Erwan
- Adding (dead) code for Story mode. This is FAR from being ready so it's deactivated in the code. I just don't want to create a branch (I'm lazy) and I'm fed up with synching. My Goal is to have a tutorial ready with this for the release after this one. If you want to test it (Note: the sample story is not interesting at ALL), just look for "Story mode" and uncomment (3 occurrences). PSP Or Linux need additions to the Makefile...
This commit is contained in:
@@ -17,6 +17,8 @@
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#include "../include/GameStateOptions.h"
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#include "../include/GameStateShop.h"
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#include "../include/GameStateAwards.h"
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//Story mode not yet ready
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//#include "../include/GameStateStory.h"
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#include "../include/DeckStats.h"
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#include "../include/DeckMetaData.h"
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#include "../include/Translate.h"
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@@ -184,6 +186,11 @@ void GameApp::Create()
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mGameStates[GAME_STATE_AWARDS] = NEW GameStateAwards(this);
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mGameStates[GAME_STATE_AWARDS]->Create();
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//Story mode not yet ready
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//mGameStates[GAME_STATE_STORY] = NEW GameStateStory(this);
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//mGameStates[GAME_STATE_STORY]->Create();
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mGameStates[GAME_STATE_TRANSITION] = NULL;
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mCurrentState = NULL;
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@@ -456,6 +456,7 @@ void GameStateDuel::Render()
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r->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(100,0,0,0));
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char buffer[4096];
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sprintf(buffer,_("Turn:%i").c_str(),game->turn);
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mFont->SetColor(ARGB(255,255,255,255));
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mFont->DrawString(buffer,SCREEN_WIDTH/2,0,JGETEXT_CENTER);
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}
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if(menu)
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@@ -58,6 +58,7 @@ enum
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SUBMENUITEM_CLASSIC,
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SUBMENUITEM_RANDOM1,
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SUBMENUITEM_RANDOM2,
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SUBMENUITEM_STORY,
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};
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@@ -444,6 +445,8 @@ void GameStateMenu::Update(float dt)
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currentState = MENU_STATE_MAJOR_SUBMENU;
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subMenuController = NEW SimpleMenu(102, this, Constants::MENU_FONT, 150,60);
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if (subMenuController){
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//Story mode not yet ready
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//subMenuController->Add(SUBMENUITEM_STORY,"Story");
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subMenuController->Add(SUBMENUITEM_CLASSIC,"Classic");
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if (options[Options::MOMIR_MODE_UNLOCKED].number)
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subMenuController->Add(SUBMENUITEM_MOMIR, "Momir Basic");
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@@ -454,7 +457,10 @@ void GameStateMenu::Update(float dt)
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subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
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}
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}else{
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_DUEL);
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if (mParent->gameType == GAME_TYPE_STORY)
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_STORY);
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else
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_DUEL);
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currentState = MENU_STATE_MAJOR_MAINMENU;
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}
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}
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@@ -669,6 +675,14 @@ JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
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subMenuController->Close();
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currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
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break;
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case SUBMENUITEM_STORY:
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this->hasChosenGameType = 1;
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mParent->gameType = GAME_TYPE_STORY;
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subMenuController->Close();
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currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
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break;
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#ifdef TESTSUITE
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case SUBMENUITEM_TESTSUITE:
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mParent->players[0] = PLAYER_TYPE_TESTSUITE;
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@@ -0,0 +1,111 @@
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#include "../include/GameStateStory.h"
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#include "../include/config.h"
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#include "../include/StoryFlow.h"
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#include "../include/SimpleMenu.h"
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#include "../include/GameApp.h"
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#include <dirent.h>
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#include <fstream>
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GameStateStory::GameStateStory(GameApp* parent): GameState(parent) {
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flow = NULL;
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menu = NULL;
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}
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GameStateStory::~GameStateStory() {
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End();
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}
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void GameStateStory::loadStoriesMenu(const char * root){
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SAFE_DELETE(menu);
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stories.clear();
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DIR *mDip;
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struct dirent *mDit;
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mDip = opendir(root);
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while ((mDit = readdir(mDip))){
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char buffer[4096];
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sprintf(buffer, "%s%s/story.xml", root, mDit->d_name);
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std::ifstream file(buffer);
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if(file){
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string fname = mDit->d_name;
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stories.push_back(fname);
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file.close();
