Simplified the parsing, now the TestSuite reworks on Windows.

This commit is contained in:
Xawotihs
2011-10-01 17:07:11 +00:00
parent d47ece1202
commit daf362f736
8 changed files with 193 additions and 7 deletions

View File

@@ -39,6 +39,8 @@ public:
virtual int poisoned(){return 0;}
virtual int prevented(){return 0;}
virtual JQuadPtr getIcon(){return JQuadPtr();}
bool parseLine(const string& s);
};
class Damage: public Interruptible

View File

@@ -115,6 +115,7 @@ class MTGGameZone {
bool needShuffle;
virtual const char * getName(){return "zone";};
virtual ostream& toString(ostream&) const;
bool parseLine(const string& s);
};
class MTGLibrary: public MTGGameZone {
@@ -197,6 +198,7 @@ public:
int isInPlay(MTGCardInstance * card);
int isInGrave(MTGCardInstance * card);
int isInZone(MTGCardInstance * card,MTGGameZone * zone);
bool parseLine(const string& s);
};
ostream& operator<<(ostream&, const MTGGameZone&);

View File

@@ -35,7 +35,7 @@ public:
string deckFileSmall;
string deckName;
string phaseRing;
int offerInterruptOnPhase;
int offerInterruptOnPhase;
Player(GameObserver *observer, string deckFile, string deckFileSmall, MTGDeck * deck = NULL);
virtual ~Player();
virtual void setObserver(GameObserver*g);
@@ -97,6 +97,7 @@ public:
std::string GetCurrentDeckStatsFile();
friend istream& operator>>(istream& in, Player& p);
bool parseLine(const string& s);
};
class HumanPlayer: public Player

View File

@@ -308,6 +308,40 @@ ostream& operator<<(ostream& out, const Damageable& p)
return out;
}
bool Damageable::parseLine(const string& s)
{
size_t limiter = s.find("=");
if (limiter == string::npos) limiter = s.find(":");
string areaS;
if (limiter != string::npos)
{
areaS = s.substr(0, limiter);
if (areaS.compare("life") == 0)
{
life = atoi((s.substr(limiter + 1)).c_str());
}
else if (areaS.compare("poisoncount") == 0)
{
poisonCount = atoi((s.substr(limiter + 1)).c_str());
}
else if (areaS.compare("damagecount") == 0)
{
damageCount = atoi((s.substr(limiter + 1)).c_str());
}
else if (areaS.compare("preventable") == 0)
{
preventable = atoi((s.substr(limiter + 1)).c_str());
}
else
{
return false;
}
}
return true;
}
istream& operator>>(istream& in, Damageable& p)
{
string s;

View File

@@ -1011,6 +1011,67 @@ ostream& operator<<(ostream& out, const MTGPlayerCards& z)
return out;
}
bool MTGGameZone::parseLine(const string& ss)
{
bool result = false;
string s = ss;
for (int i = 0; i < nb_cards; i++)
{
SAFE_DELETE( cards[i] );
}
cards.clear();
cardsMap.clear();
while(s.size())
{
size_t limiter = s.find(",");
MTGCard * card = 0;
string toFind;
if (limiter != string::npos)
{
toFind = trim(s.substr(0, limiter));
s = s.substr(limiter + 1);
}
else
{
toFind = trim(s);
s = "";
}
card = MTGCollection()->getCardByName(toFind);
int id = Rules::getMTGId(toFind);
if (card)
{
/* For the moment we add the card directly in the final zone.
This is not the normal way and this prevents to resolve spells.
We'll need a fusion operation afterward to cast relevant spells */
MTGCardInstance * newCard = NEW MTGCardInstance(card, owner->game);
addCard(newCard);
result = true;
}
else
{
if(toFind == "*")
nb_cards++;
else if ( id < 0 )
{
// For the moment, we create a dummy Token to please the testsuite
Token* myToken = new Token(id);
addCard(myToken);
result = true;
}
else
{
DebugTrace("Card unfound " << toFind << " " << id);
}
}
}
return result;
}
istream& operator>>(istream& in, MTGGameZone& z)
{
for (int i = 0; i < z.nb_cards; i++)
@@ -1071,6 +1132,39 @@ istream& operator>>(istream& in, MTGGameZone& z)
return in;
}
bool MTGPlayerCards::parseLine(const string& s)
{
size_t limiter = s.find("=");
if (limiter == string::npos) limiter = s.find(":");
string areaS;
if (limiter != string::npos)
{
areaS = s.substr(0, limiter);
if (areaS.compare("graveyard") == 0)
{
graveyard->parseLine(s.substr(limiter+1));
return true;
}
else if (areaS.compare("library") == 0)
{
library->parseLine(s.substr(limiter+1));
return true;
}
else if (areaS.compare("hand") == 0)
{
hand->parseLine(s.substr(limiter+1));
return true;
}
else if (areaS.compare("inplay") == 0 || areaS.compare("battlefield") == 0)
{
battlefield->parseLine(s.substr(limiter+1));
return true;
}
}
return false;
}
istream& operator>>(istream& in, MTGPlayerCards& z)
{
string s;

