Erwan
-translation updates (including fr.txt)
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@@ -125,7 +125,7 @@ void Spell::Render(){
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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mFont->SetBase(0);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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mFont->DrawString(_(source->getName()).c_str(), x + 30 , y, JGETEXT_LEFT);
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mFont->DrawString(_(source->name).c_str(), x + 30 , y, JGETEXT_LEFT);
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JRenderer * renderer = JRenderer::GetInstance();
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JQuad * quad = source->getThumb();
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if (quad){
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@@ -176,7 +176,7 @@ void Spell::Render(){
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renderer->RenderQuad(quad, x + 150 , y , 0,scale,scale);
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}else{
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if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
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mFont->DrawString(_(((MTGCardInstance *)target)->getName()).c_str(),x+120,y);
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mFont->DrawString(_(((MTGCardInstance *)target)->name).c_str(),x+120,y);
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}
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}
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}
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@@ -213,7 +213,7 @@ void PutInGraveyard::Render(){
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if (!removeFromGame){
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mFont->DrawString(_("goes to graveyard").c_str(), x + 30 , y, JGETEXT_LEFT);
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}else{
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mFont->DrawString(_("is removed from game").c_str(), x + 30 , y, JGETEXT_LEFT);
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mFont->DrawString(_("is exiled").c_str(), x + 30 , y, JGETEXT_LEFT);
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}
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JRenderer * renderer = JRenderer::GetInstance();
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JQuad * quad = card->getThumb();
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@@ -222,7 +222,7 @@ void PutInGraveyard::Render(){
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float scale = 30 / quad->mHeight;
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renderer->RenderQuad(quad, x , y , 0,scale,scale);
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}else{
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mFont->DrawString(card->getName(),x,y-15);
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mFont->DrawString(_(card->name).c_str(),x,y-15);
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}
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}
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@@ -250,7 +250,7 @@ void DrawAction::Render(){
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char buffer[200];
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int playerId = 1;
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if (player == GameObserver::GetInstance()->players[1]) playerId = 2;
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sprintf(buffer, "Player %i draws %i card", playerId, nbcards);
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sprintf(buffer, _("Player %i draws %i card").c_str(), playerId, nbcards);
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mFont->DrawString(buffer, x + 20 , y, JGETEXT_LEFT);
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}
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@@ -808,7 +808,6 @@ void ActionStack::Render(){
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//WALDORF - removed all the unnecessary math. just display the prompt at the
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// top of the box.
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//mFont->DrawString(buffer, x0 + 5 , currenty - 40 - ((Interruptible *)mObjects[mCount-1])->mHeight);
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mFont->DrawString(buffer, x0 + 5, y0);
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@@ -817,7 +816,6 @@ void ActionStack::Render(){
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// WALDORF - puts the button legend right under the prompt. the stack
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// will be displayed below it now. no more need to do wierd currY math.
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//mFont->DrawString(buffer, x0 + 5 , currenty);
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mFont->DrawString(buffer, x0 + 5, y0 + 14);
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}else if (mode == ACTIONSTACK_TARGET && modal){
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for (int i=0;i<mCount ;i++){
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