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}
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}
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closedir(mDip);
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switch(stories.size()){
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case 0:
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
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break;
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case 1:
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flow = NEW StoryFlow(stories[0]);
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break;
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default:
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menu = NEW SimpleMenu(103, this, Constants::MENU_FONT, 150,60);
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for (size_t i = 0; i < stories.size(); ++i){
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menu->Add(i, stories[i].c_str());
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}
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menu->Add(-1,"Cancel");
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}
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}
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void GameStateStory::Start() {
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flow = NULL;
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menu = NULL;
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loadStoriesMenu( RESPATH"/campaigns/");
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}
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void GameStateStory::Update(float dt) {
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if (!menu && mEngine->GetButtonClick(JGE_BTN_MENU)){
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menu = NEW SimpleMenu(100, this, Constants::MENU_FONT, SCREEN_WIDTH/2-100, 25);
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menu->Add(0,"Back to main menu");
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menu->Add(-1, "Cancel");
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}
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if (menu) {
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menu->Update(dt);
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if (menu->closed)
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SAFE_DELETE(menu);
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//return;
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}
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if (flow){
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flow->Update(dt);
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if (flow->currentPageId == "End") {
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if (mEngine->GetButtonClick(JGE_BTN_OK) || mEngine->GetButtonClick(JGE_BTN_SEC)){
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
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}
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}
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}
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}
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void GameStateStory::Render() {
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if (flow) flow->Render();
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if (menu) menu->Render();
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}
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void GameStateStory::End() {
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SAFE_DELETE(flow);
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SAFE_DELETE(menu);
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}
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void GameStateStory::ButtonPressed(int controllerId, int controlId) {
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menu->Close();
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switch (controllerId){
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case 100:
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if (controlId == -1){
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}else {
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
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}
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break;
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default:
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if (controlId == -1){
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
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}else {
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flow = NEW StoryFlow(stories[controlId]);
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}
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}
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}
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@@ -65,6 +65,8 @@ HumanPlayer::HumanPlayer(MTGPlayerCards * deck, string file, string fileSmall) :
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mAvatar = NULL;
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}
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ManaPool * Player::getManaPool(){
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return manaPool;
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}
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@@ -246,6 +246,8 @@ void Rules::initPlayers(){
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MTGDeck * deck = buildDeck(i);
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if (deck) {
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p->game->initDeck(deck);
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SAFE_DELETE(deck);
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p->game->setOwner(p);
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}
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}
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}
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@@ -321,7 +323,11 @@ Rules::Rules(string filename){
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int Rules::load(string _filename){
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char filename[4096];
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sprintf(filename, RESPATH"/rules/%s", _filename.c_str());
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if (fileExists(_filename.c_str())){
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sprintf(filename, "%s", _filename.c_str());
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}else{
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sprintf(filename, RESPATH"/rules/%s", _filename.c_str());
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}
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std::ifstream file(filename);
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std::string s;
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@@ -0,0 +1,270 @@
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#include "../include/StoryFlow.h"
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#include "../include/MTGDefinitions.h"
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#include "../include/config.h"
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#include "../include/WResourceManager.h"
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#include "../include/AIPlayer.h"
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#include "../include/Rules.h"
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#include <JLBFont.h>
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#include <JGE.h>
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#include <JFileSystem.h>
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StoryPage::StoryPage(StoryFlow * mParent):mParent(mParent){
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}
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StoryFlow::StoryFlow(string folder): folder(folder){
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string path = "campaigns/";
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path.append(folder).append("/story.xml");
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parse(path);
