- unix endings for GameStateDeckViewer.h
- fix for issue 509 (font color was incorrect at end of some tests) - Fixed Dregscape Zombie (fix for test unearth3.txt)
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@@ -10883,7 +10883,7 @@ name=Corpsehatch
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target=creature[-black]
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target=creature[-black]
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auto=destroy
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auto=destroy
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auto=Token(-193507)*2
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auto=Token(-193507)*2
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text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.�"
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text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.�E
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mana={3}{B}{B}
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mana={3}{B}{B}
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type=Sorcery
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type=Sorcery
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[/card]
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[/card]
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@@ -14800,7 +14800,7 @@ toughness=3
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[/card]
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[/card]
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[card]
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[card]
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name=Dregscape Zombie
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name=Dregscape Zombie
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autograveyard={B}:moveto(mybattlefield) && transforms(,un,haste) asSorcery forever
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autograveyard={B}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever
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text=Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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text=Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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mana={1}{B}
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mana={1}{B}
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type=Creature
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type=Creature
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@@ -463,6 +463,7 @@ void GameStateDuel::Render()
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}else{
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}else{
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sprintf(buf, "%i tests out of %i FAILED!", nbFailed, nbTests);
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sprintf(buf, "%i tests out of %i FAILED!", nbFailed, nbTests);
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}
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}
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mFont->SetColor(ARGB(255,255,255,255));
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mFont->DrawString(buf,0,SCREEN_HEIGHT/2);
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mFont->DrawString(buf,0,SCREEN_HEIGHT/2);
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nbFailed = testSuite->nbAIFailed;
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nbFailed = testSuite->nbAIFailed;
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nbTests = testSuite->nbAITests;
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nbTests = testSuite->nbAITests;
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