
[/card]
[card]
id=50301
name=Soratami Cloudskater
mana={1}{U}

View File

@@ -15,6 +15,18 @@ type=Land
subtype=Snow
[/card]
[card]
text={U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
id=121175
name=Balduvian Frostwaker
rarity=U
mana={2}{U}
type=Creature
subtype=Human Wizard
auto={U}{T}:target(land[snow]) becomes(Creature Elemental,2/2,flying,blue)
power=1
toughness=1
[/card]
[card]
text=Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
id=121248
target=creature[attacking]

View File

@@ -80,19 +80,6 @@ toughness=5
rarity=U
[/card]
[card]
name=Balduvian Frostwaker
id=121175
text={U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
mana={2}{U}
auto={U}{T}:becomes(blue elemental,2/2) target(land[snow])
#becomes does not work yet with activation cost
type=Creature
subtype=Human Wizard
power=1
toughness=1
rarity=U
[/card]
[card]
name=Balduvian Warlord
id=122056
text={T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.

View File

@@ -45,7 +45,17 @@ toughness=1
rarity=C
[/card]
[card]
text=Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add {1} to your mana pool.
text=Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
id=43563
name=Darksteel Brute
auto={3}:becomes(Beast Artifact Creature,2/2) ueot
rarity=U
mana={2}
type=Artifact
abilities=indestructible
[/card]
[card]
text=Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add {1} to your mana pool.
id=45415
name=Darksteel Citadel
auto={T}:add{1}

View File

@@ -184,7 +184,6 @@ type=Instant
text=Choose one: Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine {2} (Choose both if you pay the entwine cost.)
rarity=C
[/card]
[card]
id=48572
name=Carry Away
@@ -236,14 +235,6 @@ text={T}: Put a charge counter on target artifact. Sacrifice Coretapper: Put two
rarity=U
[/card]
[card]
id=43563
name=Darksteel Brute
mana={2}
type=Artifact
text=Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
rarity=U
[/card]
[card]
id=48158
name=Darksteel Colossus
mana={1}{1}

View File

@@ -617,6 +617,18 @@ auto={T}:Add {U}
auto={T}{S}:Add {U}{U}
[/card]
[card]
text={1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
id=1931
name=Thelonite Druid
rarity=U
mana={2}{G}
type=Creature
subtype=Human Cleric Druid
auto={1}{G}{T}{S(creature|myBattlefield)}:lord(forest|myBattlefield) becomes(Creature,2/3) ueot
power=1
toughness=1
[/card]
[card]
text=Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature.
id=1867
target=creature

View File

@@ -590,17 +590,6 @@ text=At the beginning of your upkeep, put a spore counter on Thallid Devourer.
rarity=U
[/card]
[card]
id=1931
name=Thelonite Druid
mana={2}{G}
type=Creature
subtype=Human Cleric Druid
power=1
toughness=1
text={1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
rarity=U
[/card]
[card]
id=1932
name=Thelonite Monk
mana={2}{G}{G}

View File

@@ -153,6 +153,15 @@ power=3
toughness=3
[/card]
[card]
text=Each land gets +2/+2 as long as it's a creature.
id=97238
name=Earth Surge
auto=lord(land[creature]) 2/2
rarity=R
mana={3}{G}
type=Enchantment
[/card]
[card]
text=Counter target nonblue spell.
id=96890
target=*[-blue]|stack
@@ -247,6 +256,16 @@ mana={2}
type=Artifact
[/card]
[card]
text=Creatures you control have trample. {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
id=107098
name=Gruul War Plow
auto=lord(creature|myBattlefield) trample
auto={1}{R}{G}:becomes(Juggernautt Artifact Creature,4/4) ueot
rarity=R
mana={4}
type=Artifact
[/card]
[card]
text=Flying At the beginning of your upkeep, tap target creature.
auto=@each my upkeep:tap target(creature)
id=96843