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}
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void StoryChoice::Render()
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{
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JLBFont * mFont = resources.GetJLBFont(Constants::MAIN_FONT);
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mFont->SetColor(ARGB(200,255,255,255));
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if (mHasFocus) mFont->SetColor(ARGB(255,255,255,0));
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mFont->SetScale(mScale);
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mFont->DrawString(text.c_str(), mX, mY, JGETEXT_CENTER);
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}
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void StoryChoice::Update(float dt)
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{
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if (mScale < mTargetScale)
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{
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mScale += 8.0f*dt;
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if (mScale > mTargetScale)
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mScale = mTargetScale;
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}
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else if (mScale > mTargetScale)
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{
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mScale -= 8.0f*dt;
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if (mScale < mTargetScale)
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mScale = mTargetScale;
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}
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}
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void StoryChoice::Entering()
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{
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mHasFocus = true;
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mTargetScale = 1.2f;
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}
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bool StoryChoice::Leaving(u32 key)
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{
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mHasFocus = false;
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mTargetScale = 1.0f;
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return true;
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}
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bool StoryChoice::ButtonPressed()
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{
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return true;
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}
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bool StoryChoice::hasFocus()
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{
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return mHasFocus;
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}
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ostream& StoryChoice::toString(ostream& out) const
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{
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return out << "StoryChoice ::: mHasFocus : " << mHasFocus;
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}
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StoryChoice::StoryChoice(string pageId, string text, int JGOid, float mX, float mY, bool hasFocus):JGuiObject(JGOid),pageId(pageId),text(text),mX(mX),mY(mY),mHasFocus(hasFocus){
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mScale = 1.0f;
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mTargetScale = 1.0f;
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if(hasFocus) mTargetScale = 1.2f;
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}
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//Actually loads "game"
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void StoryDuel::init(){
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Player * players[2];
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char folder[255], deckFile[255],deckFileSmall[255];
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sprintf(folder, CAMPAIGNS_FOLDER"%s/%s" ,mParent->folder.c_str(), pageId.c_str());
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sprintf(deckFile, "%s/deck.txt", folder);
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MTGDeck * tempDeck = NEW MTGDeck(deckFile, GameApp::collection);
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sprintf(deckFileSmall, "campaign_%s", mParent->folder.c_str());
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players[0] = NEW HumanPlayer(NEW MTGPlayerCards(tempDeck),deckFile,deckFileSmall);
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SAFE_DELETE(tempDeck);
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sprintf(deckFile,"%s/ennemy_deck.txt", folder);
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tempDeck = NEW MTGDeck(deckFile, GameApp::collection);
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sprintf(deckFileSmall, "campaign_ennemy_%s_%s", mParent->folder.c_str(), pageId.c_str());
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players[1] = NEW AIPlayerBaka(NEW MTGPlayerCards(tempDeck),deckFile,deckFileSmall,"baka.jpg");
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SAFE_DELETE(tempDeck);
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string rulesFile = folder;
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rulesFile.append("/rules.txt");
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rules = NEW Rules(rulesFile);
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GameObserver::Init(players, 2);
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game = GameObserver::GetInstance();
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game->startGame(rules);
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}
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StoryDuel::StoryDuel(TiXmlElement* root,StoryFlow * mParent): StoryPage(mParent) {
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game = NULL;
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rules = NULL;
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pageId = root->Attribute("id");
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for (TiXmlNode* node = root->FirstChild(); node; node = node->NextSibling()) {
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TiXmlElement* element = node->ToElement();
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if (element) {
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if (strcmp(element->Value(), "onwin")==0) {
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const char* textC = element->GetText();
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onWin = textC;
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}
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else if (strcmp(element->Value(), "onlose")==0) {
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const char* textC = element->GetText();
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onLose = textC;
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}else {
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//Error
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}
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}
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}
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}
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StoryDuel::~StoryDuel(){
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SAFE_DELETE(rules);
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if(game)GameObserver::EndInstance();
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game=NULL;
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}
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void StoryDuel::Update(float dt){
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if (!game) init();
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game->Update(dt);
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if (game->gameOver){
