- Adding (dead) code for Story mode. This is FAR from being ready so it's deactivated in the code. I just don't want to create a branch (I'm lazy) and I'm fed up with synching. My Goal is to have a tutorial ready with this for the release after this one. If you want to test it (Note: the sample story is not interesting at ALL), just look for "Story mode" and uncomment (3 occurrences). PSP Or Linux need additions to the Makefile...
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-02-16 10:55:03 +00:00
parent 8a19b0567b
commit d5be045859
16 changed files with 618 additions and 4 deletions

View File

@@ -0,0 +1,270 @@
#include "../include/StoryFlow.h"
#include "../include/MTGDefinitions.h"
#include "../include/config.h"
#include "../include/WResourceManager.h"
#include "../include/AIPlayer.h"
#include "../include/Rules.h"
#include <JLBFont.h>
#include <JGE.h>
#include <JFileSystem.h>
StoryPage::StoryPage(StoryFlow * mParent):mParent(mParent){
}
StoryFlow::StoryFlow(string folder): folder(folder){
string path = "campaigns/";
path.append(folder).append("/story.xml");
parse(path);
}
void StoryChoice::Render()
{
JLBFont * mFont = resources.GetJLBFont(Constants::MAIN_FONT);
mFont->SetColor(ARGB(200,255,255,255));
if (mHasFocus) mFont->SetColor(ARGB(255,255,255,0));
mFont->SetScale(mScale);
mFont->DrawString(text.c_str(), mX, mY, JGETEXT_CENTER);
}
void StoryChoice::Update(float dt)
{
if (mScale < mTargetScale)
{
mScale += 8.0f*dt;
if (mScale > mTargetScale)
mScale = mTargetScale;
}
else if (mScale > mTargetScale)
{
mScale -= 8.0f*dt;
if (mScale < mTargetScale)
mScale = mTargetScale;
}
}
void StoryChoice::Entering()
{
mHasFocus = true;
mTargetScale = 1.2f;
}
bool StoryChoice::Leaving(u32 key)
{
mHasFocus = false;
mTargetScale = 1.0f;
return true;
}
bool StoryChoice::ButtonPressed()
{
return true;
}
bool StoryChoice::hasFocus()
{
return mHasFocus;
}
ostream& StoryChoice::toString(ostream& out) const
{
return out << "StoryChoice ::: mHasFocus : " << mHasFocus;
}
StoryChoice::StoryChoice(string pageId, string text, int JGOid, float mX, float mY, bool hasFocus):JGuiObject(JGOid),pageId(pageId),text(text),mX(mX),mY(mY),mHasFocus(hasFocus){
mScale = 1.0f;
mTargetScale = 1.0f;
if(hasFocus) mTargetScale = 1.2f;
}
//Actually loads "game"
void StoryDuel::init(){
Player * players[2];
char folder[255], deckFile[255],deckFileSmall[255];
sprintf(folder, CAMPAIGNS_FOLDER"%s/%s" ,mParent->folder.c_str(), pageId.c_str());
sprintf(deckFile, "%s/deck.txt", folder);
MTGDeck * tempDeck = NEW MTGDeck(deckFile, GameApp::collection);
sprintf(deckFileSmall, "campaign_%s", mParent->folder.c_str());
players[0] = NEW HumanPlayer(NEW MTGPlayerCards(tempDeck),deckFile,deckFileSmall);
SAFE_DELETE(tempDeck);
sprintf(deckFile,"%s/ennemy_deck.txt", folder);
tempDeck = NEW MTGDeck(deckFile, GameApp::collection);
sprintf(deckFileSmall, "campaign_ennemy_%s_%s", mParent->folder.c_str(), pageId.c_str());
players[1] = NEW AIPlayerBaka(NEW MTGPlayerCards(tempDeck),deckFile,deckFileSmall,"baka.jpg");
SAFE_DELETE(tempDeck);
string rulesFile = folder;
rulesFile.append("/rules.txt");
rules = NEW Rules(rulesFile);
GameObserver::Init(players, 2);
game = GameObserver::GetInstance();
game->startGame(rules);
}
StoryDuel::StoryDuel(TiXmlElement* root,StoryFlow * mParent): StoryPage(mParent) {
game = NULL;
rules = NULL;