View File

@@ -199,14 +199,6 @@ text={U}, Sacrifice a creature: Discard a card, then draw a card.
rarity=U
[/card]
[card]
id=97238
name=Earth Surge
mana={3}{G}
type=Enchantment
text=Each land gets +2/+2 as long as it's a creature.
rarity=R
[/card]
[card]
id=96829
name=Electrolyze
mana={1}{U}{R}
@@ -361,14 +353,6 @@ text=When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul
rarity=C
[/card]
[card]
id=107098
name=Gruul War Plow
mana={4}
type=Artifact
text=Creatures you control have trample. {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
rarity=R
[/card]
[card]
id=107688
name=Guardian's Magemark
mana={2}{W}

View File

@@ -387,6 +387,15 @@ toughness=4
abilities=defender
[/card]
[card]
text={T}: Add {1} to your mana pool. Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.
id=34401
name=Nantuko Monastery
auto={T}:Add{1}
auto=aslongas(*|mygraveyard) {G}{W}:becomes(Creature Insect Monk,4/4,first strike,green,white) ueot >6
type=Land
rarity=U
[/card]
[card]
text=Flying Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
id=36036
name=Silver Seraph

View File

@@ -477,14 +477,6 @@ text=Exchange your graveyard and library. Then shuffle your library.
rarity=R
[/card]
[card]
id=34401
name=Nantuko Monastery
mana=
type=Land
text={T}: Add {1} to your mana pool. Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.
rarity=U
[/card]
[card]
id=36526
name=Nantuko Tracer
mana={1}{G}

View File

@@ -900,9 +900,11 @@ mana={2}{W}{W}
text=All lands are 1/1 creatures that are still lands.
id=1533
name=Living Plane
auto=@movedTo(enchantment[world]|battlefield):bury
auto=lord(land) becomes(Creature,1/1)
rarity=R
type=Enchantment
mana={2}{G}{G}
type=World Enchantment
[/card]
[card]
text=First strike, legendary landwalk

View File

@@ -1350,6 +1350,15 @@ subtype=Golem
toughness=2
[/card]
[card]
text={T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect doesn't end at end of turn.)
id=48917
name=Stalking Stones
auto={T}:Add{1}
auto={6}:becomes(Artifact Creature Elemental,3/3,flying)
rarity=U
type=Land
[/card]
[card]
text=Defender (This creature can't attack.)
id=48910
name=Steel Wall

View File

@@ -1106,13 +1106,6 @@ type=Instant
mana={B}
[/card]
[card]
text={T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect doesn't end at end of turn.)
id=48917
name=Stalking Stones
rarity=U
type=Land
[/card]
[card]
text=Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
id=48931
name=Sun Droplet

View File

@@ -1082,6 +1082,15 @@ type=Basic Land
subtype=Mountain
[/card]
[card]
text=Until end of turn, all lands become 2/2 creatures that are still lands.
id=19875
name=Natural Affinity
auto=lord(land) becomes(Creature,2/2) ueot
rarity=R
mana={2}{G}
type=Instant
[/card]
[card]
text=Flying, protection from black
id=19544
name=Nightwind Glider

View File

@@ -961,14 +961,6 @@ mana={1}{W}
subtype=Aura
[/card]
[card]
text=Until end of turn, all lands become 2/2 creatures that are still lands.
id=19875
name=Natural Affinity
rarity=R
type=Instant
mana={2}{G}
[/card]
[card]
text=At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
id=19693
name=Nether Spirit

View File

@@ -1710,6 +1710,15 @@ auto={1}{S}:moveTo(exile) target(*|graveyard)
type=Artifact
[/card]
[card]
text={G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.
id=29879
name=Still Life
auto={G}{G}:becomes(Creature Centaur,4/3) ueot
rarity=U
mana={1}{G}{G}
type=Enchantment
[/card]
[card]
text={2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card.
auto={2}{T}{S}:Add{G}{W} && draw:1
id=30750

