***Note***
please copy "DeckEditorMenuBackdrop.png" into your PSP folder. Otherwise you will have a crash when you start up! ChangesLog: minor refactoring of DeckMenu added a new DeckEditorMenu which is derived from DeckMenu. This customizes the deck editor menus with the exception of the confirmation screens (yes/no) Still more work to be done to round out some font issues. TODO: put more information text in bottom row of menu. reorganize statistical data to allow more info to be shown.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardPrimitive.o objs/CardSelector.o objs/CardSelectorSingleton.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckMenu.o objs/DeckMenuItem.o objs/DeckMetaData.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o objs/DeckManager.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GameStateStory.o objs/GameStateTransitions.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGPack.o objs/MTGRules.o objs/Navigator.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/Pos.o objs/PrecompiledHeader.o objs/PriceList.o objs/ReplacementEffects.o objs/Rules.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/SimplePad.o objs/StoryFlow.o objs/StyleManager.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o objs/WFont.o objs/AllAbilities.o
|
||||
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/AllAbilities.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardPrimitive.o objs/CardSelector.o objs/CardSelectorSingleton.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckEditorMenu.o objs/DeckMenu.o objs/DeckMenuItem.o objs/DeckMetaData.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o objs/DeckManager.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GameStateStory.o objs/GameStateTransitions.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGPack.o objs/MTGRules.o objs/Navigator.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/Pos.o objs/PrecompiledHeader.o objs/PriceList.o objs/ReplacementEffects.o objs/Rules.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/SimplePad.o objs/StoryFlow.o objs/StyleManager.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o objs/WFont.o
|
||||
DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
|
||||
|
||||
RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)
|
||||
|
||||
BIN
projects/mtg/bin/Res/graphics/DeckEditorMenuBackdrop.png
Normal file
BIN
projects/mtg/bin/Res/graphics/DeckEditorMenuBackdrop.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 51 KiB |
11
projects/mtg/include/DeckEditorMenu.h
Normal file
11
projects/mtg/include/DeckEditorMenu.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
#include "DeckMenu.h"
|
||||
|
||||
class DeckEditorMenu :
|
||||
public DeckMenu
|
||||
{
|
||||
public:
|
||||
DeckEditorMenu(int id, JGuiListener* listener = NULL, int fontId = 1, const char * _title = "");
|
||||
void Render();
|
||||
~DeckEditorMenu();
|
||||
};
|
||||
@@ -18,6 +18,7 @@ class DeckMenu:public JGuiController{
|
||||
int descX, descY, descHeight, descWidth;
|
||||
int statsX, statsY, statsHeight, statsWidth;
|
||||
int avatarX, avatarY;
|
||||
string backgroundName;
|
||||
|
||||
int fontId;
|
||||
std::string title;
|
||||
@@ -25,18 +26,21 @@ class DeckMenu:public JGuiController{
|
||||
int maxItems, startId;
|
||||
float selectionT, selectionY;
|
||||
float timeOpen;
|
||||
static unsigned int refCount;
|
||||
|
||||
static WFont* titleFont;
|
||||
WFont* titleFont;
|
||||
static hgeParticleSystem* stars;
|
||||
// This works only because of no multithreading
|
||||
static PIXEL_TYPE jewelGraphics[9];
|
||||
|
||||
void initMenuItems();
|
||||
string getDescription();
|
||||
string getMetaInformation();
|
||||
|
||||
public:
|
||||
