Erwan
-translation updates (including fr.txt)
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@@ -4,6 +4,7 @@
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#include "../include/MTGCardInstance.h"
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#include "../include/DamagerDamaged.h"
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#include "../include/Damage.h"
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#include "../include/Translate.h"
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DamageResolverLayer::DamageResolverLayer(int id, GameObserver * _game):PlayGuiObjectController(id, _game){
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currentPhase = -1;
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@@ -449,13 +450,13 @@ void DamageResolverLayer::Render(){
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JRenderer * renderer = JRenderer::GetInstance();
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renderer->FillRect(0 ,0 , SCREEN_WIDTH , SCREEN_HEIGHT , ARGB(200,0,0,0));
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if (currentChoosingPlayer == game->currentPlayer){
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mFont->DrawString("Attacking Player", 0,0);
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mFont->DrawString(_("Attacking Player").c_str(), 0,0);
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}else{
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mFont->DrawString("Blocking Player", 0,0);
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mFont->DrawString(_("Blocking Player").c_str(), 0,0);
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}
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if (currentSource){
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currentSource->RenderBig(10, 20);
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mFont->DrawString("Current Damager:", 10, 5);
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mFont->DrawString(_("Current Damager:").c_str(), 10, 5);
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}
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for (int i = 0; i < mCount; i++){
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((DamagerDamaged *)mObjects[i])->Render(currentChoosingPlayer);
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@@ -466,7 +467,7 @@ void DamageResolverLayer::Render(){
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if (currentPhase == Constants::MTG_PHASE_COMBATDAMAGE && canStopDealDamages()){
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mFont->DrawString("Damages Assigned, Click Square to Continue", 250, 5);
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mFont->DrawString(_("Damages Assigned, Click Square to Continue").c_str(), 250, 5);
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}
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if (orderingIsNeeded) mFont->DrawString("Order blockers, then Click Square to Continue", 200, 5);
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if (orderingIsNeeded) mFont->DrawString(_("Order blockers, then Click Square to Continue").c_str(), 200, 5);
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}
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