View File

@@ -1393,14 +1393,6 @@ mana={1}{R}{R}
subtype=Aura
[/card]
[card]
text={G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.
id=29879
name=Still Life
rarity=U
type=Enchantment
mana={1}{G}{G}
[/card]
[card]
text=Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
id=29983
name=Stone-Tongue Basilisk

View File

@@ -776,7 +776,7 @@ name=Jareth Leonine Titan
rarity=R
mana={3}{W}{W}{W}
type=Legendary Creature
auto=aslongas(jareth leonine titan[blocking]|mybattlefield) 7/7
auto=lord(jareth leonine titan[blocking]|mybattlefield) 7/7
auto={W}:protection from white
auto={W}:protection from blue
auto={W}:protection from black
@@ -787,6 +787,19 @@ power=4
toughness=7
[/card]
[card]
text={G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
id=40538
name=Kamahl, Fist of Krosa
rarity=R
mana={4}{G}{G}
type=Legendary Creature
subtype=Human Druid
auto={G}{T}:target(land) becomes(Creature,1/1) ueot
auto={2}{G}{G}{G}:lord(creature|mybattlefield) 3/3 && lord(creature|mybattlefield) trample ueot
power=4
toughness=3
[/card]
[card]
text={G}: Target Beast gains trample until end of turn.
id=41056
name=Krosan Groundshaker

View File

@@ -1083,17 +1083,6 @@ text=Choose any number of target players. For each of those players, reveal card
rarity=R
[/card]
[card]
id=40538
name=Kamahl, Fist of Krosa
mana={4}{G}{G}
type=Legendary Creature
subtype=Human Druid
power=4
toughness=3
text={G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
rarity=R
[/card]
[card]
id=34228
name=Kamahl's Summons
mana={3}{G}

View File

@@ -86,6 +86,15 @@ mana={3}{G}
type=Sorcery
[/card]
[card]
text={0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
id=24680
name=Chimeric Idol
auto={0}:tap all(land|myBattlefield) && becomes(Turtle Artifact Creature,3/3,flying) ueot
rarity=U
mana={3}
type=Artifact
[/card]
[card]
text=At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
auto=@each my end:foreach(land[-tapped]|myBattlefield) damage:1 controller
auto=@each opponent end:foreach(land[-tapped]|opponentBattlefield) damage:1 opponent

View File

@@ -117,14 +117,6 @@ text={B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals com
rarity=U
[/card]
[card]
id=24680
name=Chimeric Idol
mana={3}
type=Artifact
text={0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
rarity=U
[/card]
[card]
id=24618
name=Coffin Puppets
mana={3}{B}{B}

View File

@@ -486,6 +486,16 @@ power=2
toughness=2
[/card]
[card]
text=When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
id=26410
name=Natural Emergence
auto=moveTo(ownerhand) notatarget(enchantment[red;green]|myBattlefield)
auto=@movedTo(enchantment[red;green]|myhand) from(myBattlefield):lord(land|myBattlefield) becomes(Creature,2/2,first strike)
rarity=R
mana={2}{R}{G}
type=Enchantment
[/card]
[card]
text={2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
id=26412
name=Nemata, Grove Guardian

View File

@@ -305,14 +305,6 @@ text=Enchant creature Enchanted creature has "{T}: Add one mana of any color to
rarity=U
[/card]
[card]
id=26410
name=Natural Emergence
mana={2}{R}{G}
type=Enchantment
text=When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
rarity=R
[/card]
[card]
id=25914
name=Nightscape Battlemage
mana={2}{B}

View File

@@ -663,6 +663,15 @@ power=3
toughness=4
[/card]
[card]
text=Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.
id=83764
auto=@movedTo(creature|mystack):becomes(Illusion Creature,4/4,flying) ueot
name=Halcyon Glaze
rarity=U
mana={1}{U}{U}
type=Enchantment
[/card]
[card]
text=When Infectious Host is put into a graveyard from the battlefield, target player loses 2 life.
id=87966
auto=@movedTo(this|graveyard) from(battlefield):life:-2 target(player)
@@ -1531,4 +1540,16 @@ auto={T}:Add {U}
auto={T}:Add {B}
type=Land
subtype=Island Swamp
[/card]
[card]
text={1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
id=83747
name=Woodwraith Corrupter
rarity=R
mana={3}{B}{B}{G}
type=Creature
subtype=Elemental Horror
auto={1}{B}{G}{T}:target(land) becomes(Creature Elemental Horror,4/4,black,green)
power=3
toughness=6
[/card]