View File

@@ -208,6 +208,60 @@ ostream& operator<<(ostream& out, const Player& p)
return out << *(p.game);
}
bool Player::parseLine(const string& s)
{
if(((Damageable*)this)->parseLine(s))
return true;
size_t limiter = s.find("=");
if (limiter == string::npos) limiter = s.find(":");
string areaS;
if (limiter != string::npos)
{
areaS = s.substr(0, limiter);
if (areaS.compare("manapool") == 0)
{
SAFE_DELETE(manaPool);
manaPool = new ManaPool(this);
ManaCost::parseManaCost(s.substr(limiter + 1), manaPool);
return true;
}
else if (areaS.compare("avatar") == 0)
{ // We don't load directly for now
mAvatarName = s.substr(limiter + 1);
return true;
}
else if (areaS.compare("customphasering") == 0)
{
phaseRing = s.substr(limiter + 1);
return true;
}
else if (areaS.compare("offerinterruptonphase") == 0)
{
for (int i = 0; i < Constants::NB_MTG_PHASES; i++)
{
string phaseStr = Constants::MTGPhaseCodeNames[i];
if (s.find(phaseStr) != string::npos)
{
offerInterruptOnPhase = PhaseRing::phaseStrToInt(phaseStr);
return true;
}
}
}
}
if(!game)
{
game = new MTGPlayerCards();
game->setOwner(this);
}
if(game->parseLine(s))
return true;
return false;
}
istream& operator>>(istream& in, Player& p)
{
string s;
@@ -215,6 +269,7 @@ istream& operator>>(istream& in, Player& p)
in >> *((Damageable*)&p);
in.seekg(pos);
while(std::getline(in, s))
{
size_t limiter = s.find("=");

View File

@@ -111,9 +111,8 @@ RulesState::RulesState()
void RulesState::parsePlayerState(int playerId, string s)
{
stringstream stream(s);
streampos pos = stream.tellg();
stream >> *(playerData[playerId].player);
if(playerData[playerId].player->parseLine(s))
return;
size_t limiter = s.find("=");
if (limiter == string::npos) limiter = s.find(":");

View File

@@ -76,7 +76,7 @@ int TestSuiteAI::displayStack()
int TestSuiteAI::Act(float dt)
{
observer->gameOver = NULL; // Prevent draw rule from losing the game
observer->gameOver = NULL; // Prevent draw rule from losing the game
//Last bits of initialization require to be done here, after the first "update" call of the game
if (suite->currentAction == 0)
@@ -261,8 +261,7 @@ TestSuiteState::TestSuiteState()
void TestSuiteState::parsePlayerState(int playerId, string s)
{
stringstream stream(s);
stream >> *players[playerId];
players[playerId]->parseLine(s);
}