pageId = root->Attribute("id");
for (TiXmlNode* node = root->FirstChild(); node; node = node->NextSibling()) {
TiXmlElement* element = node->ToElement();
if (element) {
if (strcmp(element->Value(), "onwin")==0) {
const char* textC = element->GetText();
onWin = textC;
}
else if (strcmp(element->Value(), "onlose")==0) {
const char* textC = element->GetText();
onLose = textC;
}else {
//Error
}
}
}
}
StoryDuel::~StoryDuel(){
SAFE_DELETE(rules);
if(game)GameObserver::EndInstance();
game=NULL;
}
void StoryDuel::Update(float dt){
if (!game) init();
game->Update(dt);
if (game->gameOver){
if (game->gameOver == game->players[1]) mParent->gotoPage(onWin);
else mParent->gotoPage(onLose);
GameObserver::EndInstance();
game=NULL;
}
}
void StoryDuel::Render(){
if(!game) return;
game->Render();
}
StoryDialog::StoryDialog(TiXmlElement* root, StoryFlow * mParent):JGuiListener(), JGuiController(1,NULL), StoryPage(mParent) {
for (TiXmlNode* node = root->FirstChild(); node; node = node->NextSibling()) {
TiXmlElement* element = node->ToElement();
if (element) {
if (strcmp(element->Value(), "text")==0) {
const char* textC = element->GetText();
text = textC;
}
else if (strcmp(element->Value(), "answer")==0){
string id = element->Attribute("goto");
const char* answerC = element->GetText();
string answer = answerC;
int i = mObjects.size();
StoryChoice * sc = NEW StoryChoice(id,answer,i,SCREEN_WIDTH/2, SCREEN_HEIGHT-20 - i *20 , (i==0));
Add(sc);
}else {
//Error
}
}
}
this->mListener = this;
}
void StoryDialog::Update(float dt){
JGuiController::Update(dt);
}
void StoryDialog::Render() {
JLBFont * mFont = resources.GetJLBFont(Constants::MAIN_FONT);
mFont->SetColor(ARGB(255,255,255,255));
mFont->SetScale(1.0);
mFont->DrawString(text.c_str(), 0, 0);
JGuiController::Render();
}
void StoryDialog::ButtonPressed(int controllerid,int controlid) {
mParent->gotoPage(((StoryChoice *)mObjects[controlid])->pageId);
}
StoryPage * StoryFlow::loadPage(TiXmlElement* element){
TiXmlNode* typeNode = element->FirstChild("type");
if (!typeNode) return NULL;
StoryPage * result = NULL;
const char* type = typeNode->ToElement()->GetText();
if (strcmp(type, "duel")==0){
result = NEW StoryDuel(element,this);
}else{
result = NEW StoryDialog(element,this);
}
return result;
}
//
bool StoryFlow::gotoPage(string id){
currentPageId = id;
return true;
}
bool StoryFlow::parse(string path)
{
JFileSystem *fileSystem = JFileSystem::GetInstance();
if (!fileSystem) return false;
if (!fileSystem->OpenFile(path.c_str())) return false;
int size = fileSystem->GetFileSize();
char *xmlBuffer = new char[size];
fileSystem->ReadFile(xmlBuffer, size);
TiXmlDocument doc;
doc.Parse(xmlBuffer);
fileSystem->CloseFile();
delete[] xmlBuffer;
for (TiXmlNode* node = doc.FirstChild(); node; node = node->NextSibling()) {
TiXmlElement* element = node->ToElement();
if (element != NULL) {
if (strcmp(element->Value(), "page")==0) {
string id = element->Attribute("id");
StoryPage * sp = loadPage(element);
pages[id] = sp;
if (!currentPageId.size()) gotoPage(id);
}
else {
//Error
}
}
}
return true;
}
void StoryFlow::Update(float dt){
pages[currentPageId]->Update(dt);
}
void StoryFlow::Render(){
pages[currentPageId]->Render();
}
StoryFlow::~StoryFlow(){
for (map<string,StoryPage*>::iterator i = pages.begin(); i != pages.end(); ++i){
SAFE_DELETE(i->second);
}
pages.clear();
}