TextScroller * scroller;
|
||||
bool autoTranslate;
|
||||
|
||||
DeckMenu(int id, JGuiListener* listener, int fontId, const string _title = "");
|
||||
bool autoTranslate;
|
||||
JQuad * getBackground();
|
||||
DeckMenu(int id, JGuiListener* listener, int fontId, const string _title = "");
|
||||
~DeckMenu();
|
||||
|
||||
void Render();
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
#include <JGE.h>
|
||||
|
||||
#include "GameState.h"
|
||||
#include "DeckEditorMenu.h"
|
||||
#include "SimpleMenu.h"
|
||||
#include "DeckMenu.h"
|
||||
#include "WResourceManager.h"
|
||||
#include "CardGui.h"
|
||||
#include "GameOptions.h"
|
||||
@@ -146,9 +146,9 @@ private:
|
||||
WGuiFilters * filterMenu;
|
||||
WSrcDeckViewer * source;
|
||||
|
||||
SimpleMenu * welcome_menu;
|
||||
DeckEditorMenu * welcome_menu;
|
||||
SimpleMenu * subMenu;
|
||||
SimpleMenu * menu;
|
||||
DeckEditorMenu * menu;
|
||||
PriceList* pricelist;
|
||||
PlayerData * playerdata;
|
||||
int price;
|
||||
|
||||
46
projects/mtg/src/DeckEditorMenu.cpp
Normal file
46
projects/mtg/src/DeckEditorMenu.cpp
Normal file
@@ -0,0 +1,46 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "DeckEditorMenu.h"
|
||||
#include "JTypes.h"
|
||||
|
||||
DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const char * _title)
|
||||
: DeckMenu( id, listener, fontId, _title )
|
||||
{
|
||||
backgroundName = "DeckEditorMenuBackdrop";
|
||||
|
||||
mX = 120;
|
||||
mY = 70;
|
||||
|
||||
titleX = 110; // center point in title box
|
||||
titleY = 34;
|
||||
titleWidth = 180; // width of inner box of title
|
||||
|
||||
descX = 275;
|
||||
descY = 80;
|
||||
descHeight = 154;
|
||||
descWidth = 175;
|
||||
|
||||
statsX = 282;
|
||||
statsY = 12;
|
||||
statsHeight = 40;
|
||||
statsWidth = 180;
|
||||
|
||||
avatarX = 222;
|
||||
avatarY = 8;
|
||||
|
||||
int scrollerWidth = 80;
|
||||
SAFE_DELETE(scroller); // need to delete the scroller init in the base class
|
||||
scroller = NEW TextScroller(Fonts::MAIN_FONT, 40 , 230, scrollerWidth, 100, 1, 1);
|
||||
|
||||
}
|
||||
|
||||
void DeckEditorMenu::Render()
|
||||
{
|
||||
JRenderer *r = JRenderer::GetInstance();
|
||||
r->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(200,0,0,0));
|
||||
DeckMenu::Render();
|
||||
}
|
||||
|
||||
DeckEditorMenu::~DeckEditorMenu()
|
||||
{
|
||||
SAFE_DELETE( scroller );
|
||||
}
|
||||
@@ -18,9 +18,7 @@ namespace
|
||||
const signed int kDescriptionHorizontalBoxPadding = 5;
|
||||
}
|
||||
|
||||
WFont* DeckMenu::titleFont = NULL;
|
||||
hgeParticleSystem* DeckMenu::stars = NULL;
|
||||
unsigned int DeckMenu::refCount = 0;
|
||||
hgeParticleSystem* DeckMenu::stars = NULL;
|
||||
// Here comes the magic of jewel graphics
|
||||
PIXEL_TYPE DeckMenu::jewelGraphics[9] = {0x3FFFFFFF,0x63645AEA,0x610D0D98,
|
||||
0x63645AEA,0xFF635AD5,0xFF110F67,
|
||||
@@ -39,8 +37,9 @@ DeckMenu::DeckMenu(int id, JGuiListener* listener, int fontId, const string _tit
|
||||
: JGuiController(id, listener),
|
||||
fontId(fontId) {
|
||||
|
||||
|
||||
mX = 120;
|
||||
backgroundName = "DeckMenuBackdrop";
|
||||
|
||||
mX = 125;
|
||||
mY = 55;
|
||||
|
||||
titleX = 125; // center point in title box
|
||||
@@ -74,11 +73,11 @@ fontId(fontId) {
|
||||
// we want to cap the deck titles to 15 characters to avoid overflowing deck names
|
||||
title = _(_title);
|
||||
|
||||
titleFont = resources.GetWFont(Fonts::MAGIC_FONT);
|
||||
startId = 0;
|
||||
selectionT = 0;
|
||||
timeOpen = 0;
|
||||
closed = false;
|
||||
++refCount;
|
||||
|
||||
selectionTargetY = selectionY = kVerticalMargin;
|
||||
|
||||
@@ -90,48 +89,51 @@ fontId(fontId) {
|
||||
}
|
||||
|
||||
// TODO: Make this configurable, perhaps by user as part of the theme options.
