Erwan
- Adding (dead) code for Story mode. This is FAR from being ready so it's deactivated in the code. I just don't want to create a branch (I'm lazy) and I'm fed up with synching. My Goal is to have a tutorial ready with this for the release after this one. If you want to test it (Note: the sample story is not interesting at ALL), just look for "Story mode" and uncomment (3 occurrences). PSP Or Linux need additions to the Makefile...
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@@ -17,6 +17,8 @@
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#include "../include/GameStateOptions.h"
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#include "../include/GameStateShop.h"
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#include "../include/GameStateAwards.h"
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//Story mode not yet ready
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//#include "../include/GameStateStory.h"
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#include "../include/DeckStats.h"
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#include "../include/DeckMetaData.h"
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#include "../include/Translate.h"
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@@ -184,6 +186,11 @@ void GameApp::Create()
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mGameStates[GAME_STATE_AWARDS] = NEW GameStateAwards(this);
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mGameStates[GAME_STATE_AWARDS]->Create();
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//Story mode not yet ready
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//mGameStates[GAME_STATE_STORY] = NEW GameStateStory(this);
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//mGameStates[GAME_STATE_STORY]->Create();
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mGameStates[GAME_STATE_TRANSITION] = NULL;
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mCurrentState = NULL;
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