Erwan
- Adding (dead) code for Story mode. This is FAR from being ready so it's deactivated in the code. I just don't want to create a branch (I'm lazy) and I'm fed up with synching. My Goal is to have a tutorial ready with this for the release after this one. If you want to test it (Note: the sample story is not interesting at ALL), just look for "Story mode" and uncomment (3 occurrences). PSP Or Linux need additions to the Makefile...
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21
projects/mtg/bin/Res/campaigns/tutorial/duel1/deck.txt
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21
projects/mtg/bin/Res/campaigns/tutorial/duel1/deck.txt
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#NAME:Magnivore
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#DESC:Do not underestimate
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#DESC:this... thing... because
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#DESC:it happens to be blind.
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#DESC:For if you do, it will
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#DESC:be your last mistake!
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Hymn to Tourach (FEM) * 4 #
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Magnivore (ODY) * 4 #
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Stone Rain (CHK) * 4 #
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Mountain (RAV) * 4 #
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Swamp (RAV) * 4 #
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Swamp (TSP) * 4 #
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Mountain (TSP) * 4 #
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Damnation (PLC) * 4 #
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Demolish (10E) * 4 #
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Mountain (LRW) * 4 #
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Swamp (LRW) * 4 #
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Blightning (ALA) * 4 #
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Megrim (M10) * 4 #
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Sign in Blood (M10) * 4 #
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Pyroclasm (M10) * 4 #
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9
projects/mtg/bin/Res/campaigns/tutorial/duel1/rules.txt
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projects/mtg/bin/Res/campaigns/tutorial/duel1/rules.txt
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[INIT]
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mode=mtg
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[PLAYERS]
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life:4
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auto=shuffle
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auto=draw:7
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auto=@each my draw:draw:1
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[PLAYER2]
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library:forest,forest,forest,mountain,mountain,plains,raging goblin,goblin king
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31
projects/mtg/bin/Res/campaigns/tutorial/story.xml
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31
projects/mtg/bin/Res/campaigns/tutorial/story.xml
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<?xml version="1.0" ?>
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<page id="1">
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<type>dialog</type>
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<text>This is a test Story, what do you want to do?</text>
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<answer goto="2">Go left</answer>
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<answer goto="3">Go right</answer>
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</page>
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<page id="2">
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<type>dialog</type>
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<text>You found the Grail</text>
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<answer goto="duel1">click to continue</answer>
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</page>
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<page id="3">
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<type>dialog</type>
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<text>You found the Arch of Noah</text>
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<answer goto="duel1">click to continue</answer>
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</page>
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<page id="duel1">
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<type>duel</type>
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<onwin>End</onwin>
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<onlose>1</onlose>
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</page>
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<page id="End">
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<type>End</type>
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<text>The End</text>
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</page>
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