View File

@@ -687,14 +687,6 @@ subtype=Elemental
toughness=7
[/card]
[card]
text=Whenever you play a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.
id=83764
name=Halcyon Glaze
rarity=U
type=Enchantment
mana={1}{U}{U}
[/card]
[card]
text={B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
id=88990
name=Helldozer
@@ -1623,18 +1615,6 @@ type=Instant
mana={W}
[/card]
[card]
#becomes to test
text={1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
id=83747
name=Woodwraith Corrupter
rarity=R
type=Creature
mana={3}{B}{B}{G}
power=3
subtype=Elemental Horror
toughness=6
[/card]
[card]
text=Remove a creature card in your graveyard from the game: Regenerate Woodwraith Strangler.
id=83908
name=Woodwraith Strangler

View File

@@ -1242,6 +1242,7 @@ toughness=1
text=All Swamps are 1/1 creatures that are still lands.
id=1121
name=Kormus Bell
auto=lord(swamp) becomes(Creature,1/1)
rarity=R
mana={4}
type=Artifact
@@ -1329,6 +1330,7 @@ subtype=Aura
text=All Forests are 1/1 creatures that are still lands.
id=1259
name=Living Lands
auto=lord(forest) becomes(Creature,1/1)
rarity=R
mana={3}{G}
type=Enchantment

View File

@@ -4,6 +4,19 @@ year=2003
block=Slaughter
[/meta]
[card]
text=Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
auto=lord(forest|myBattlefield) becomes(Elf Creature,1/1,green)
auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature)
id=43599
name=Ambush Commander
rarity=R
mana={3}{G}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
text={3}, {T}, Sacrifice Ark of Blight: Destroy target land.
auto={3}{T}{S}:destroy target(land)
id=47281

View File

@@ -28,24 +28,6 @@ text=Enchant creature Enchanted creature gets +2/+2 for each other creature on t
rarity=U
[/card]
[card]
id=43599
name=Ambush Commander
mana={3}{G}{G}
type=Creature
subtype=Elf
power=2
toughness=2
text=Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
auto=becomes(Elf Creature,1/1,Green) all(forest|myBattlefield)
# Only works for the forest currently in play
auto=@movedto(forest|myBattlefield):becomes(Elf Creature,1/1,Green) all(forest|myBattlefield)
# Will give the bonus to new coming forest but the forest stay 1/1 creature even if the card leaves play
auto=@movedto(this|Graveyard):becomes(Land) all(forest|myBattlefield)
# Attempt to correct the fact that the bonus stays even if the card leaves play... crash the game.
auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature)
rarity=R
[/card]
[card]
id=45164
name=Ancient Ooze
mana={5}{G}{G}

View File

@@ -1197,12 +1197,12 @@ power=1
toughness=1
[/card]
[card]
text=Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
auto=@each blockers step:foreach(creature[attacking]|opponentbattlefield) life:1
id=4891
name=Orim's Prayer
rarity=U
mana={1}{W}{W}
text=All lands are 2/2 creatures that are still lands.
id=4774
name=Nature's Revolt
auto=lord(land) becomes(Creature,2/2)
rarity=R
mana={3}{G}{G}
type=Enchantment
[/card]
[card]
@@ -1225,6 +1225,15 @@ mana={2}{G}
type=Sorcery
[/card]
[card]
text=Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
auto=@each blockers step:foreach(creature[attacking]|opponentbattlefield) life:1
id=4891
name=Orim's Prayer
rarity=U
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
text=Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
auto=lord(creature|myBattlefield) 3/3
auto=lord(creature|myBattlefield) trample
@@ -1879,6 +1888,15 @@ mana={X}{U}
type=Instant
[/card]
[card]
text={T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect doesn't end at end of turn.)
id=4941
name=Stalking Stones
auto={T}:Add{1}
auto={6}:becomes(Artifact Creature Elemental,3/3,flying)
rarity=U
type=Land
[/card]
[card]
text=When Staunch Defenders enters the battlefield, you gain 4 life.
id=4907
name=Staunch Defenders

