fixed Umezawa Jitte menu ability, Centaur Glade token typo, Ghitu-Fire eater missing player target and Flame Elemental dynamic ability typo.

This commit is contained in:
anthonycalosa@gmail.com
2013-01-09 03:32:11 +00:00
parent e69e002c1a
commit d83415ed3b

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@@ -12719,7 +12719,7 @@ type=Land
[/card] [/card]
[card] [card]
name=Centaur Glade name=Centaur Glade
auto={2}{G}{G}:token(Centaur,creature Centaur token,3/3,green) auto={2}{G}{G}:token(Centaur,Creature Centaur,3/3,green)
text={2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield. text={2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield.
mana={3}{G}{G} mana={3}{G}{G}
type=Enchantment type=Enchantment
@@ -24452,11 +24452,11 @@ subtype=Elf Warrior
power=1 power=1
toughness=1 toughness=1
[/card] [/card]
# put {G} first so that the AI can produce it.
[card] [card]
name=Elvish Harbinger name=Elvish Harbinger
auto=moveTo(library) target(elf|mylibrary) oneshot auto=moveTo(library) target(elf|mylibrary) oneshot
auto={T}:Add{G} auto={T}:Add{G}
# put {G} first so that the AI can produce it.
auto={T}:Add{W} auto={T}:Add{W}
auto={T}:Add{U} auto={T}:Add{U}
auto={T}:Add{B} auto={T}:Add{B}
@@ -28631,7 +28631,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Flame Elemental name=Flame Elemental
auto={R}{T}{S}:target(creature) [powerstrike] auto={R}{T}{S}:target(creature) dynamicability<!powerstrike!>
text={R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. text={R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.
mana={2}{R}{R} mana={2}{R}{R}
type=Creature type=Creature
@@ -31813,7 +31813,7 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Ghitu Fire-Eater name=Ghitu Fire-Eater
auto={T}{S}:target(creature) dynamicability<!powerstrike!> auto={T}{S}:target(creature,player) dynamicability<!powerstrike!>
text={T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. text={T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.
mana={2}{R} mana={2}{R}
type=Creature type=Creature
@@ -87897,10 +87897,12 @@ subtype=Equipment
[/card] [/card]
[card] [card]
name=Umezawa's Jitte name=Umezawa's Jitte
auto=@combatdamaged(creature,player) from(mytgt):counter(0/0,2,Charge) all(this)
autoskill={C(0/0,-1,Charge)}:2/2 autoskill={C(0/0,-1,Charge)}:2/2
autoskill={C(0/0,-1,Charge)}:-1/-1 target(creature) autoskill={C(0/0,-1,Charge)}:-1/-1 target(creature)
autoskill={C(0/0,-1,Charge)}:life:2 controller autoskill={C(0/0,-1,Charge)}:life:2 controller
auto=@combatdamaged(creature,player) from(mytgt):counter(0/0,2,Charge) all(this) auto=aslongas(parents) {C(0/0,-1,Charge)}:-1/-1 target(creature) <1
auto=aslongas(parents) {C(0/0,-1,Charge)}:life:2 controller <1
auto={2}:equip auto={2}:equip
text=Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. -- Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. -- Equip {2} text=Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. -- Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. -- Equip {2}
mana={2} mana={2}
@@ -90092,6 +90094,7 @@ text=Counter target spell. That spell's controller may draw a card.
mana={2}{U} mana={2}{U}
type=Instant type=Instant
[/card] [/card]
# P/T modified to make auto rule possible
[card] [card]
name=Vexing Beetle name=Vexing Beetle
abilities=nofizzle abilities=nofizzle
@@ -90102,7 +90105,6 @@ type=Creature
subtype=Insect subtype=Insect
power=6 power=6
toughness=6 toughness=6
# P/T modified to make auto rule possible
[/card] [/card]
[card] [card]
name=Vexing Sphinx name=Vexing Sphinx
@@ -95114,10 +95116,10 @@ subtype=Elemental
power=0 power=0
toughness=0 toughness=0
[/card] [/card]
#Wood Elves ability should stay optional ("may") because when you are searching for sth in your library, the official rules say that you don'T have to find anything even if there is a legal target!
[card] [card]
name=Wood Elves name=Wood Elves
auto=may moveTo(mybattlefield) target(forest|myLibrary) auto=may moveTo(mybattlefield) target(forest|myLibrary)
#Wood Elves ability should stay optional ("may") because when you are searching for sth in your library, the official rules say that you don'T have to find anything even if there is a legal target!
text=When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. text=When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
mana={2}{G} mana={2}{G}
type=Creature type=Creature