|
||||
JQuad* getBackground()
|
||||
JQuad* DeckMenu::getBackground()
|
||||
{
|
||||
resources.RetrieveTexture("DeckMenuBackdrop.png", RETRIEVE_MANAGE );
|
||||
return resources.RetrieveQuad("DeckMenuBackdrop.png", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, "DualPaneBG" );
|
||||
ostringstream bgFilename;
|
||||
bgFilename << backgroundName << ".png";
|
||||
resources.RetrieveTexture( bgFilename.str(), RETRIEVE_MANAGE );
|
||||
return resources.RetrieveQuad(bgFilename.str(), 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, backgroundName );
|
||||
|
||||
}
|
||||
|
||||
void DeckMenu::initMenuItems()
|
||||
{
|
||||
float sY = mY + kVerticalMargin;
|
||||
for (int i = startId; i < startId + mCount; ++i) {
|
||||
DeckMenuItem *menuItem = static_cast<DeckMenuItem *> (mObjects[i]);
|
||||
int width = menuItem->GetWidth();
|
||||
if (mWidth < width) mWidth = width;
|
||||
}
|
||||
titleWidth = titleFont->GetStringWidth(title.c_str());
|
||||
if ((!title.empty()) && (mWidth < titleWidth))
|
||||
mWidth = titleWidth;
|
||||
|
||||
mWidth += 2*kHorizontalMargin;
|
||||
for (int i = startId; i < startId + mCount; ++i) {
|
||||
float y = mY + kVerticalMargin + i * kLineHeight;
|
||||
DeckMenuItem * currentMenuItem = static_cast<DeckMenuItem*>(mObjects[i]);
|
||||
currentMenuItem->Relocate( mX, y);
|
||||
if (currentMenuItem->hasFocus())
|
||||
sY = y;
|
||||
}
|
||||
selectionTargetY = selectionY = sY;
|
||||
}
|
||||
|
||||
void DeckMenu::Render()
|
||||
{
|
||||
JRenderer * renderer = JRenderer::GetInstance();
|
||||
|
||||
WFont * titleFont = resources.GetWFont(Fonts::MAGIC_FONT);
|
||||
WFont * mFont = resources.GetWFont(fontId);
|
||||
float height = mHeight;
|
||||
|
||||
// figure out where to place the stars initially
|
||||
if (0 == mWidth) {
|
||||
float sY = mY + kVerticalMargin;
|
||||
for (int i = startId; i < startId + mCount; ++i) {
|
||||
DeckMenuItem *menuItem = static_cast<DeckMenuItem *> (mObjects[i]);
|
||||
int width = menuItem->GetWidth();
|
||||
if (mWidth < width) mWidth = width;
|
||||
}
|
||||
if ((!title.empty()) && (mWidth < titleFont->GetStringWidth(title.c_str())))
|
||||
mWidth = titleFont->GetStringWidth(title.c_str());
|
||||
mWidth += 2*kHorizontalMargin;
|
||||
for (int i = startId; i < startId + mCount; ++i) {
|
||||
float y = mY + kVerticalMargin + i * kLineHeight;
|
||||
DeckMenuItem * currentMenuItem = static_cast<DeckMenuItem*>(mObjects[i]);
|
||||
currentMenuItem->Relocate( mX, y);
|
||||
|
||||
if (currentMenuItem->hasFocus()) sY = y;
|
||||
}
|
||||
initMenuItems();
|
||||
stars->Fire();
|
||||
selectionTargetY = selectionY = sY;
|
||||
timeOpen = 0;
|
||||
}
|
||||
|
||||
|
||||
renderer->RenderQuad(getBackground(), 0, 0 );
|
||||
|
||||
float height = mHeight;
|
||||
if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen;
|
||||
|
||||
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