View File

@@ -796,14 +796,6 @@ subtype=Human Soldier Archer
toughness=3
[/card]
[card]
text=All lands are 2/2 creatures that are still lands.
id=4774
name=Nature's Revolt
rarity=R
type=Enchantment
mana={3}{G}{G}
[/card]
[card]
text=Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
id=4835
name=No Quarter
@@ -855,7 +847,6 @@ power=1
subtype=Human Cleric
toughness=3
[/card]
[card]
text=White spells you play cost {1} less to play.
id=4620
@@ -1175,13 +1166,6 @@ type=Artifact
mana={1}
[/card]
[card]
text={T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect doesn't end at end of turn.)
id=4941
name=Stalking Stones
rarity=U
type=Land
[/card]
[card]
text={T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect doesn't end at end of turn.)
id=4849
name=Starke of Rath

View File

@@ -1006,6 +1006,16 @@ rarity=C
type=Land
[/card]
[card]
text={T}: Add {W} to your mana pool. {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
id=108931
name=Thunder Totem
auto={T}:Add{W}
auto={1}{W}{W}:becomes(Artifact Creature Spirit,2/2,flying,first strike,white) ueot
rarity=U
mana={3}
type=Artifact
[/card]
[card]
text=First strike, protection from red When Tivadar of Thorn enters the battlefield, destroy target Goblin.
id=116736
name=Tivadar of Thorn

View File

@@ -1748,14 +1748,6 @@ text=Target creature gets +1/+2 until end of turn. Flashback {W} (You may play t
rarity=C
[/card]
[card]
id=108931
name=Thunder Totem
mana={3}
type=Artifact
text={T}: Add {W} to your mana pool. {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
rarity=U
[/card]
[card]
id=108857
name=Traitor's Clutch
mana={4}{B}

View File

@@ -179,6 +179,16 @@ power=2
toughness=1
[/card]
[card]
text=Faerie Conclave enters the battlefield tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
id=12495
name=Faerie Conclave
auto=tap
auto={T}:Add{U}
auto={1}{U}:becomes(Faerie Creature,2/1,flying,blue) ueot
rarity=U
type=Land
[/card]
[card]
text={1}{U}: Return Fleeting Image to its owner's hand.
auto={1}{U}:moveTo(myhand)
id=12389
@@ -205,18 +215,38 @@ toughness=1
abilities=flying
[/card]
[card]
text=Forbidding Watchtower enters the battlefield tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
id=12494
name=Forbidding Watchtower
auto=tap
auto={T}:Add{W}
auto={1}{W}:becomes(Soldier Creature,1/5,white) ueot
rarity=U
type=Land
[/card]
[card]
text=Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
id=12950
auto=rampage(2/2,0)
name=Gang of Elk
rarity=U
mana={5}{G}
type=Creature
subtype=Elk Beast
auto=rampage(2/2,0)
power=5
toughness=4
[/card]
[card]
text=Ghitu Encampment enters the battlefield tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
id=12497
name=Ghitu Encampment
auto=tap
auto={T}:Add{R}
auto={1}{R}:becomes(Soldier Creature,2/1,first strike,red) ueot
rarity=U
type=Land
[/card]
[card]
text={R}: Target creature gets +1/+0 until end of turn.
auto={R}:1/0 target(creature)
id=13810
@@ -623,6 +653,17 @@ type=Enchantment
subtype=Aura
[/card]
[card]
text=Spawning Pool enters the battlefield tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
id=12496
name=Spawning Pool
auto=tap
auto={T}:Add{B}
auto={1}{B}:becomes(Skeleton Creature,1/1,black) ueot
auto=aslongas(creature[spawning pool]|myBattlefield) {B}:regenerate notatarget(creature[spawning pool]|myBattlefield))
rarity=U
type=Land
[/card]
[card]
text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
auto=@each my upkeep:life:1 controller
auto=@each my upkeep:life:-1 opponent
@@ -683,6 +724,16 @@ power=1
toughness=1
[/card]
[card]
text=Treetop Village enters the battlefield tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
id=12498
name=Treetop Village
auto=tap
auto={T}:Add{G}
auto={1}{G}:becomes(Ape Creature,3/3,trample,green) ueot
rarity=U
type=Land
[/card]
[card]
text=Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)
id=12398
target=creature[manacost<=3]|mygraveyard

