- Adding (dead) code for Story mode. This is FAR from being ready so it's deactivated in the code. I just don't want to create a branch (I'm lazy) and I'm fed up with synching. My Goal is to have a tutorial ready with this for the release after this one. If you want to test it (Note: the sample story is not interesting at ALL), just look for "Story mode" and uncomment (3 occurrences). PSP Or Linux need additions to the Makefile...
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-02-16 10:55:03 +00:00
parent 8a19b0567b
commit d5be045859
16 changed files with 618 additions and 4 deletions

View File

@@ -456,6 +456,7 @@ void GameStateDuel::Render()
r->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(100,0,0,0));
char buffer[4096];
sprintf(buffer,_("Turn:%i").c_str(),game->turn);
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(buffer,SCREEN_WIDTH/2,0,JGETEXT_CENTER);
}
if(menu)