- unix endings for GameStateDeckViewer.h

- fix for issue 509 (font color was incorrect at end of some tests)
- Fixed Dregscape Zombie (fix for test unearth3.txt)
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-11-14 01:15:46 +00:00
parent fe9c43bc81
commit d668fbb45c
3 changed files with 5 additions and 4 deletions

View File

@@ -10883,7 +10883,7 @@ name=Corpsehatch
target=creature[-black]
auto=destroy
auto=Token(-193507)*2
text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.<2E>"
text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.<2E>E
mana={3}{B}{B}
type=Sorcery
[/card]
@@ -14800,7 +14800,7 @@ toughness=3
[/card]
[card]
name=Dregscape Zombie
autograveyard={B}:moveto(mybattlefield) && transforms(,un,haste) asSorcery forever
autograveyard={B}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever
text=Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={1}{B}
type=Creature