View File

@@ -134,22 +134,6 @@ text=As Engineered Plague enters the battlefield, choose a creature type. All c
rarity=U
[/card]
[card]
id=12495
name=Faerie Conclave
mana=
type=Land
text=Faerie Conclave enters the battlefield tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
rarity=U
[/card]
[card]
id=12494
name=Forbidding Watchtower
mana=
type=Land
text=Forbidding Watchtower enters the battlefield tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
rarity=U
[/card]
[card]
id=12375
name=Frantic Search
mana={2}{U}
@@ -158,14 +142,6 @@ text=Draw two cards, then discard two cards. Untap up to three lands.
rarity=C
[/card]
[card]
id=12497
name=Ghitu Encampment
mana=
type=Land
text=Ghitu Encampment enters the battlefield tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
rarity=U
[/card]
[card]
id=12815
name=Ghitu Fire-Eater
mana={2}{R}
@@ -515,14 +491,6 @@ text=Return target creature to its owner's hand. Untap up to two lands.
rarity=C
[/card]
[card]
id=12496
name=Spawning Pool
mana=
type=Land
text=Spawning Pool enters the battlefield tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
rarity=U
[/card]
[card]
id=9840
name=Tethered Skirge
mana={2}{B}
@@ -600,14 +568,6 @@ text=Whenever a creature blocks or becomes blocked by Treefolk Mystic, destroy a
rarity=C
[/card]
[card]
id=12498
name=Treetop Village
mana=
type=Land
text=Treetop Village enters the battlefield tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
rarity=U
[/card]
[card]
id=12633
name=Urza's Blueprints
mana={6}

View File

@@ -499,6 +499,18 @@ rarity=U
type=Land
[/card]
[card]
text={G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
id=3673
name=Quirion Druid
rarity=R
mana={2}{G}
type=Creature
subtype=Elf Druid
auto={G}{T}:target(land) becomes(Creature,2/2,green)
power=1
toughness=2
[/card]
[card]
text=Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
id=3697
name=Raging Gorilla

View File

@@ -568,17 +568,6 @@ text=Whenever Pygmy Hippo attacks and isn't blocked, you may have defending play
rarity=R
[/card]
[card]
id=3673
name=Quirion Druid
mana={2}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=2
text={G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
rarity=R
[/card]
[card]
id=3674
name=Quirion Ranger
mana={G}

View File

@@ -116,6 +116,16 @@ type=Enchantment
subtype=Aura
[/card]
[card]
text={2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.
id=4431
name=Chimeric Sphere
auto={2}:becomes(Construct Artifact Creature,2/1,flying) ueot
auto={2}:becomes(Construct Artifact Creature,3/2) ueot
rarity=U
mana={3}
type=Artifact
[/card]
[card]
text=At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
auto=@each my upkeep:damage:2 all(other creature|myBattlefield)
id=4539
@@ -669,4 +679,13 @@ name=Vitalize
rarity=C
mana={G}
type=Instant
[/card]
[card]
text={5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
id=4446
name=Xanthic Statue
auto={5}:becomes(Artifact Creature Golem,8/8,trample) ueot
rarity=R
mana={8}
type=Artifact
[/card]

