- unix endings for GameStateDeckViewer.h
- fix for issue 509 (font color was incorrect at end of some tests) - Fixed Dregscape Zombie (fix for test unearth3.txt)
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@@ -10883,7 +10883,7 @@ name=Corpsehatch
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target=creature[-black]
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auto=destroy
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auto=Token(-193507)*2
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text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.�"
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text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.�E
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mana={3}{B}{B}
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type=Sorcery
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[/card]
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@@ -14800,7 +14800,7 @@ toughness=3
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[/card]
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[card]
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name=Dregscape Zombie
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autograveyard={B}:moveto(mybattlefield) && transforms(,un,haste) asSorcery forever
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autograveyard={B}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever
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text=Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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mana={1}{B}
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type=Creature
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@@ -141,8 +141,8 @@ public:
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virtual void renderCard(int id, float rotation);
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virtual void renderCard (int id);
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virtual void Render();
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int loadDeck(int deckid);
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void LoadDeckStatistics(int deckId);
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int loadDeck(int deckid);
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void LoadDeckStatistics(int deckId);
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void buildEditorMenu();
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virtual void ButtonPressed(int controllerId, int controlId);
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@@ -463,6 +463,7 @@ void GameStateDuel::Render()
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}else{
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sprintf(buf, "%i tests out of %i FAILED!", nbFailed, nbTests);
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}
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mFont->SetColor(ARGB(255,255,255,255));
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mFont->DrawString(buf,0,SCREEN_HEIGHT/2);
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nbFailed = testSuite->nbAIFailed;
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nbTests = testSuite->nbAITests;
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