Files
wagic/projects/mtg/include/DeckMenu.h
techdragon.nguyen@gmail.com dd163c8807 ***Note***
please copy "DeckEditorMenuBackdrop.png" into your PSP folder.  Otherwise you will have a crash when you start up!

ChangesLog:
minor refactoring of DeckMenu
added a new DeckEditorMenu which is derived from DeckMenu.  This customizes the deck editor menus with the exception of the confirmation screens (yes/no)
Still more work to be done to round out some font issues.  
TODO:
put more information text in bottom row of menu.
reorganize statistical data to allow more info to be shown.
2010-11-03 16:49:39 +00:00

59 lines
1.3 KiB
C++

/*
A class for very simple menus structure
*/
#ifndef _DeckMenu_H_
#define _DeckMenu_H_
#include <string>
#include "WFont.h"
#include "hge/hgeparticle.h"
#include "DeckMetaData.h"
#include "TextScroller.h"
class DeckMenu:public JGuiController{
protected:
int mHeight, mWidth, mX, mY;
int titleX, titleY, titleWidth;
int descX, descY, descHeight, descWidth;
int statsX, statsY, statsHeight, statsWidth;
int avatarX, avatarY;
string backgroundName;
int fontId;
std::string title;
int displaytitle;
int maxItems, startId;
float selectionT, selectionY;
float timeOpen;
WFont* titleFont;
static hgeParticleSystem* stars;
// This works only because of no multithreading
static PIXEL_TYPE jewelGraphics[9];
void initMenuItems();
string getDescription();
string getMetaInformation();
public:
TextScroller * scroller;
bool autoTranslate;
JQuad * getBackground();
DeckMenu(int id, JGuiListener* listener, int fontId, const string _title = "");
~DeckMenu();
void Render();
void Update(float dt);
void Add(int id, const char * Text, string desc = "", bool forceFocus = false, DeckMetaData *deckMetaData = NULL);
void Close();
void updateScroller();
float selectionTargetY;
bool closed;
static void destroy();
};
#endif