- Adding (dead) code for Story mode. This is FAR from being ready so it's deactivated in the code. I just don't want to create a branch (I'm lazy) and I'm fed up with synching. My Goal is to have a tutorial ready with this for the release after this one. If you want to test it (Note: the sample story is not interesting at ALL), just look for "Story mode" and uncomment (3 occurrences). PSP Or Linux need additions to the Makefile...
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-02-16 10:55:03 +00:00
parent 8a19b0567b
commit d5be045859
16 changed files with 618 additions and 4 deletions

View File

@@ -17,6 +17,8 @@
#include "../include/GameStateOptions.h"
#include "../include/GameStateShop.h"
#include "../include/GameStateAwards.h"
//Story mode not yet ready
//#include "../include/GameStateStory.h"
#include "../include/DeckStats.h"
#include "../include/DeckMetaData.h"
#include "../include/Translate.h"
@@ -184,6 +186,11 @@ void GameApp::Create()
mGameStates[GAME_STATE_AWARDS] = NEW GameStateAwards(this);
mGameStates[GAME_STATE_AWARDS]->Create();
//Story mode not yet ready
//mGameStates[GAME_STATE_STORY] = NEW GameStateStory(this);
//mGameStates[GAME_STATE_STORY]->Create();
mGameStates[GAME_STATE_TRANSITION] = NULL;
mCurrentState = NULL;