|
||||
@@ -149,9 +151,8 @@ void DeckMenu::Render()
|
||||
if ( currentMenuItem->imageFilename.size() > 0 )
|
||||
{
|
||||
JQuad * quad = resources.RetrieveTempQuad( currentMenuItem->imageFilename, TEXTURE_SUB_AVATAR );
|
||||
if (quad) {
|
||||
renderer->RenderQuad(quad, avatarX, avatarY);
|
||||
}
|
||||
if (quad)
|
||||
renderer->RenderQuad(quad, avatarX, avatarY);
|
||||
}
|
||||
// fill in the description part of the screen
|
||||
string text = currentMenuItem->desc;
|
||||
@@ -174,13 +175,13 @@ void DeckMenu::Render()
|
||||
}
|
||||
currentMenuItem->RenderWithOffset(-kLineHeight*startId);
|
||||
}
|
||||
|
||||
renderer->RenderQuad(getBackground(), 0, 0 );
|
||||
|
||||
if (!title.empty())
|
||||
titleFont->DrawString(title.c_str(), titleX, titleY, JGETEXT_CENTER);
|
||||
|
||||
scroller->Render();
|
||||
renderer->RenderQuad(getBackground(), 0, 0 );
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -243,9 +244,10 @@ void DeckMenu::Close()
|
||||
|
||||
void DeckMenu::destroy(){
|
||||
SAFE_DELETE(DeckMenu::stars);
|
||||
}
|
||||
}
|
||||
|
||||
DeckMenu::~DeckMenu()
|
||||
{
|
||||
SAFE_DELETE(scroller);
|
||||
|
||||
}
|
||||
@@ -243,6 +243,7 @@ void GameApp::Destroy()
|
||||
WCFilterFactory::Destroy();
|
||||
SimpleMenu::destroy();
|
||||
DeckMenu::destroy();
|
||||
DeckEditorMenu::destroy();
|
||||
|
||||
options.theGame = NULL;
|
||||
LOG("==Destroying GameApp Successful==");
|
||||
@@ -314,9 +315,6 @@ void GameApp::Update()
|
||||
mCurrentState->Start();
|
||||
mNextState = NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -16,7 +16,8 @@
|
||||
#include "MTGCardInstance.h"
|
||||
#include "WFilter.h"
|
||||
#include "WDataSrc.h"
|
||||
|
||||
#include "DeckEditorMenu.h"
|
||||
#include "SimpleMenu.h"
|
||||
|
||||
|
||||
//!! helper function; this is probably handled somewhere in the code already.
|
||||
@@ -135,7 +136,7 @@ void GameStateDeckViewer::switchDisplay(){
|
||||
|
||||
void GameStateDeckViewer::updateDecks(){
|
||||
SAFE_DELETE(welcome_menu);
|
||||
welcome_menu = NEW SimpleMenu( MENU_DECK_SELECTION, this, Fonts::MENU_FONT, 20, 20);
|
||||
welcome_menu = NEW DeckEditorMenu( MENU_DECK_SELECTION, this, Fonts::MAGIC_FONT, "Choose Deck To Edit");
|
||||
DeckManager * deckManager = DeckManager::GetInstance();
|
||||
vector<DeckMetaData *> playerDeckList = fillDeckMenu( welcome_menu,options.profileFile());
|
||||
|
||||
@@ -160,7 +161,6 @@ void GameStateDeckViewer::buildEditorMenu()
|
||||
|
||||
if ( myDeck ) {
|
||||
aiDeckMsg
|
||||
<< "**** All changes are final ****" << endl << endl
|
||||
<< "------- Deck Summary -----" << endl
|
||||
<< "# Cards: "<< myDeck->getCount() << endl
|
||||
<< "# Lands: "<< myDeck->getCount(Constants::MTG_COLOR_LAND ) << endl
|
||||
@@ -185,17 +185,17 @@ void GameStateDeckViewer::buildEditorMenu()
|
||||
if ( menu )
|
||||
SAFE_DELETE( menu );
|
||||
//Build menu.
