added stack check, modified life check
if activating ability, playing a land or casting sorcery spell at sorcery level(timing restriction), if the stack is not empty, don't allow it. Modified the life state check, if any of the players would lose the game, allow the gamestateeffects to check... added reduceto:value for ali from cairo...
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@@ -2168,7 +2168,7 @@ toughness=1
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[/card]
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[card]
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name=Ali from Cairo
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auto=@damaged(controller) restriction{compare(lifetotal)~lessthan~1}:this(controllerlife < 1) lifeset:1 controller
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auto=this(controllerlife >= 1) transforms((,newability[reduceto:1]))
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text=Damage that would reduce your life total to less than 1 reduces it to 1 instead.
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mana={2}{R}{R}
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type=Creature
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@@ -28928,7 +28928,7 @@ toughness=6
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name=Elderscale Wurm
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abilities=trample
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auto=if compare(lifetotal)~lessthan~7 then lifeset:7 controller
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auto=this(controllerlife > 6) transforms((,newability[@damaged(controller):if compare(lifetotal)~lessthan~7 then lifeset:7 controller]))
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auto=this(controllerlife >= 7) transforms((,newability[reduceto:7]))
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text=Trample. -- When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. -- As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
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mana={4}{G}{G}{G}
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type=Creature
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@@ -36160,7 +36160,7 @@ toughness=3
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name=Fortune Thief
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facedown={3}
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autofacedown={R}{R}:morph
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auto=@damaged(controller) restriction{compare(lifetotal)~lessthan~1}:this(controllerlife < 1) lifeset:1 controller
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auto=this(controllerlife >= 1) transforms((,newability[reduceto:1]))
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text=Damage that would reduce your life total to less than 1 reduces it to 1 instead. -- Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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mana={4}{R}
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type=Creature
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@@ -98227,6 +98227,17 @@ power=2
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toughness=3
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[/card]
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[card]
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name=Sustaining Spirit
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auto=cumulativeupcost[{1}{W}] sacrifice
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auto=this(controllerlife >= 1) transforms((,newability[reduceto:1]))
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text=Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Damage that would reduce your life total to less than 1 reduces it to 1 instead.
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mana={1}{W}
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type=Creature
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subtype=Angel Spirit
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power=0
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toughness=3
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[/card]
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[card]
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name=Sustenance
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auto={1}{S(land|myBattlefield)}:1/1 target(creature)
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text={1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
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@@ -114654,6 +114665,13 @@ mana={3}
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type=Artifact
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[/card]
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[card]
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name=Worship
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auto=this(variable{worshipped} >= 1) transforms((,newability[reduceto:1]))
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text=If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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mana={3}{W}
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type=Enchantment
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[/card]
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[card]
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name=Worthy Cause
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auto=life:storedtoughness controller
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buyback={W}{2}
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