JON4TH4N - updated permanents with "lord" abilities which requires either cost or other conditions to trigger, they all requires "ueot".

Example: all creature gets +1/+1
auto=lord(creature) 1/1

Example2: pay {2} all other creatures get +2/+2 and flying until end of turn.

auto={2}:lord(creature) 2/2 other ueot && lord(creature) flying other ueot.

Example3: Whenever a player put a creature onto the battlefield, all creature that player controllers attack this turn if able.

auto=@movedTo(creature|battlefield):lord(creature|XYZ player) mustattack ueot
This commit is contained in:
leungclj
2009-09-11 10:57:56 +00:00
parent 9d203619aa
commit dd6d317dbb
10 changed files with 13 additions and 13 deletions

View File

@@ -749,7 +749,7 @@ type=Sorcery
text=({GW} can be paid with either {G} or {W}.) {3}{G}: Put a 1/1 green Saproling creature token into play. {3}{W}: Creatures you control get +1/+1 until end of turn.
id=87988
auto={3}{G}:token(saproling,creature saproling,1/1,green)
auto={3}{W}:lord(creature|myinplay) 1/1
auto={3}{W}:lord(creature|myinplay) 1/1 ueot
name=Selesnya Guildmage
rarity=U
type=Creature