|
||||
|
||||
menu = NEW SimpleMenu( MENU_DECK_BUILDER, this, Fonts::MENU_FONT, 20, 40, "Deck Editor");
|
||||
JRenderer::GetInstance()->FillRoundRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 100, ARGB(0, 0, 0, 0) );
|
||||
menu = NEW DeckEditorMenu( MENU_DECK_BUILDER, this, Fonts::MAGIC_FONT, "Deck Editor");
|
||||
|
||||
menu->Add( MENU_ITEM_FILTER_BY, "Filter By...", "Narrow down the list of cards. ");
|
||||
menu->Add( MENU_ITEM_SWITCH_DECKS_NO_SAVE, "Switch Decks", "Do not make any changes\nView another deck.");
|
||||
menu->Add( MENU_ITEM_SWITCH_DECKS_NO_SAVE, "Switch Decks", "Do not make any changes.\nView another deck.");
|
||||
menu->Add( MENU_ITEM_SAVE_RENAME, "Rename Deck", "Change the name of the deck");
|
||||
menu->Add( MENU_ITEM_SAVE_RETURN_MAIN_MENU, "Save & Quit Editor", "Save the changes and return to the main menu");
|
||||
menu->Add( MENU_ITEM_SAVE_RETURN_MAIN_MENU, "Save & Quit Editor", "Save changes.\nReturn to the main menu");
|
||||
menu->Add( MENU_ITEM_SAVE_AS_AI_DECK, "Save As AI Deck", aiDeckMsg.str() );
|
||||
menu->Add( MENU_ITEM_MAIN_MENU, "Main Menu", "Go back to the main menu.\nDo not make any changes to deck");
|
||||
menu->Add( MENU_ITEM_EDITOR_CANCEL, "Cancel");
|
||||
|
||||
menu->Add( MENU_ITEM_MAIN_MENU, "Quit Editor", "Do not make any changes to deck.\nReturn to the main menu.");
|
||||
menu->Add( MENU_ITEM_EDITOR_CANCEL, "Cancel", "Close menu.");
|
||||
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::Start()
|
||||
@@ -220,9 +220,7 @@ void GameStateDeckViewer::Start()
|
||||
myCollection->Sort(WSrcCards::SORT_ALPHA);
|
||||
displayed_deck = myCollection;
|
||||
|
||||
buildEditorMenu();
|
||||
|
||||
//Icons
|
||||
//Icons
|
||||
mIcons[Constants::MTG_COLOR_ARTIFACT] = resources.GetQuad("c_artifact");
|
||||
mIcons[Constants::MTG_COLOR_LAND] = resources.GetQuad("c_land");
|
||||
mIcons[Constants::MTG_COLOR_WHITE] = resources.GetQuad("c_white");
|
||||
@@ -254,7 +252,7 @@ void GameStateDeckViewer::Start()
|
||||
loadIndexes();
|
||||
mEngine->ResetInput();
|
||||
JRenderer::GetInstance()->EnableVSync(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GameStateDeckViewer::End()
|
||||
@@ -413,7 +411,7 @@ void GameStateDeckViewer::Update(float dt)
|
||||
if (card && displayed_deck->count(card)){
|
||||
price = pricelist->getSellPrice(card->getMTGId());
|
||||
sprintf(buffer,"%s : %i %s",_(card->data->getName()).c_str(),price,_("credits").c_str());
|
||||
subMenu = NEW SimpleMenu( MENU_CARD_PURCHASE, this, Fonts::MAIN_FONT,SCREEN_WIDTH-300,SCREEN_HEIGHT/2,buffer);
|
||||
subMenu = NEW SimpleMenu( MENU_CARD_PURCHASE, this, Fonts::MAIN_FONT, SCREEN_WIDTH-300, SCREEN_HEIGHT/2, buffer);
|
||||
subMenu->Add( MENU_ITEM_YES,"Yes");
|
||||
subMenu->Add( MENU_ITEM_NO,"No","",true);
|
||||
}
|
||||
