J :
* Add support for key icons in the keybinding menu
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@@ -438,9 +438,13 @@ void OptionKey::Render(){
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JRenderer * renderer = JRenderer::GetInstance();
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const KeyRep& rep = translateKey(from);
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if (NULL == rep.icon)
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if (rep.icon)
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renderer->RenderQuad(rep.icon, x + 2, y + 2);
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else
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mFont->DrawString(rep.text, x + 4, y + 2, JGETEXT_LEFT);
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const KeyRep& rep2 = translateKey(to);
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if (NULL == rep2.icon)
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if (rep2.icon)
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renderer->RenderQuad(rep2.icon, x + 2, y + 2);
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else
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mFont->DrawString(rep2.text, width - 4, y + 2, JGETEXT_RIGHT);
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}
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@@ -1,5 +1,6 @@
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#include <map>
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#include "../include/Translate.h"
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#include "../include/WResourceManager.h"
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#include "../include/TranslateKeys.h"
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using std::string;
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@@ -34,6 +35,10 @@ const KeyRep& translateKey(LocalKeySym key) {
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if ((res = fattable.find(key)) != fattable.end())
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return *(res->second);
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}
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// Here goes PSP button-to-image code :
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// k->icon = resources.RetrieveQuad("iconspsp.png", (float)4*32, 0, 32, 32, "", RETRIEVE_NORMAL);
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char* str = new char[11];
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sprintf(str, "%d", key);
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KeyRep* k = new KeyRep(NULL, str);
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