diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index f3bdd275b..e98e6c669 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -10883,7 +10883,7 @@ name=Corpsehatch target=creature[-black] auto=destroy auto=Token(-193507)*2 -text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool." +text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.E mana={3}{B}{B} type=Sorcery [/card] @@ -14800,7 +14800,7 @@ toughness=3 [/card] [card] name=Dregscape Zombie -autograveyard={B}:moveto(mybattlefield) && transforms(,un,haste) asSorcery forever +autograveyard={B}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text=Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B} type=Creature diff --git a/projects/mtg/include/GameStateDeckViewer.h b/projects/mtg/include/GameStateDeckViewer.h index dc738e848..cc280a17a 100644 --- a/projects/mtg/include/GameStateDeckViewer.h +++ b/projects/mtg/include/GameStateDeckViewer.h @@ -141,8 +141,8 @@ public: virtual void renderCard(int id, float rotation); virtual void renderCard (int id); virtual void Render(); - int loadDeck(int deckid); - void LoadDeckStatistics(int deckId); + int loadDeck(int deckid); + void LoadDeckStatistics(int deckId); void buildEditorMenu(); virtual void ButtonPressed(int controllerId, int controlId); diff --git a/projects/mtg/src/GameStateDuel.cpp b/projects/mtg/src/GameStateDuel.cpp index 19e908213..21de312da 100644 --- a/projects/mtg/src/GameStateDuel.cpp +++ b/projects/mtg/src/GameStateDuel.cpp @@ -463,6 +463,7 @@ void GameStateDuel::Render() }else{ sprintf(buf, "%i tests out of %i FAILED!", nbFailed, nbTests); } + mFont->SetColor(ARGB(255,255,255,255)); mFont->DrawString(buf,0,SCREEN_HEIGHT/2); nbFailed = testSuite->nbAIFailed; nbTests = testSuite->nbAITests;