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if (game->gameOver == game->players[1]) mParent->gotoPage(onWin);
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else mParent->gotoPage(onLose);
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GameObserver::EndInstance();
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game=NULL;
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}
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}
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void StoryDuel::Render(){
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if(!game) return;
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game->Render();
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}
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StoryDialog::StoryDialog(TiXmlElement* root, StoryFlow * mParent):JGuiListener(), JGuiController(1,NULL), StoryPage(mParent) {
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for (TiXmlNode* node = root->FirstChild(); node; node = node->NextSibling()) {
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TiXmlElement* element = node->ToElement();
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if (element) {
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if (strcmp(element->Value(), "text")==0) {
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const char* textC = element->GetText();
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text = textC;
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}
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else if (strcmp(element->Value(), "answer")==0){
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string id = element->Attribute("goto");
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const char* answerC = element->GetText();
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string answer = answerC;
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int i = mObjects.size();
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StoryChoice * sc = NEW StoryChoice(id,answer,i,SCREEN_WIDTH/2, SCREEN_HEIGHT-20 - i *20 , (i==0));
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Add(sc);
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}else {
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//Error
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}
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}
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}
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this->mListener = this;
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}
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void StoryDialog::Update(float dt){
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JGuiController::Update(dt);
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}
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void StoryDialog::Render() {
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JLBFont * mFont = resources.GetJLBFont(Constants::MAIN_FONT);
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mFont->SetColor(ARGB(255,255,255,255));
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mFont->SetScale(1.0);
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mFont->DrawString(text.c_str(), 0, 0);
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JGuiController::Render();
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}
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void StoryDialog::ButtonPressed(int controllerid,int controlid) {
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mParent->gotoPage(((StoryChoice *)mObjects[controlid])->pageId);
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}
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StoryPage * StoryFlow::loadPage(TiXmlElement* element){
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TiXmlNode* typeNode = element->FirstChild("type");
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if (!typeNode) return NULL;
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StoryPage * result = NULL;
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const char* type = typeNode->ToElement()->GetText();
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if (strcmp(type, "duel")==0){
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result = NEW StoryDuel(element,this);
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}else{
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result = NEW StoryDialog(element,this);
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}
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return result;
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}
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//
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bool StoryFlow::gotoPage(string id){
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currentPageId = id;
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return true;
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}
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bool StoryFlow::parse(string path)
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{
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JFileSystem *fileSystem = JFileSystem::GetInstance();
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if (!fileSystem) return false;
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if (!fileSystem->OpenFile(path.c_str())) return false;
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int size = fileSystem->GetFileSize();
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char *xmlBuffer = new char[size];
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fileSystem->ReadFile(xmlBuffer, size);
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TiXmlDocument doc;
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doc.Parse(xmlBuffer);
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fileSystem->CloseFile();
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delete[] xmlBuffer;
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for (TiXmlNode* node = doc.FirstChild(); node; node = node->NextSibling()) {
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TiXmlElement* element = node->ToElement();
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if (element != NULL) {
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if (strcmp(element->Value(), "page")==0) {
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string id = element->Attribute("id");
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StoryPage * sp = loadPage(element);
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pages[id] = sp;
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if (!currentPageId.size()) gotoPage(id);
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}
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else {
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//Error
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}
|
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}
|
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}
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|
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return true;
|
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}
|
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|
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void StoryFlow::Update(float dt){
|
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pages[currentPageId]->Update(dt);
|
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|
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}
|
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|
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void StoryFlow::Render(){
|
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pages[currentPageId]->Render();
|
||||
|
||||
}
|
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|
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StoryFlow::~StoryFlow(){
|
||||
for (map<string,StoryPage*>::iterator i = pages.begin(); i != pages.end(); ++i){
|
||||
SAFE_DELETE(i->second);
|
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}
|
||||
pages.clear();
|
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}
|
||||
Reference in New Issue
Block a user