View File

@@ -223,14 +223,6 @@ text={2}{G}{G}: Reveal the top card of your library. If it's a creature card, pu
rarity=R
[/card]
[card]
id=4431
name=Chimeric Sphere
mana={3}
type=Artifact
text={2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.
rarity=U
[/card]
[card]
id=4511
name=Choking Vines
mana={X}{G}
@@ -987,14 +979,6 @@ text={T}: Add {1} to your mana pool. {2}, {T}: Until end of turn, you may play c
rarity=R
[/card]
[card]
id=4446
name=Xanthic Statue
mana={8}
type=Artifact
text={5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
rarity=R
[/card]
[card]
id=4475
name=Zombie Scavengers
mana={2}{B}

View File

@@ -144,6 +144,17 @@ power=4
toughness=3
[/card]
[card]
text=Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
id=177545
name=Celestial Colonnade
auto=tap
auto={T}:Add{W}
auto={T}:Add{U}
auto={3}{W}{U}:becomes(Elemental Creature,4/4,flying,vigilance,white,blue) ueot
rarity=R
type=Land
[/card]
[card]
text=Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
id=201573
name=Chain Reaction
@@ -177,6 +188,17 @@ power=2
toughness=2
[/card]
[card]
text=Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
id=177520
name=Creeping Tar Pit
auto=tap
auto={T}:Add{U}
auto={T}:Add{B}
auto={1}{U}{B}:becomes(Elemental Creature,3/2,unblockable,blue,black) ueot
rarity=R
type=Land
[/card]
[card]
text=Haste {T}: Cunning Sparkmage deals 1 damage to target creature or player.
id=201563
name=Cunning Sparkmage
@@ -213,6 +235,15 @@ power=1
toughness=1
[/card]
[card]
text={T}: Add {1} to your mana pool. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
id=205425
name=Dread Statuary
auto={T}:Add{1}
auto={4}:becomes(Golem Artifact Creature,4/2) ueot
rarity=U
type=Land
[/card]
[card]
text=Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
id=191580
name=Fledgling Griffin
@@ -557,6 +588,17 @@ toughness=3
abilities=reach
[/card]
[card]
text=Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
id=177560
name=Stirring Wildwood
auto=tap
auto={T}:Add{G}
auto={T}:Add{W}
auto={1}{G}{W}:becomes(Elemental Creature,3/4,reach,green,white) ueot
rarity=R
type=Land
[/card]
[card]
text=When Stoneforge Mystic enters the battlefield, you may search your library for an equipment card, reveal it, and put it into your hand. If you do, shuffle your library. {1}{W}, {T}: Put an equipment card from your hand onto the battlefield.
id=198383
name=Stoneforge Mystic