@@ -534,12 +532,11 @@ void GameStateDeckViewer::Update(float dt)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void GameStateDeckViewer::renderOnScreenBasicInfo(){
|
||||
JRenderer *renderer = JRenderer::GetInstance();
|
||||
WFont * mFont = resources.GetWFont(Fonts::MAIN_FONT);
|
||||
char buffer[256];
|
||||
int myD = (displayed_deck == myDeck);
|
||||
@@ -555,10 +552,11 @@ void GameStateDeckViewer::renderOnScreenBasicInfo(){
|
||||
else
|
||||
sprintf(buffer, "%s%i cards (%i unique)", (displayed_deck == myDeck) ? "DECK: " : " " , allCopies, displayed_deck->getCount(WSrcDeck::UNFILTERED_UNIQUE));
|
||||
float w = mFont->GetStringWidth(buffer);
|
||||
JRenderer::GetInstance()->FillRoundRect(SCREEN_WIDTH-(w+27),y-5,w+10,15,5,ARGB(128,0,0,0));
|
||||
mFont->DrawString(buffer, SCREEN_WIDTH-22, y+5,JGETEXT_RIGHT);
|
||||
renderer->FillRoundRect(SCREEN_WIDTH-(w+27),y+5,w+10,15,5,ARGB(128,0,0,0));
|
||||
|
||||
mFont->DrawString(buffer, SCREEN_WIDTH-22, y+15, JGETEXT_RIGHT);
|
||||
if (useFilter != 0)
|
||||
JRenderer::GetInstance()->RenderQuad(mIcons[useFilter-1], SCREEN_WIDTH-10 , y + 10 , 0.0f,0.5,0.5);
|
||||
renderer->RenderQuad(mIcons[useFilter-1], SCREEN_WIDTH-10 , y + 15, 0.0f,0.5,0.5);
|
||||
}
|
||||
|
||||
//returns position of the current card (cusor) in the currently viewed color/filter
|
||||
@@ -600,7 +598,7 @@ void GameStateDeckViewer::renderSlideBar(){
|
||||
}
|
||||
sprintf(buffer,"%s - %i/%i", deckname.c_str(),currentPos, total);
|
||||
mFont->SetColor(ARGB(hudAlpha,255,255,255));
|
||||
mFont->DrawString(buffer,SCREEN_WIDTH/2, y+5,JGETEXT_CENTER);
|
||||
mFont->DrawString(buffer, SCREEN_WIDTH/2, y, JGETEXT_CENTER);
|
||||
|
||||
|
||||
mFont->SetColor(ARGB(255,255,255,255));
|
||||
@@ -1388,7 +1386,7 @@ void GameStateDeckViewer::Render() {
|
||||
|
||||
JRenderer * r = JRenderer::GetInstance();
|
||||
r->ClearScreen(ARGB(0,0,0,0));
|
||||
if(displayed_deck == myDeck)
|
||||
if(displayed_deck == myDeck && mStage != STAGE_MENU)
|
||||
renderDeckBackground();
|
||||
int order[3] = {1,2,3};
|
||||
if (mRotation < 0.5 && mRotation > -0.5){
|
||||
@@ -1416,7 +1414,6 @@ void GameStateDeckViewer::Render() {
|
||||
if (mStage == STAGE_ONSCREEN_MENU){
|
||||
renderOnScreenMenu();
|
||||
}else if (mStage == STAGE_WELCOME){
|
||||
r->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(200,0,0,0));
|
||||
welcome_menu->Render();
|
||||
}else{
|
||||
renderOnScreenBasicInfo();
|
||||
|
||||
@@ -493,6 +493,10 @@
|
||||
RelativePath=".\src\DeckDataWrapper.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\DeckEditorMenu.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\DeckManager.cpp"
|
||||
>
|
||||
@@ -1026,6 +1030,10 @@
|
||||
RelativePath=".\include\DeckDataWrapper.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\include\DeckEditorMenu.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\include\DeckManager.h"
|
||||
>
|
||||
|
||||
Reference in New Issue
Block a user