View File

@@ -1,4 +1,4 @@
[card]
[card]
id=197869
name=Abyssal Persecutor
mana={2}{B}{B}
@@ -39,7 +39,6 @@ toughness=2
text={T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
rarity=R
[/card]
[card]
id=191577
name=Amulet of Vigor
@@ -81,7 +80,6 @@ toughness=4
text=Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
rarity=R
[/card]
[card]
id=191570
name=Bloodhusk Ritualist
@@ -101,8 +99,6 @@ type=Land
text=Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool.
rarity=C
[/card]
[card]
id=197125
name=Butcher of Malakir
@@ -125,18 +121,6 @@ toughness=4
text=Shroud (This creature can't be the target of spells or abilities.) Landfall EWhenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
rarity=C
[/card]
[card]
id=177545
name=Celestial Colonnade
mana=
type=Land
text=Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
rarity=R
[/card]
[card]
id=197766
name=Comet Storm
@@ -154,15 +138,6 @@ subtype=Aura
text=Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand.
rarity=C
[/card]
[card]
id=177520
name=Creeping Tar Pit
mana=
type=Land
text=Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
rarity=R
[/card]
[card]
id=180416
name=Crusher Zendikon
@@ -202,15 +177,6 @@ toughness=13
text=Death's Shadow gets -X/-X, where X is your life total.
rarity=R
[/card]
[card]
id=205425
name=Dread Statuary
mana=
type=Land
text={T}: Add {1} to your mana pool. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
rarity=U
[/card]
[card]
id=197767
name=Enclave Elite
@@ -254,7 +220,6 @@ type=Sorcery
text=Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
rarity=C
[/card]
[card]
id=197771
name=Gnarlid Pack
@@ -266,8 +231,6 @@ toughness=2
text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
rarity=C
[/card]
[card]
id=191548
name=Grotag Thrasher
@@ -296,7 +259,6 @@ subtype=Aura
text=Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand.
rarity=C
[/card]
[card]
id=197787
name=Halimar Depths
@@ -305,7 +267,6 @@ type=Land
text=Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U} to your mana pool.
rarity=C
[/card]
[card]
id=197871
name=Hammer of Ruin
@@ -315,8 +276,6 @@ subtype=Equipment
text=Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. Equip {2}
rarity=U
[/card]
[card]
id=195297
name=Jace, the Mind Sculptor
@@ -326,8 +285,6 @@ subtype=Jace
text=+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
rarity=M
[/card]
[card]
id=197765
name=Joraga Warcaller
@@ -339,7 +296,6 @@ toughness=1
text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
rarity=R
[/card]
[card]
id=197118
name=Kalastria Highborn
@@ -362,8 +318,6 @@ toughness=4
text=Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}.
rarity=R
[/card]
[card]
id=194018
name=Kitesail Apprentice
@@ -375,7 +329,6 @@ toughness=1
text=As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
rarity=C
[/card]
[card]
id=171007
name=Lavaclaw Reaches
@@ -384,7 +337,6 @@ type=Land
text=Lavaclaw Reaches enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
rarity=R
[/card]
[card]
id=189159
name=Lightkeeper of Emeria
@@ -396,7 +348,6 @@ toughness=4
text=Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
rarity=U
[/card]
[card]
id=191557
name=Lodestone Golem
@@ -408,7 +359,6 @@ toughness=3
text=Nonartifact spells cost {1} more to cast.
rarity=R
[/card]
[card]
id=198393
name=Marshal's Anthem
@@ -444,7 +394,6 @@ type=Instant
text=Draw two cards. Landfall EIf you had a land enter the battlefield under your control this turn, draw three cards instead.
rarity=C
[/card]
[card]
id=197836
name=Nemesis Trap
@@ -496,7 +445,6 @@ subtype=Trap
text=If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
rarity=U
[/card]
[card]
id=197154
name=Pulse Tracker
@@ -551,7 +499,6 @@ type=Enchantment
text=At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
rarity=R
[/card]
[card]
id=177583
name=Raging Ravine
@@ -702,8 +649,6 @@ subtype=Trap
text=If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost. Destroy target attacking creature with flying.
rarity=U
[/card]
[card]
id=194714
name=Spell Contortion
@@ -713,14 +658,6 @@ text=Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as
rarity=U
[/card]
[card]
id=177560
name=Stirring Wildwood
mana=
type=Land
text=Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
rarity=R
[/card]
[card]
id=191552
name=Stone Idol Trap
mana={5}{R}
@@ -729,7 +666,6 @@ subtype=Trap
text=Stone Idol Trap costs {1} less to cast for each attacking creature. Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.
rarity=R
[/card]
[card]
id=197875
name=Strength of the Tajuru
@@ -749,8 +685,6 @@ toughness=2
text=As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures.
rarity=U
[/card]
[card]
id=197137
name=Terastodon
@@ -762,7 +696,6 @@ toughness=9
text=When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.
rarity=R
[/card]
[card]
id=197973
name=Thada Adel, Acquisitor
@@ -774,7 +707,6 @@ toughness=2
text=Islandwalk Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
rarity=R
[/card]
[card]
id=195307
name=Tomb Hex
@@ -802,7 +734,6 @@ toughness=2
text=Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.
rarity=U
[/card]
[card]
id=198368
name=Urge to Feed